bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.test-framework@1.1.16/Documentation~/reference-itest-run-settings.md

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2021-02-03 03:59:14 +00:00
# ITestRunSettings
`ITestRunSettings` lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward.
`ITestRunSettings` implements [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable), and runs after building the Player with tests.
## Public methods
| Syntax | Description |
| ---------------- | ------------------------------------------------------------ |
| `void Apply()` | A method called before building the Player. |
| `void Dispose()` | A method called after building the Player or if the build failed. |
## Example
The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run.
``` C#
public class MyTestSettings : ITestRunSettings
{
private iOSSdkVersion originalSdkVersion;
public void Apply()
{
originalSdkVersion = PlayerSettings.iOS.sdkVersion;
PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK;
}
public void Dispose()
{
PlayerSettings.iOS.sdkVersion = originalSdkVersion;
}
}
```