bcirpggithubmirror/Phase2/Godot ===(Game Code)===/NewGame/Doug/bcirpg_newGame_20220227A
MacDugRPG 38c9a422b6 New Game Updates:
Creates a player character singleton (currently just a string), that's updated on load or create character, and displayed in the character pane during the game.
2022-05-01 14:48:03 -04:00
..
_toArchive Character Selection Added 2022-04-10 15:22:25 -04:00
.import Started working on multiplayer submenus 2022-03-27 14:17:34 -05:00
assets New Game Updates: 2022-05-01 14:48:03 -04:00
gamePlay New Game Updates: 2022-05-01 14:48:03 -04:00
globalScripts New Game Updates: 2022-05-01 14:48:03 -04:00
screens New Game Updates: 2022-05-01 14:48:03 -04:00
userInterface Reorganized folder layout 2022-03-27 12:47:31 -05:00
Control.tscn Reorganized folder layout 2022-03-27 12:47:31 -05:00
default_env.tres Reorganized folder layout 2022-03-27 12:47:31 -05:00
icon.png Reorganized folder layout 2022-03-27 12:47:31 -05:00
icon.png.import Reorganized folder layout 2022-03-27 12:47:31 -05:00
project.godot New Game Updates: 2022-05-01 14:48:03 -04:00
README.txt Reorganized folder layout 2022-03-27 12:47:31 -05:00

****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 27-Feb-2022

****************************
Intro notes: 
	This menu was stripped down from the bigger game and settings testing 
	I was doing -- so there's a decent chance yet of something broken -- 
	please let me know if you encounter anything that's not linking up as 
	desired. Currently there are temp destinations loaded for each of the 
	menu options -- these are saved as scenes in the screens folder.

	Currently almost all the buttons are instances of the same source 
	button object -- linked to their destination using the 'Next Scene Path'
	available in the inspector.


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Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in 
			the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
			should be made in those theme files to assure propagation throughout.

	gamePlay:
		Scenes and scripts specific to the gameplay section

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response