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Commit Graph

225 Commits

Author SHA1 Message Date
fad3ff691c Add files via upload 2020-11-07 10:12:41 -08:00
291226a3ab Create readme 2020-11-07 10:12:03 -08:00
7408e3a0e1 Add files via upload 2020-11-07 10:10:41 -08:00
4fee98191d Create Readme 2020-11-07 10:09:40 -08:00
628febc9b7 Version 5c: modifies NPC amnesty after fights
###Phase 1 Documentation   
Author(s):Doug McCord
Program Name: P1_Ilmatar_Masterv5c_DKM.mod  
Desc: 
*NPC amnesty: originally the <b>nw_c2_default3</b> OnCombatRoundEnd script was edited to allow for combat, but then cause the NPC to forget hostilities. As newly spawned monsters also inherited this script, it was reverted back to the original. A new script: <b>nw_c2_amnesty</b> was created for amnesty. This needs to be added to all NPCs with whom this behavior is desired as their ‘OnCombatRound’ script. 

   
Last Changed:   
<br />
####Areas:   
d10Sebastian: changed Sebastian’s OnCombatRoundEnd script to nw_c2_amnesty
b12_final_boss: changed Propero’s OnCombatRoundEnd script back to nw_c2_default3
G9_tutorialShip: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
	King Alonso
	Sebastian
	Stephano
	Trinculo
p113area: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
	Sailor
	Trinculo
p1F4Area: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
	Stephano
greatHallCastle: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
	Katana
	King
F6: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
	Caliban
E9: changed the following NPCs OnCombatRoundEnd scripts to nw_c2_amnesty:
	Ariel


####Scripts:   (modified and added)
nw_c2_default3: modified back to original
nw_c2_amnesty: created

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2020-10-10 14:38:23 -04:00
ace9bcc709 Delete fixed_katana.dlg 2020-10-10 11:31:47 -06:00
d054b8aed7 Delete P1_Ilmatar_Master_v4Luke.mod 2020-10-10 11:29:50 -06:00
0fc893f3b7 Delete P1_Ilmatar_Master_v4Luke.BackupMod 2020-10-10 11:29:41 -06:00
e7f239a23a Delete P1_Ilmatar_Master_v2.mod 2020-10-10 11:29:32 -06:00
354a78332d Delete P1_Ilmatar_Master.mod 2020-10-10 11:29:23 -06:00
b5f214c82b Delete DialogTestForERPG.cpp 2020-10-10 11:27:35 -06:00
a80025d1cc Merge pull request from rpgresearch/Luke's-test-branch
Luke's test branch
2020-10-10 11:19:04 -06:00
66bb7d0155 Added my v5 module for play testing.
After play testing, we can move into voice acting and the like.
2020-10-10 11:16:27 -06:00
33da85b4ab Merge pull request from rpgresearch/DKM_mods_0905
Updates from the 8/29 meeting
2020-09-12 11:48:18 -07:00
7115823626 Added some changes to my modules 2020-09-12 11:22:44 -06:00
5b2036de24 Updates from the 8/29 meeting
*Adds key and Shakespearian dialogue to Sebastian
*Adds 3 encounters to assigned areas
2020-09-05 14:10:10 -04:00
fdf8f74231 Add files via upload
Skipped a few versions due to export issues. This module is for final playtest runthrough -- little to no identified bugs present.
2020-07-23 20:15:21 -07:00
12c6136a73 Add files via upload
This is the correct version of the Final Boss Fix (B12_Final_Boss). This improves the final bosses health and armor class
2020-07-23 20:05:15 -07:00
a900f028b0 Add files via upload
This is to fix the Final Boss (B12_Final_Boss) by giving him more HP and more Armor Class
2020-07-23 19:08:55 -07:00
21e63f33cc Add files via upload
Uploaded the newest version, as it has a fixed version of Katana's dialogue
2020-07-23 19:51:45 -06:00
fd292f4d6e Add files via upload
Version 2 of Ilmatar. Needs adjustments to g5boatnorth, Katana dialogue, and Prospero boss fight.
2020-07-23 18:51:13 -07:00
30f7530288 Add files via upload
This was an idea I had for Phase 2. We probs should use a list or some other data structure, but this was just a test
2020-07-16 16:41:08 -06:00
2b53b4abfc Add files via upload 2020-07-09 20:56:22 -06:00
5cfff76a04 Ilmatar Master NWN File v1
Main file for Aurora toolset, version 1.
2020-07-09 18:10:44 -07:00
eaef588b5b Initial commit 2019-11-05 18:34:01 -08:00