bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.test-framework@1.1.16/Documentation~/reference-itest-run-settings.md
2021-02-02 20:59:14 -07:00

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ITestRunSettings

ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements IDisposable, and runs after building the Player with tests.

Public methods

Syntax Description
void Apply() A method called before building the Player.
void Dispose() A method called after building the Player or if the build failed.

Example

The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run.

public class MyTestSettings : ITestRunSettings
{
    private iOSSdkVersion originalSdkVersion;
    public void Apply()
    {
        originalSdkVersion = PlayerSettings.iOS.sdkVersion;
        PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK;
    }

    public void Dispose()
    {
        PlayerSettings.iOS.sdkVersion = originalSdkVersion;
    }
}