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Update Save system
updated save system using xml files and made it more readable ex) CharacterName: James Profession : programmer
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@ -93,11 +93,7 @@ onready var special9 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/V
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# skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
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# special7, special8, special9
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var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
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"Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
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"Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
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"skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
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"special7", "special8", "special9"]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -106,28 +102,45 @@ func _ready():
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var file_path = "user://data.xml" # Use 'user://' to save in the user data directory
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func save_data_to_xml(data: Array, path: String) -> void:
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#save_user_data()
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func save_data_to_xml(data: Array, header: Array, path: String) -> void:
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var file = File.new()
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if file.open("user://data.xml", File.WRITE) == OK:
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file.store_line("<?xml version=\"1.0\" encoding=\"utf-8\"?>")
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file.store_line("<root>")
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var xml = "<root>\n"
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var index = 0
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for line_edit in data:
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var line_edit_text = line_edit.text
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xml += header[index] + ": " + line_edit_text + "\n"
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index += 1
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for line_edit in data:
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var line_edit_text = line_edit.text
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file.store_line(line_edit_text)
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#file.store_line("\n")
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file.store_line("</root>")
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file.close()
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print("Data saved to XML file:", path)
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xml += "</root>"
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file.store_line(xml)
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file.close()
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print("Data saved to XML file: ", path)
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else:
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print("Error opening file for writing:", path)
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print("Error opening file for writing: ", path)
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#save_user_data()
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# var file = File.new()
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# if file.open("user://data.xml", File.WRITE) == OK:
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# file.store_line("<?xml version=\"1.0\" encoding=\"utf-8\"?>")
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# file.store_line("<root>")
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#
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# for line_edit in data:
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# var line_edit_text = line_edit.text
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# file.store_line(line_edit_text + "\n")
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#
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#
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# file.store_line("</root>")
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# file.close()
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# print("Data saved to XML file:", path)
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# else:
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# print("Error opening file for writing:", path)
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func create_array_to_save() -> Array:
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@ -136,10 +149,23 @@ func create_array_to_save() -> Array:
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Strength, Quickness, Presence, Intuition, Empathy, Appearence]
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return userData
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func create_header() -> Array:
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var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
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"Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
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"Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
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"skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
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"special7", "special8", "special9"]
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return headerData
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func _on_Button_pressed():
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save_data_to_xml(create_array_to_save(), file_path)
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save_data_to_xml(create_array_to_save(), create_header(), file_path)
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func _on_Button_tree_entered():
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pass
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