Merge pull request #53 from RPG-Research/Godot_Toolset_Suhwan

Merge save data system into master branch
This commit is contained in:
Suuu 2024-03-10 11:06:51 -07:00 committed by GitHub
commit 116d706c48
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3 changed files with 75 additions and 39 deletions

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@ -21,6 +21,7 @@ _global_script_class_icons={
[application] [application]
config/name="bcirpg_toolset" config/name="bcirpg_toolset"
run/main_scene="res://screens/wizards/character_creation/character_creation_wizard.tscn"
config/icon="res://icon.png" config/icon="res://icon.png"
[autoload] [autoload]

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@ -86,12 +86,72 @@ onready var special8 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/V
onready var special9 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/HBoxContainer/SpecialAbilitiesVBoxContainer/CenterContainer/GridContainer/SBOptionButton9" onready var special9 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/HBoxContainer/SpecialAbilitiesVBoxContainer/CenterContainer/GridContainer/SBOptionButton9"
# Save the data to a CSV file. # 12/10/23 save the data to a xml file.
var rowData = [CharacterName, Profession, Demeanor, Species, Culture, Faction, Description, HeightAndWeight,
# comments for future skill sets to use
# ,skill1, skill2, skill3, skill4, skill5,
# skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
# special7, special8, special9
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var file_path = "user://data.xml" # Use 'user://' to save in the user data directory
func save_data_to_xml(data: Array, header: Array, path: String) -> void:
var file = File.new()
if file.open("user://data.xml", File.WRITE) == OK:
var xml = "<root>\n"
var index = 0
for line_edit in data:
var line_edit_text = line_edit.text
xml += header[index] + ": " + line_edit_text + "\n"
index += 1
xml += "</root>"
file.store_line(xml)
file.close()
print("Data saved to XML file: ", path)
else:
print("Error opening file for writing: ", path)
#save_user_data()
# var file = File.new()
# if file.open("user://data.xml", File.WRITE) == OK:
# file.store_line("<?xml version=\"1.0\" encoding=\"utf-8\"?>")
# file.store_line("<root>")
#
# for line_edit in data:
# var line_edit_text = line_edit.text
# file.store_line(line_edit_text + "\n")
#
#
# file.store_line("</root>")
# file.close()
# print("Data saved to XML file:", path)
# else:
# print("Error opening file for writing:", path)
func create_array_to_save() -> Array:
var userData = [CharacterName, Profession, Demeanor, Species, Culture, Faction, Description, HeightAndWeight,
Backstory, Gender, Equipment, Charisma, Dialog, Constitution, Agility, SelfDisipline, Memory, Reasoning, Backstory, Gender, Equipment, Charisma, Dialog, Constitution, Agility, SelfDisipline, Memory, Reasoning,
Strength, Quickness, Presence, Intuition, Empathy, Appearence, skill1, skill2, skill3, skill4, skill5, Strength, Quickness, Presence, Intuition, Empathy, Appearence]
skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
special7, special8, special9] return userData
func create_header() -> Array:
var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight", var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
"Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory", "Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
@ -99,41 +159,13 @@ var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture
"skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6", "skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
"special7", "special8", "special9"] "special7", "special8", "special9"]
# Called when the node enters the scene tree for the first time. return headerData
func _ready():
pass # Replace with function body.
func save_data_to_csv(data: Array, file_path: String):
var file = File.new()
if file.open(file_path, File.WRITE) == OK:
for row in data:
file.store_string(format_row(row))
file.close()
print("Data saved to", file_path)
else:
print("Failed to open", file_path, "for writing.")
func format_row(row_data: Array) -> String:
# Convert the array of data to a comma-separated string
var formatted_row = ""
for i in range(row_data.size()):
formatted_row += str(row_data[i])
if i < row_data.size() - 1:
formatted_row += ","
formatted_row += "\n"
return formatted_row
# Example usage:
var data_to_save = [
["Name", "Age", "Score"],
["John", 25, 85],
["Alice", 30, 92],
["Bob", 28, 78],
]
var file_path = "user://data.csv" # Use 'user://' to save in the user data directory
func _on_Button_pressed(): func _on_Button_pressed():
var fileName = "character_data.csv" save_data_to_xml(create_array_to_save(), create_header(), file_path)
save_data_to_csv(data_to_save, file_path)
func _on_Button_tree_entered():
pass

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@ -12,6 +12,8 @@ script = ExtResource( 3 )
[node name="ColorRect" type="ColorRect" parent="."] [node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_top = -6.0
margin_bottom = -6.0
color = Color( 0.537255, 0.537255, 0.537255, 1 ) color = Color( 0.537255, 0.537255, 0.537255, 1 )
[node name="RootVBoxContainer" type="VBoxContainer" parent="."] [node name="RootVBoxContainer" type="VBoxContainer" parent="."]
@ -684,3 +686,4 @@ margin_bottom = 368.0
text = "Export Character To Module" text = "Export Character To Module"
[connection signal="pressed" from="RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/Button" to="." method="_on_Button_pressed"] [connection signal="pressed" from="RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/Button" to="." method="_on_Button_pressed"]
[connection signal="tree_entered" from="RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/Button" to="." method="_on_Button_tree_entered"]