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Updated Executive Summary (markdown)
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Purpose is to make it easy to create adventures for specific targeted goals in recreation, entertainment,
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education, and therapy, using most any game system or genre with the same narrative.
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Released as Open Source license with strong attribution requirements.
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Three initial stages to development.
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## Stage 1: NWN:EE Developer training
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Training developers on some core concepts using Neverwinter Nights: Enhanced Edition includin:
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* Solo game play
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* Underlying RPG system (D&D 3.x)
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* Overlaid Genre (sword & sorcery fantasy)
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* DM Client
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* Aurora Platform toolkit ESMA (electronic solo or multiplayer adventure) RPG
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* Server hosting
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* Storyline development
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* Connecting separate modules into a cohesive whole
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Training developers on some core concepts using Neverwinter Nights: Enhanced Edition including: solo game play, multiplayer cooperative play, DM client, Aurora toolset, developing cooperatively, narrative storyline development, connecting into cohesive whole, centralized server hosting.
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## Stage 2: Ilmar
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Text only branching ETSMA (electronic text-based solo / multiplayer adventure) RPG
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Create toolset for creating adventures that meet this stage's design requirements.
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* Supports both single player and multiplayer
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* Cooperative play (no PvP featured needed or desired)
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* Turn-based, not real-time.
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* Strong narrative, plot, and character development emphasized over graphics or physical combat.
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* Just text-based at this stage, but leave "hooks" open for either playing video/audio clips, or actual animated graphics.
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* Cross-platform support for end-user
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* Underlying RPG rules system can be swapped out with other systems, rather than dependent on any one game system.
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* Supports any genre overlay, initially start with just 3 genres: fantasy, modern, sci-fi.
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* Supports both single player and cooperative multiplayer (no PvP), turn-based, character and narrative driven, just text-based.
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* Must b cross-platform support for end-users
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* Changeable underlying RPG rules system.
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* Multiple genre support for the same story.
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* Minimum cross-platform support for: Linux, Windows, Mac, & Android.
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## Stage 3: Vaina
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(Pronounced: Vah-een-ah) activated live action film or animation based on Stage 2’s result,
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interactive video plus (IV+)
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* Platform that allows solo and multiplayer adventures
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* Built in some kind of open source license that mandates attribution and does allow commercial use with
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permission.
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* Development tools must allow this kind of use.
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* Use some kind of version control (GitHub or other)
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* Public download use
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* Run on as many platforms as possible (starting with PC)
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* Same features as Stage 2, but adding GUI, graphics, animation/video, audio, etc., to results of choices.
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#TARGET AUDIENCE
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Internal staff training and use by general public for other providers wanting to build on our work
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Internal staff training and use by general public for other providers wanting to build on our work.
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#RISK AND OPPORTUNITY
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Risk: never finishing / not having the staff to finish
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* Must be small enough to be handled in bite-sized pieces
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Opportunity: we create a platform that is useful to us for our training and our clients
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* Something that is useful for others to use
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* We get recognition for the creation of something of value by the broader community
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* Potential licensing opportunities
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* We get appropriate recognition/attribution for the creation of something of value by the broader community
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* Potential licensing problems or opportunities
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* Potential partnerships
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#DELIVERABLES
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3 Phases of deliveriables, a NWN:EE version of the storyline, a new toolset that enables development and delivery of: a text-only version of the storyline, and finally a more graphical version of the storyline.
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##Phase 1
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* A completely working interactive NWN perpetual world multiplayer module that meets a specific checklist of
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goals as detailed in the technical scope
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##Phase 2
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* A completely working beginning, middle, and end text-based combat and activity and NPC interactive solo
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adventure module that runs cross-platform and works for both solo and multiplayer and can be hosted on a
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server
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##Phase 3
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* As per Phase 2 but with either activated live action video or animations bringing Phase 2 to visual life
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Multiple phases of deliveriables the produce:
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1. A NWN:EE version of the storyline
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2. A new toolset of our own original creation (or built on existing open source toolset so we don't have to reinvent the wheel if possible), that enables development and delivery of:
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3. a text-only version of the storyline
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4. A more multimedia rich graphical version of the storyline game from #3.
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