diff --git a/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd b/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd index f43a4a0..c3b233e 100644 --- a/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd +++ b/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd @@ -93,11 +93,7 @@ onready var special9 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/V # skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6, # special7, special8, special9 -var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight", - "Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory", - "Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4", - "skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6", - "special7", "special8", "special9"] + # Called when the node enters the scene tree for the first time. func _ready(): @@ -106,28 +102,45 @@ func _ready(): var file_path = "user://data.xml" # Use 'user://' to save in the user data directory -func save_data_to_xml(data: Array, path: String) -> void: - - #save_user_data() - +func save_data_to_xml(data: Array, header: Array, path: String) -> void: var file = File.new() if file.open("user://data.xml", File.WRITE) == OK: - file.store_line("") - file.store_line("") + var xml = "\n" + var index = 0 + for line_edit in data: + var line_edit_text = line_edit.text + xml += header[index] + ": " + line_edit_text + "\n" + index += 1 - for line_edit in data: - var line_edit_text = line_edit.text - file.store_line(line_edit_text) - #file.store_line("\n") - - - file.store_line("") - file.close() - print("Data saved to XML file:", path) + xml += "" + + + file.store_line(xml) + file.close() + print("Data saved to XML file: ", path) else: - print("Error opening file for writing:", path) + print("Error opening file for writing: ", path) + #save_user_data() + + +# var file = File.new() + +# if file.open("user://data.xml", File.WRITE) == OK: +# file.store_line("") +# file.store_line("") +# +# for line_edit in data: +# var line_edit_text = line_edit.text +# file.store_line(line_edit_text + "\n") +# +# +# file.store_line("") +# file.close() +# print("Data saved to XML file:", path) +# else: +# print("Error opening file for writing:", path) func create_array_to_save() -> Array: @@ -136,10 +149,23 @@ func create_array_to_save() -> Array: Strength, Quickness, Presence, Intuition, Empathy, Appearence] return userData + + +func create_header() -> Array: + + var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight", + "Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory", + "Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4", + "skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6", + "special7", "special8", "special9"] + + return headerData func _on_Button_pressed(): - save_data_to_xml(create_array_to_save(), file_path) + save_data_to_xml(create_array_to_save(), create_header(), file_path) +func _on_Button_tree_entered(): + pass