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300 lines
23 KiB
Markdown
300 lines
23 KiB
Markdown
# Changelog
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All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [1.3.4] - 2020-06-09
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## Fixed
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- Fix a Control Track bug that caused the first frame of an animation to evaluated incorrectly when scrubbing forwards and backwards. (1253485)
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- Fixed memory leak where the most recently played timeline would not get unloaded ([1214752](https://issuetracker.unity3d.com/product/unity/issues/guid/1214752/) and 1253974).
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## [1.3.3] - 2020-05-29
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## Fixed
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- Fixed regression where animation tracks were writing root motion when the animation clip did not contain root transform values ([1249355](https://issuetracker.unity3d.com/product/unity/issues/guid/1249355/))
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## [1.3.2] - 2020-04-02
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### Fixed
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- Fixed issue where the clip Inspector's curve preview would close when clicking on the curve. ([1228127](https://issuetracker.unity3d.com/product/unity/issues/guid/1228127/))
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- Fixed issue where the curves view was not synced between Animation and Timeline windows. ([1213937](https://issuetracker.unity3d.com/issues/animation-window-curves-are-not-updated-immediately-when-changing-them-in-timeline-window))
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- Fixed issue where play range didn't loop when range ends on the final frame. ([1215926](https://issuetracker.unity3d.com/issues/timeline-play-range-doesnt-loop-when-play-range-ends-on-the-final-frame))
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- Fixed issue where displaying an array in the curves view generated errors. ([1178251](https://issuetracker.unity3d.com/product/unity/issues/guid/1178251/))
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## [1.3.1] - 2020-03-13
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### Fixed
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- Fixed issue where the curves view would flicker when editing multiple keys. ([1217326](https://issuetracker.unity3d.com/product/unity/issues/guid/1217326/))
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- Fixed issue where adding a keyframe in the curves view at the end of a clip would not place the keyframe at the correct position. ([1221337](https://issuetracker.unity3d.com/product/unity/issues/guid/1221337/))
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## [1.3.0] - 2020-02-26
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### Added
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- Inline Curve Properties can be removed.
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- Tracks can be individually resized.
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### Changed
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- Creating a new Timeline will no longer automatically add an Animation Track and an Animator to the target GameObject.
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- Ease-in and ease-out values for clips are no longer restricted to 50% of the clip's duration.
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- The resize handle for inline curves has been moved to the track header area.
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- Reduced the minimum width of the track header area.
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- Trimming the left edge of a clip while pressing the Shift key will change the Speed Multiplier value.
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### Fixed
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- Fixed humanoid characters going to default pose during initial root motion recording. (1174752)
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- Fixed Override Tracks not masking RootTransform when an AvatarMask without the Root Node is applied. ([1190600](https://issuetracker.unity3d.com/product/unity/issues/guid/1190600/))
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- Fixed preview of Avatar Masks on base level Animation Tracks. ([1190600](https://issuetracker.unity3d.com/product/unity/issues/guid/1190600/))
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## [1.2.13] - 2020-02-24
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### Fixed
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- Fixed Performance issue where Control Tracks would resimulate during the tail of a non-looping particle clip. ([1216702](https://issuetracker.unity3d.com/product/unity/issues/guid/1216702/))
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- Fixed adjacent recording clips highlighting the wrong clip. ([1210312](https://issuetracker.unity3d.com/product/unity/issues/guid/1210312/))
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- Fixed timescale drawing to only draw visible lines which avoids a hang with very large clips. ([1213189](https://issuetracker.unity3d.com/product/unity/issues/guid/1213189/))
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- Fixed `SignalReceiver.ChangeSignalAtIndex` incorrectly throwing exception when multiple entries are set to null. ([1210877](https://issuetracker.unity3d.com/product/unity/issues/guid/1210877/))
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- Fixed a memory leak with Animation Clips in Edit mode.
