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38c9a422b6
Creates a player character singleton (currently just a string), that's updated on load or create character, and displayed in the character pane during the game.
51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Resource",
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"class": "HistoryScreensTemplateSingleton",
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"language": "GDScript",
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"path": "res://globalScripts/historyScreensTemplate.gd"
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}, {
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"base": "PanelContainer",
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"class": "Locale",
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"language": "GDScript",
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"path": "res://userInterface/Locale.gd"
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}, {
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"base": "Resource",
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"class": "playerCharacterTemplate",
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"language": "GDScript",
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"path": "res://globalScripts/playerCharacterTemplate.gd"
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} ]
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_global_script_class_icons={
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"HistoryScreensTemplateSingleton": "",
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"Locale": "",
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"playerCharacterTemplate": ""
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}
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[application]
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config/name="BCIRPGR_newGame"
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run/main_scene="res://Screens/MenuScreen.tscn"
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config/icon="res://icon.png"
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[autoload]
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History="*res://globalScripts/history.gd"
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PlayerCharacter="*res://globalScripts/PlayerCharacter.gd"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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