diff --git a/Phase2/Godot_Toolset/Main/project.godot b/Phase2/Godot_Toolset/Main/project.godot
index cabbcbf..8e684ea 100644
--- a/Phase2/Godot_Toolset/Main/project.godot
+++ b/Phase2/Godot_Toolset/Main/project.godot
@@ -21,6 +21,7 @@ _global_script_class_icons={
[application]
config/name="bcirpg_toolset"
+run/main_scene="res://screens/wizards/character_creation/character_creation_wizard.tscn"
config/icon="res://icon.png"
[autoload]
diff --git a/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd b/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd
index 37f0e06..c3b233e 100644
--- a/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd
+++ b/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.gd
@@ -86,54 +86,86 @@ onready var special8 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/V
onready var special9 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/HBoxContainer/SpecialAbilitiesVBoxContainer/CenterContainer/GridContainer/SBOptionButton9"
- # Save the data to a CSV file.
-var rowData = [CharacterName, Profession, Demeanor, Species, Culture, Faction, Description, HeightAndWeight,
- Backstory, Gender, Equipment, Charisma, Dialog, Constitution, Agility, SelfDisipline, Memory, Reasoning,
- Strength, Quickness, Presence, Intuition, Empathy, Appearence, skill1, skill2, skill3, skill4, skill5,
- skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
- special7, special8, special9]
+ # 12/10/23 save the data to a xml file.
+
+ # comments for future skill sets to use
+ # ,skill1, skill2, skill3, skill4, skill5,
+ # skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
+ # special7, special8, special9
+
-var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
- "Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
- "Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
- "skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
- "special7", "special8", "special9"]
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
-func save_data_to_csv(data: Array, file_path: String):
+
+var file_path = "user://data.xml" # Use 'user://' to save in the user data directory
+
+func save_data_to_xml(data: Array, header: Array, path: String) -> void:
+
var file = File.new()
- if file.open(file_path, File.WRITE) == OK:
- for row in data:
- file.store_string(format_row(row))
- file.close()
- print("Data saved to", file_path)
+
+ if file.open("user://data.xml", File.WRITE) == OK:
+ var xml = "\n"
+ var index = 0
+ for line_edit in data:
+ var line_edit_text = line_edit.text
+ xml += header[index] + ": " + line_edit_text + "\n"
+ index += 1
+
+ xml += ""
+
+
+ file.store_line(xml)
+ file.close()
+ print("Data saved to XML file: ", path)
else:
- print("Failed to open", file_path, "for writing.")
+ print("Error opening file for writing: ", path)
+ #save_user_data()
+
+
+# var file = File.new()
+
+# if file.open("user://data.xml", File.WRITE) == OK:
+# file.store_line("")
+# file.store_line("")
+#
+# for line_edit in data:
+# var line_edit_text = line_edit.text
+# file.store_line(line_edit_text + "\n")
+#
+#
+# file.store_line("")
+# file.close()
+# print("Data saved to XML file:", path)
+# else:
+# print("Error opening file for writing:", path)
-func format_row(row_data: Array) -> String:
- # Convert the array of data to a comma-separated string
- var formatted_row = ""
- for i in range(row_data.size()):
- formatted_row += str(row_data[i])
- if i < row_data.size() - 1:
- formatted_row += ","
- formatted_row += "\n"
- return formatted_row
-
-# Example usage:
-var data_to_save = [
- ["Name", "Age", "Score"],
- ["John", 25, 85],
- ["Alice", 30, 92],
- ["Bob", 28, 78],
-]
-
-var file_path = "user://data.csv" # Use 'user://' to save in the user data directory
+func create_array_to_save() -> Array:
+ var userData = [CharacterName, Profession, Demeanor, Species, Culture, Faction, Description, HeightAndWeight,
+ Backstory, Gender, Equipment, Charisma, Dialog, Constitution, Agility, SelfDisipline, Memory, Reasoning,
+ Strength, Quickness, Presence, Intuition, Empathy, Appearence]
+
+ return userData
+
+
+func create_header() -> Array:
+
+ var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
+ "Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
+ "Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
+ "skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
+ "special7", "special8", "special9"]
+
+ return headerData
func _on_Button_pressed():
- var fileName = "character_data.csv"
- save_data_to_csv(data_to_save, file_path)
+ save_data_to_xml(create_array_to_save(), create_header(), file_path)
+
+
+func _on_Button_tree_entered():
+ pass
+
+
diff --git a/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.tscn b/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.tscn
index 370b684..606acce 100644
--- a/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.tscn
+++ b/Phase2/Godot_Toolset/Main/screens/wizards/character_creation/character_creation_wizard.tscn
@@ -12,6 +12,8 @@ script = ExtResource( 3 )
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
+margin_top = -6.0
+margin_bottom = -6.0
color = Color( 0.537255, 0.537255, 0.537255, 1 )
[node name="RootVBoxContainer" type="VBoxContainer" parent="."]
@@ -684,3 +686,4 @@ margin_bottom = 368.0
text = "Export Character To Module"
[connection signal="pressed" from="RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/Button" to="." method="_on_Button_pressed"]
+[connection signal="tree_entered" from="RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/Button" to="." method="_on_Button_tree_entered"]