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- Fixed issue where changes to a Signal Receiver component in a prefab were reverted. ([1210883](https://issuetracker.unity3d.com/product/unity/issues/guid/1210883/))
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- Fixed avatar mask reassignment not causing immediate re-evaluation. ([1219326](https://issuetracker.unity3d.com/product/unity/issues/guid/1219326/))
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- Fixed issues related to recursive control tracks. (1178423)
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- Fixed issue where using the `HideInMenu` attribute in combination with a class inheriting from `Marker` would not hide the marker from the Timeline context menus. ([1221054](https://issuetracker.unity3d.com/product/unity/issues/guid/1221054/))
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## [1.2.12] - 2020-02-21
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### Fixed
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- Fixed issue where the curves view would change its framing when moving a clip. ([1217353](https://issuetracker.unity3d.com/product/unity/issues/guid/1217353/))
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## [1.2.11] - 2020-01-22
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### Fixed
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- Fixed Control Track inspector dropdown not opening. ([1208943](https://issuetracker.unity3d.com/product/unity/issues/guid/1208943/))
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- Fixed issue where applying the Match content command on subtimeline clip with a newly created subtimeline with no duration makes the clip disappear. ([1203662](https://issuetracker.unity3d.com/product/unity/issues/guid/1203662/))
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- Fixed issue where the opened timeline is changed to another timeline when switching focus from Unity to a different application. ([1087348](https://issuetracker.unity3d.com/product/unity/issues/guid/1087348/))
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- Fixed issue where the keys in the inline curves view were incorrectly positioned ([1205835](https://issuetracker.unity3d.com/product/unity/issues/guid/1205835/))
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### Changed
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- ControlPlayableAsset.searchHierarchy (a.k.a. Control Children) now defaults to false.
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## [1.2.10] - 2019-12-08
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### Fixed
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- Fixed issue where object selectors on tracks did not show bound objects. (1202853)
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- Fixing inspector blend graph display for animation clips. (1201474)
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- Fixed Timeline Window lock state when restarting Unity and no timeline are selected. ([1201405](https://issuetracker.unity3d.com/product/unity/issues/guid/1201405/))
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## [1.2.9] - 2019-12-06
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### Fixed
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- Added missing high-resolution icons for Personal Skin.
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## [1.2.8] - 2019-11-21
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### Fixed
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- Fixed issue where recording couldn't be turned on for override tracks. (1199389)
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- Fixed overlay bug when panning. (1198348)
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- Fixed Foot IK being applied in Editor when option is disabled. ([1197426](https://issuetracker.unity3d.com/product/unity/issues/guid/1197426/))
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- Fixed issue where the Animation Track's inline curves were not properly aligned when panning the timeline. (1198364)
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## [1.2.7] - 2019-11-15
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### Fixed
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- Fixed inline curves to display PlayableBehaviour array properties. (1178251)
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- Fixed clip selection from playhead. (1187495)
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- Fixed recorded clips dirtying the scene on copy/paste. (1181492)
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## [1.2.6] - 2019-10-25
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### Added
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- Added Timeline manual.
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## [1.2.5] - 2019-10-16
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### Changed
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- Added tooltips that were missing for Timeline selector and settings buttons. ([1152790](https://issuetracker.unity3d.com/product/unity/issues/guid/1152790/))
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- Removed Undo menu entry that was added when clicking on the Inline curves button. ([1187402](https://issuetracker.unity3d.com/product/unity/issues/guid/1187402/))
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### Fixed
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- Fixed issue where recording couldn't be turned off when an object is deactivated. (1187174)
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- Timelines listed in the Timeline selector will now be sorted alphabetically. (1190514)
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- Fixed Insert Frames options from Trackhead context menu not applying to markers. (1187895)
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- Fixed incorrect display when a large number of nested group tracks was added to a Timeline. (1157367)
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## [1.2.4] - 2019-10-03
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### Changed
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- Properties in the Inline Curve editor will now be listed in the same order as the Animation window. (1184058)
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- Updated the appearance of the Timeline window to conform to the [editor's UX redesign](https://blogs.unity3d.com/2019/08/29/evolving-the-unity-editor-ux/)
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- Improved the appearance of clip blends.
