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https://bcirpg.com
bcibrainbrain-computer-interace-applicationbrain-computer-interfacecomputerinterfacerole-playingrole-playing-gamerole-playing-game-toolrpgrpg-game
628febc9b7
###Phase 1 Documentation Author(s):Doug McCord Program Name: P1_Ilmatar_Masterv5c_DKM.mod Desc: *NPC amnesty: originally the <b>nw_c2_default3</b> OnCombatRoundEnd script was edited to allow for combat, but then cause the NPC to forget hostilities. As newly spawned monsters also inherited this script, it was reverted back to the original. A new script: <b>nw_c2_amnesty</b> was created for amnesty. This needs to be added to all NPCs with whom this behavior is desired as their ‘OnCombatRound’ script. Last Changed: <br /> ####Areas: d10Sebastian: changed Sebastian’s OnCombatRoundEnd script to nw_c2_amnesty b12_final_boss: changed Propero’s OnCombatRoundEnd script back to nw_c2_default3 G9_tutorialShip: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty: King Alonso Sebastian Stephano Trinculo p113area: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty: Sailor Trinculo p1F4Area: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty: Stephano greatHallCastle: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty: Katana King F6: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty: Caliban E9: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty: Ariel ####Scripts: (modified and added) nw_c2_default3: modified back to original nw_c2_amnesty: created <br /> |
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FinalBossFix.erf | ||
LICENSE | ||
P1_Ilmatar_Master_v5Luke.mod | ||
P1_Ilmatar_Masterv2.mod | ||
P1_Ilmatar_Masterv5.mod | ||
P1_Ilmatar_Masterv5b_DKM_SebastianMods.mod | ||
P1_Ilmatar_Masterv5c_DKM_updates.mod | ||
README.md |
erpg
Electronic role-playing game development efforts by the RPG Research community