mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Updated Executive Summary (markdown)
parent
32974ddbfa
commit
f887dd66c9
@ -12,25 +12,36 @@ Released as Open Source license with strong attribution requirements.
|
||||
|
||||
Stages of development summary:
|
||||
|
||||
**Phase 1**: Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset.
|
||||
**Phase 1**
|
||||
|
||||
Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset.
|
||||
|
||||
**Phase 2**
|
||||
|
||||
**Phase 2**,
|
||||
Part 1: Create Project Ilmatar toolset, minimum viable product (MVP).
|
||||
|
||||
Part 2: Create text-only, multi-user, online, turn-based adventure using this Project Ilmatar Toolset MVP, based on the Phase 1 storyline and geography.
|
||||
|
||||
Part 3: Verify accessibility input controls working correctly, suppport screenreaders and other accessibility tools, especially with Brain-Computer Interface (BCI) controls.
|
||||
Part 3: Verify accessibility input controls working correctly, support screenreaders and other accessibility tools, especially with Brain-Computer Interface (BCI) controls.
|
||||
|
||||
Part 4: Iterate through extending the toolset to be more complete for 1.0 needs, then expande the adventure features with the toolset, and continue to verify I/O with BCI.
|
||||
Part 4: Iterate through extending the toolset to be more complete for 1.0 needs, then expand the adventure features with the toolset, and continue to verify I/O with BCI.
|
||||
|
||||
**Phase 3:**
|
||||
|
||||
Part 1: Add audio and graphics functions to the Project Ilmatar Toolset.
|
||||
|
||||
Part 2: Add audio and graphics to the existing prototype story (in the style of Dirk the Daring based on choices). Verify still works as online, multiplayer, turn-based.
|
||||
|
||||
Part 3: Verify still works with accessibility equipment, especially BCI.
|
||||
|
||||
**Phase 4:** Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG.
|
||||
**Phase 4:**
|
||||
|
||||
Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG.
|
||||
|
||||
**Phase 5:**
|
||||
|
||||
Part 1: Add physical world capabilities to the toolset so that a GM/Educator/Facilitator/Therapist can use the real-time tools as an interface with robotic equipment to roll dice, move miniatures, etc.
|
||||
|
||||
Part 2: Enable these robotic controls to work over Brain-Computer Interfaces (BCI), so players can roll physical dice, move miniatures, update character sheet, etc. using BCI.
|
||||
|
||||
## Stage 1: NWN:EE Developer training
|
||||
|
Loading…
Reference in New Issue
Block a user