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### Fixed
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- Adding a PlayableDirector with no Playable Asset will no longer trigger a repaint of the Timeline Window on each frame. ([1172707](https://issuetracker.unity3d.com/product/unity/issues/guid/1172707/))
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- Fixed issue where a clip's blend selection border was not drawn correctly when there was a previous clip. (1178173)
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- Fixed issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. ([1173281](https://issuetracker.unity3d.com/product/unity/issues/guid/1173281/))
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- Fixed issue where double-clicking on a Timeline Asset would not open it in the Timeline window. ([1182159](https://issuetracker.unity3d.com/product/unity/issues/guid/1182159))
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- Fixed issue where the paste shortcut would not work when copying and pasting between two different timelines. (1184967)
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- Fixed audio stutter when going into playmode. ([1167289](https://issuetracker.unity3d.com/product/unity/issues/guid/1167289/))
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- Fixed PreviousFrame and NextFrame controls in subtimelines with large offsets. (1175320)
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- Fixed issue where exceptions were thrown when resetting a Signal Receiver component. ([1158227](https://issuetracker.unity3d.com/product/unity/issues/guid/1158227/))
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- Increased font size of clip labels (1179642)
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## [1.2.3] - 2019-10-03
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### Fixed
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- Removed unnecessary directories from the package.
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## [1.2.2] - 2019-08-20
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### Fixed
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- Fixed issue where fields for custom clips were not responding to Add Key commands. (1174416)
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- Fixed issue where a different track's bound GameObject is highlighted when clicking a track's bound GameObject box. (1141836)
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- Fixed issue where a clip locks to the playhead's position when moving it. (1157280)
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## [1.2.1] - 2019-08-01
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### Fixed
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- Fixed appearance of a selected clip's border.
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- Fixed non-transform properties from AnimationClips not being correctly put into preview mode when the avatar root does not contain the animator component. ([1162334](https://issuetracker.unity3d.com/product/unity/issues/guid/1162334/))
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- Fixed an issue where the context menu for inline curves keys would not open on MacOS. ([1158584](https://issuetracker.unity3d.com/product/unity/issues/guid/1158584/))
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- Fixed recording state being incorrect after toggling preview mode (1146551)
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- Fixed copying clips without ExposedReferences causing the scene to dirty (1144469)
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## [1.2.0] - 2019-07-16
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*Compatible with Unity 2019.3*
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### Added
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- Added ILayerable interface. Implementing this interface on a custom track will enable support for multiple layers, similar to the AnimationTracks override tracks.
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- Added "Pan" autoscrolling option in the Timeline window.
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- Enabled rectangle tool for inline curves.
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### Changed
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- Scrolling horizontally with the mouse wheel or trackpad now pans the timeline view horizontally, instead of zooming.
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- Scrolling vertically with the mouse wheel or trackpad on the track headers or on the vertical scroll bar now pans the timeline view vertically, instead of zooming.
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### Fixed
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- Fixed an issue causing info text to overlap when displaying multiple lines (1150863).
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- Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. (1154034)
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- Fixed playrange markers being drawn over horizontal scrollbar (1156023)
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- Fixed an issue where a hotkey does not autofit all when Marker is present (1158704)
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- Fixed an issue where an exception was thrown when overwriting a Signal Asset through the Signal Emitter inspector. (1152202)
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- Fixed Control Tracks not updating instances when source prefab change. (case 1158592)
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- An exception will be thrown when calling TrackAsset.CreateMarker() with a marker that implements INotification if the track does not support notifications. (1150248)
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- Fixed preview mode being reenabled when warnings change on tracks. (case 1151381)
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- Fixed minimum clip duration to be frame aligned. (case 1156602)
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- Fixed playhead being moved when applying undo while recording.(case 1154802)
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- Fixed warnings about localEulerAnglesRaw when using RectTransform. (case 1151100)
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- Fixed precision error on the duration of infinite tracks. (case 1156723)
