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Updated Executive Summary (markdown)
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@ -11,9 +11,9 @@ Purpose is to make it easy to create adventures for specific targeted goals in r
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Released as Open Source license with strong attribution requirements.
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Stages of development summary:
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Phase 1: Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset.
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**Phase 1**: Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset.
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Phase 2,
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**Phase 2**,
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Part 1: Create Project Ilmatar toolset, minimum viable product (MVP).
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Part 2: Create text-only, multi-user, online, turn-based adventure using this Project Ilmatar Toolset MVP, based on the Phase 1 storyline and geography.
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@ -21,14 +21,14 @@ Part 3: Verify accessibility input controls working correctly, suppport screenre
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Part 4: Iterate through extending the toolset to be more complete for 1.0 needs, then expande the adventure features with the toolset, and continue to verify I/O with BCI.
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Phase 3:
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**Phase 3:**
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Part 1: Add audio and graphics functions to the Project Ilmatar Toolset.
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Part 2: Add audio and graphics to the existing prototype story (in the style of Dirk the Daring based on choices). Verify still works as online, multiplayer, turn-based.
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Part 3: Verify still works with accessibility equipment, especially BCI.
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Phase 4: Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG.
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**Phase 4:** Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG.
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Phase 5:
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**Phase 5:**
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Part 1: Add physical world capabilities to the toolset so that a GM/Educator/Facilitator/Therapist can use the real-time tools as an interface with robotic equipment to roll dice, move miniatures, etc.
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Part 2: Enable these robotic controls to work over Brain-Computer Interfaces (BCI), so players can roll physical dice, move miniatures, update character sheet, etc. using BCI.
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