diff --git a/Executive-Summary.md b/Executive-Summary.md index aefcd65..17a9ce2 100644 --- a/Executive-Summary.md +++ b/Executive-Summary.md @@ -12,25 +12,36 @@ Released as Open Source license with strong attribution requirements. Stages of development summary: -**Phase 1**: Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset. +**Phase 1** + +Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset. + +**Phase 2** -**Phase 2**, Part 1: Create Project Ilmatar toolset, minimum viable product (MVP). + Part 2: Create text-only, multi-user, online, turn-based adventure using this Project Ilmatar Toolset MVP, based on the Phase 1 storyline and geography. -Part 3: Verify accessibility input controls working correctly, suppport screenreaders and other accessibility tools, especially with Brain-Computer Interface (BCI) controls. +Part 3: Verify accessibility input controls working correctly, support screenreaders and other accessibility tools, especially with Brain-Computer Interface (BCI) controls. -Part 4: Iterate through extending the toolset to be more complete for 1.0 needs, then expande the adventure features with the toolset, and continue to verify I/O with BCI. +Part 4: Iterate through extending the toolset to be more complete for 1.0 needs, then expand the adventure features with the toolset, and continue to verify I/O with BCI. **Phase 3:** + Part 1: Add audio and graphics functions to the Project Ilmatar Toolset. + Part 2: Add audio and graphics to the existing prototype story (in the style of Dirk the Daring based on choices). Verify still works as online, multiplayer, turn-based. + Part 3: Verify still works with accessibility equipment, especially BCI. -**Phase 4:** Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG. +**Phase 4:** + +Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG. **Phase 5:** + Part 1: Add physical world capabilities to the toolset so that a GM/Educator/Facilitator/Therapist can use the real-time tools as an interface with robotic equipment to roll dice, move miniatures, etc. + Part 2: Enable these robotic controls to work over Brain-Computer Interfaces (BCI), so players can roll physical dice, move miniatures, update character sheet, etc. using BCI. ## Stage 1: NWN:EE Developer training