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- Fixed issue where two GatherProperties call were made when switching between two PlayableDirectors. (1159036)
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- Fixed issue where inspectors for clips, tracks and markers would get incorrectly displayed when no Timeline Window is opened. (1158242, 1158283)
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- Fixed issue with clip connectors that were incorrectly drawn when the timeline was panned or zoomed. (1141960)
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- Fixed issue where evaluating a Playable Graph inside a Notification Receiver would cause an infinite recursion. ([1149930](https://issuetracker.unity3d.com/product/unity/issues/guid/1149930/))
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- Fixed Trim and Move operations to ensure playable duration is updated upon completion. ([1151894](https://issuetracker.unity3d.com/product/unity/issues/guid/1151894/))
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- Fixed options menu icon that was blurry on high-dpi screens. (1154623)
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- Track binding field is now larger. (1153446)
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- Fixed issue where an empty Timeline window would create new objects on each repaint. (1142894)
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- Fixed an issue causing info text to overlap when displaying multiple lines (when trimming + time scaling, for example). (1150863)
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- Fixed duration mode not reverting from "Fixed Length" to "Based On Clips" properly. ([1154034](https://issuetracker.unity3d.com/product/unity/issues/guid/1154034/))
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- Prevented the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened. (1147247)
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- Fixed issue where an exception was thrown when clicking on a SignalEmitter with the Timeline window in asset mode. (1146261)
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- A timeline will now be played correctly when building a player with Mono and Managed Stripping Level set higher than Low. ([1133182](https://issuetracker.unity3d.com/product/unity/issues/guid/1133182/))
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- The Signal Asset creation dialog will no longer throw exceptions when canceled on macOS. ([1141959](https://issuetracker.unity3d.com/product/unity/issues/guid/1141959/))
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- Fixed issue where the Emit Signal property on a Signal Emitter would not get saved correctly. ([1148709](https://issuetracker.unity3d.com/product/unity/issues/guid/1148709/))
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- Fixed issue where a Signal Emitter placed at the start of a timeline would be fired twice. ([1149653](https://issuetracker.unity3d.com/product/unity/issues/guid/1149653/))
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- Fixed record button state not updating when offset modes are changed. ([1142747](https://issuetracker.unity3d.com/product/unity/issues/guid/1142747/))
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- Cleared invalid assets from the Timeline Clipboard when going into or out of PlayMode. (1144473)
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- Copying a Control Clip during play mode no longer throws exceptions. (1141581)
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- Going to Play Mode while inspecting a Track Asset will no longer throw exceptions. (1141958)
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- Resizing Timeline's window no longer affects the zoom value. ([1147150](https://issuetracker.unity3d.com/product/unity/issues/guid/1147150/))
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- Snap relaxing now responds to Command on Mac, instead of Control. (1149144)
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- Clips will no longer randomly disappear when showing or hiding inline curves. (1141661)
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- The global/local time referential button will no longer be shown for a top-level timeline. (1080872)
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- Playhead will not be drawn above the bottom scrollbar anymore. (1134016)
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- Fixed moving a marker on an Infinite Track will keep the track in infinite mode (1141190)
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- Fixed zooming in/out will keep the padding at the beginning of the timeline (1030689)
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- Fixed marker UI is the same color and size on infinite track (1139370)
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- Fixed Disable the possibility to add Markers to tracks of a Timeline that is ReadOnly (1134463)
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- Fixed wrong context menu being shown when right-clicking a marker (1133592)
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- Fixed creation of override track to work with multiselection (1133592)
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## [1.1.0] - 2019-02-14
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*Compatible with Unity 2019.2*
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### Added
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- ClipEditor, TrackEditor and MarkerEditor classes users can derive from to control visual appearance of custom timeline clips, tracks and markers using the CustomTimelineEditor attribute.
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- ClipEditor.GetSubTimelines to allow user created clips that support sub-timelines in editor
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- TimelineEditor.selectedClip and TimelineEditor.selectedClips to set and retrieve the currently selected timeline clips
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- IPropertyCollector.AddFromName override that takes a component.
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- Warning icons to SignalEmitters when they do not reference an asset
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- Ability to mute/unmute a Group Track.
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- Mute/Unmute only selected track command added for tracks with multiple layers.
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- Animate-able Properties on Tracks and Clips can now be edited through inline curves.
