diff --git a/Executive-Summary.md b/Executive-Summary.md index 0dedd77..2e279cf 100644 --- a/Executive-Summary.md +++ b/Executive-Summary.md @@ -11,9 +11,9 @@ Purpose is to make it easy to create adventures for specific targeted goals in r Released as Open Source license with strong attribution requirements. Stages of development summary: -Phase 1: Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset. +**Phase 1**: Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset. -Phase 2, +**Phase 2**, Part 1: Create Project Ilmatar toolset, minimum viable product (MVP). Part 2: Create text-only, multi-user, online, turn-based adventure using this Project Ilmatar Toolset MVP, based on the Phase 1 storyline and geography. @@ -21,14 +21,14 @@ Part 3: Verify accessibility input controls working correctly, suppport screenre Part 4: Iterate through extending the toolset to be more complete for 1.0 needs, then expande the adventure features with the toolset, and continue to verify I/O with BCI. -Phase 3: +**Phase 3:** Part 1: Add audio and graphics functions to the Project Ilmatar Toolset. Part 2: Add audio and graphics to the existing prototype story (in the style of Dirk the Daring based on choices). Verify still works as online, multiplayer, turn-based. Part 3: Verify still works with accessibility equipment, especially BCI. -Phase 4: Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG. +**Phase 4:** Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG. -Phase 5: +**Phase 5:** Part 1: Add physical world capabilities to the toolset so that a GM/Educator/Facilitator/Therapist can use the real-time tools as an interface with robotic equipment to roll dice, move miniatures, etc. Part 2: Enable these robotic controls to work over Brain-Computer Interfaces (BCI), so players can roll physical dice, move miniatures, update character sheet, etc. using BCI.