Update Save system

updated save system using xml files and made it more readable

ex) CharacterName: James
      Profession : programmer
This commit is contained in:
SuhwanKim 2024-02-18 09:56:43 -08:00
parent 4ab34a242b
commit c9d3f7d26c

View File

@ -93,11 +93,7 @@ onready var special9 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/V
# skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
# special7, special8, special9
var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
"Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
"Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
"skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
"special7", "special8", "special9"]
# Called when the node enters the scene tree for the first time.
func _ready():
@ -106,28 +102,45 @@ func _ready():
var file_path = "user://data.xml" # Use 'user://' to save in the user data directory
func save_data_to_xml(data: Array, path: String) -> void:
#save_user_data()
func save_data_to_xml(data: Array, header: Array, path: String) -> void:
var file = File.new()
if file.open("user://data.xml", File.WRITE) == OK:
file.store_line("<?xml version=\"1.0\" encoding=\"utf-8\"?>")
file.store_line("<root>")
var xml = "<root>\n"
var index = 0
for line_edit in data:
var line_edit_text = line_edit.text
xml += header[index] + ": " + line_edit_text + "\n"
index += 1
for line_edit in data:
var line_edit_text = line_edit.text
file.store_line(line_edit_text)
#file.store_line("\n")
xml += "</root>"
file.store_line("</root>")
file.close()
print("Data saved to XML file:", path)
file.store_line(xml)
file.close()
print("Data saved to XML file: ", path)
else:
print("Error opening file for writing:", path)
print("Error opening file for writing: ", path)
#save_user_data()
# var file = File.new()
# if file.open("user://data.xml", File.WRITE) == OK:
# file.store_line("<?xml version=\"1.0\" encoding=\"utf-8\"?>")
# file.store_line("<root>")
#
# for line_edit in data:
# var line_edit_text = line_edit.text
# file.store_line(line_edit_text + "\n")
#
#
# file.store_line("</root>")
# file.close()
# print("Data saved to XML file:", path)
# else:
# print("Error opening file for writing:", path)
func create_array_to_save() -> Array:
@ -137,9 +150,22 @@ func create_array_to_save() -> Array:
return userData
func create_header() -> Array:
var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
"Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
"Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
"skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
"special7", "special8", "special9"]
return headerData
func _on_Button_pressed():
save_data_to_xml(create_array_to_save(), file_path)
save_data_to_xml(create_array_to_save(), create_header(), file_path)
func _on_Button_tree_entered():
pass