diff --git a/Executive-Summary.md b/Executive-Summary.md index a42dd47..f3156b4 100644 --- a/Executive-Summary.md +++ b/Executive-Summary.md @@ -10,69 +10,44 @@ Ilmatar Purpose is to make it easy to create adventures for specific targeted goals in recreation, entertainment, education, and therapy, using most any game system or genre with the same narrative. +Released as Open Source license with strong attribution requirements. + Three initial stages to development. ## Stage 1: NWN:EE Developer training -Training developers on some core concepts using Neverwinter Nights: Enhanced Edition includin: -* Solo game play -* Underlying RPG system (D&D 3.x) -* Overlaid Genre (sword & sorcery fantasy) -* DM Client -* Aurora Platform toolkit ESMA (electronic solo or multiplayer adventure) RPG -* Server hosting -* Storyline development -* Connecting separate modules into a cohesive whole +Training developers on some core concepts using Neverwinter Nights: Enhanced Edition including: solo game play, multiplayer cooperative play, DM client, Aurora toolset, developing cooperatively, narrative storyline development, connecting into cohesive whole, centralized server hosting. ## Stage 2: Ilmar Text only branching ETSMA (electronic text-based solo / multiplayer adventure) RPG Create toolset for creating adventures that meet this stage's design requirements. -* Supports both single player and multiplayer -* Cooperative play (no PvP featured needed or desired) -* Turn-based, not real-time. -* Strong narrative, plot, and character development emphasized over graphics or physical combat. -* Just text-based at this stage, but leave "hooks" open for either playing video/audio clips, or actual animated graphics. -* Cross-platform support for end-user -* Underlying RPG rules system can be swapped out with other systems, rather than dependent on any one game system. -* Supports any genre overlay, initially start with just 3 genres: fantasy, modern, sci-fi. +* Supports both single player and cooperative multiplayer (no PvP), turn-based, character and narrative driven, just text-based. +* Must b cross-platform support for end-users +* Changeable underlying RPG rules system. +* Multiple genre support for the same story. +* Minimum cross-platform support for: Linux, Windows, Mac, & Android. ## Stage 3: Vaina (Pronounced: Vah-een-ah) activated live action film or animation based on Stage 2’s result, interactive video plus (IV+) - -* Platform that allows solo and multiplayer adventures -* Built in some kind of open source license that mandates attribution and does allow commercial use with -permission. -* Development tools must allow this kind of use. -* Use some kind of version control (GitHub or other) -* Public download use -* Run on as many platforms as possible (starting with PC) - +* Same features as Stage 2, but adding GUI, graphics, animation/video, audio, etc., to results of choices. #TARGET AUDIENCE -Internal staff training and use by general public for other providers wanting to build on our work +Internal staff training and use by general public for other providers wanting to build on our work. #RISK AND OPPORTUNITY Risk: never finishing / not having the staff to finish * Must be small enough to be handled in bite-sized pieces Opportunity: we create a platform that is useful to us for our training and our clients * Something that is useful for others to use -* We get recognition for the creation of something of value by the broader community -* Potential licensing opportunities +* We get appropriate recognition/attribution for the creation of something of value by the broader community +* Potential licensing problems or opportunities * Potential partnerships #DELIVERABLES -3 Phases of deliveriables, a NWN:EE version of the storyline, a new toolset that enables development and delivery of: a text-only version of the storyline, and finally a more graphical version of the storyline. - -##Phase 1 -* A completely working interactive NWN perpetual world multiplayer module that meets a specific checklist of -goals as detailed in the technical scope - -##Phase 2 -* A completely working beginning, middle, and end text-based combat and activity and NPC interactive solo -adventure module that runs cross-platform and works for both solo and multiplayer and can be hosted on a -server - -##Phase 3 -* As per Phase 2 but with either activated live action video or animations bringing Phase 2 to visual life \ No newline at end of file +Multiple phases of deliveriables the produce: +1. A NWN:EE version of the storyline +2. A new toolset of our own original creation (or built on existing open source toolset so we don't have to reinvent the wheel if possible), that enables development and delivery of: +3. a text-only version of the storyline +4. A more multimedia rich graphical version of the storyline game from #3.