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d20 combat process overview; from 02/27/2021
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2021-02-27 10:34:06 -08:00
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2021-02-27 12:57:18 -05:00
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2021-02-13 11:32:37 -08:00
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Here is my flow chart I did; had some issues with the Git; so I had to make the chart again
2021-02-06 09:35:51 -07:00
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Organizing flow chart files into folders
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2021-01-09 11:12:22 -08:00
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Added stuff to this
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2020-11-07 15:00:15 -05:00
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2020-11-07 11:52:38 -08:00
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Delete Project Ilmatar Phase 2 flowChart TurnSelectionProcessCombat.drawio
2020-11-07 11:52:18 -08:00
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2020-11-07 11:40:10 -08:00
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finished version of turnSelectionProcessNoncombat
2020-11-07 13:17:37 -06:00
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2020-11-07 10:13:40 -08:00
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Merge pull request #20 from rpgresearch/Wireframes
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2020-11-07 10:13:19 -08:00
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2020-11-07 10:09:40 -08:00
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Version 5c: modifies NPC amnesty after fights
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###Phase 1 Documentation
Author(s):Doug McCord
Program Name: P1_Ilmatar_Masterv5c_DKM.mod
Desc:
*NPC amnesty: originally the <b>nw_c2_default3</b> OnCombatRoundEnd script was edited to allow for combat, but then cause the NPC to forget hostilities. As newly spawned monsters also inherited this script, it was reverted back to the original. A new script: <b>nw_c2_amnesty</b> was created for amnesty. This needs to be added to all NPCs with whom this behavior is desired as their ‘OnCombatRound’ script.
Last Changed:
<br />
####Areas:
d10Sebastian: changed Sebastian’s OnCombatRoundEnd script to nw_c2_amnesty
b12_final_boss: changed Propero’s OnCombatRoundEnd script back to nw_c2_default3
G9_tutorialShip: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
King Alonso
Sebastian
Stephano
Trinculo
p113area: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
Sailor
Trinculo
p1F4Area: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
Stephano
greatHallCastle: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
Katana
King
F6: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
Caliban
E9: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
Ariel
####Scripts: (modified and added)
nw_c2_default3: modified back to original
nw_c2_amnesty: created
<br />
2020-10-10 14:38:23 -04:00
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2020-10-10 11:31:47 -06:00
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2020-10-10 11:29:41 -06:00
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2020-10-10 11:29:32 -06:00
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2020-10-10 11:29:23 -06:00
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2020-10-10 11:27:35 -06:00
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Merge pull request #18 from rpgresearch/Luke's-test-branch
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Luke's test branch
2020-10-10 11:19:04 -06:00
66bb7d0155
Added my v5 module for play testing.
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After play testing, we can move into voice acting and the like.
2020-10-10 11:16:27 -06:00
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Merge pull request #17 from rpgresearch/DKM_mods_0905
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Updates from the 8/29 meeting
2020-09-12 11:48:18 -07:00
7115823626
Added some changes to my modules
2020-09-12 11:22:44 -06:00
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Updates from the 8/29 meeting
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*Adds key and Shakespearian dialogue to Sebastian
*Adds 3 encounters to assigned areas
2020-09-05 14:10:10 -04:00
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Skipped a few versions due to export issues. This module is for final playtest runthrough -- little to no identified bugs present.
2020-07-23 20:15:21 -07:00
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This is the correct version of the Final Boss Fix (B12_Final_Boss). This improves the final bosses health and armor class
2020-07-23 20:05:15 -07:00
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This is to fix the Final Boss (B12_Final_Boss) by giving him more HP and more Armor Class
2020-07-23 19:08:55 -07:00
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Uploaded the newest version, as it has a fixed version of Katana's dialogue
2020-07-23 19:51:45 -06:00
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Version 2 of Ilmatar. Needs adjustments to g5boatnorth, Katana dialogue, and Prospero boss fight.
2020-07-23 18:51:13 -07:00
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This was an idea I had for Phase 2. We probs should use a list or some other data structure, but this was just a test
2020-07-16 16:41:08 -06:00
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2020-07-09 20:56:22 -06:00
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Ilmatar Master NWN File v1
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Main file for Aurora toolset, version 1.
2020-07-09 18:10:44 -07:00
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Initial commit
2019-11-05 18:34:01 -08:00