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- Added loop override on AnimationTrack clips (1140766)
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- ReadOnly/Source Control Lock support for Timeline Scene
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### Changed
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- Control Track display to show a particle system icon when particle systems are being controlled
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- Animate-able Properties for clips are no longer edited using by "recording"; they are edited through the inline curves just like tracks.
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- AudioTrack properties can now be animated through inline curves.
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- Changed Marker show/hide to be undoable. Hide will also unselect markers. (1124661)
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- Changed SignalReceivers show their enabled state in the inspector. (1131163)
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- Changed Track Context Menu to show "Add Signal Emitter" at the top of the list of Marker commands. (1131166)
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- Moved "Add Signal Emitter" and "Add Signal Emitter From Asset" commands out of their sub-menu. (1131166)
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### Fixed
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- Fixed markers being drawn outside their pane. (1124381)
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- Fixed non-public tracks not being recognized by the Timeline Editor. (1122803)
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- Fixed keyboard shortcuts for _Frame All_ (default: A) and _Frame Selected_ (default: F) to also apply horizontally ([1126623](https://issuetracker.unity3d.com/product/unity/issues/guid/1126623/))
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- Fixed recording getting disabled when selecting a different GameObject while the Timeline Window is not locked. (1123119)
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- Fixed time sync between Animation and Timeline windows when clips have non-default timescale or clip-in values. ([930909](https://issuetracker.unity3d.com/product/unity/issues/guid/930909/))
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- Fixed animation window link not releasing when deleting the timeline asset. (1127425)
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- Fixed an exception being raised when selecting both a Track marker and a Timeline marker at the same time. ([1113006](https://issuetracker.unity3d.com/product/unity/issues/guid/1113006/))
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- Fixed the header marker area will so it no longer opens its context menu if it's hidden. (1124351)
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- Fixed Signal emitters to show the Signals list when created on override tracks. (1102913)
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- Fixed a crash on IL2CPP platforms when the VideoPlayer component is not used. (1129572)
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- Fixed Timeline Duration changes in editor not being undoable. (1109279)
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- Fixed _Match Offsets_ commands causing improper animation defaults to be applied. (911678)
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- Fixed Timeline Inspectors leaving _EditorGUI.showMixedValue_ in the wrong state. ([1123895](https://issuetracker.unity3d.com/product/unity/issues/guid/1123895/))
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- Fixed issue where performing undo after moving items on multiple tracks would not undo some items. (1131071)
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- Fixed cog icon in the Signal Receiver inspector being blurry. (1130320)
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- Fixed Timeline marker track hamburger icon not being centered vertically. (1131112)
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- Fixed detection of signal receivers when track is in a group. (1131811)
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- Fixed exception being thrown when deleting Signal entries. (1131065)
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- Fixed Markers blocking against Clips when moving both Clips and Markers in Ripple mode. (1102594)
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- Fixed NullReferenceException being thrown when muting an empty marker track. (1131106)
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- Fixed SignalEmitter Inspector losing the Receiver UI when it is locked and another object is selected. (1116041)
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- Fixed Marker and Clip appearing to be allowed to move to another track in Ripple mode. (1131123)
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- Fixed issue where the Signal Emitter inspector did not show the Signal Receiver UI when placed on the timeline marker track. (1131811)
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- Fixed Replace mode not drawing clips when moved together with a Marker. (1132605)
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- Fixed inline curves to retain their state when performing undo/redo or keying from the inspector. ([1125443](https://issuetracker.unity3d.com/product/unity/issues/guid/1125443))
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- Fixed an issue preventing Timeline from entering preview mode when an Audio Track is present an a full assembly reload is performed. (1132243)
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- Fixed an issue where the Marker context menu would show a superfluous line at the bottom. (1132662)
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- Fixed an issue preventing Timeline asset to be removed from a locked Timeline Window when a new scene is loaded. (1135073)
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- Fixed EaseIn/Out shortcut for clips
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## [1.0.0] - 2019-01-28
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*Compatible with Unity 2019.1*
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### Added
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- This is the first release of Timeline, as a Package
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- Added API calls to access all AnimationClips used by Timeline.
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- Added support in the runtime API to Animate Properties used by template-style PlayableBehaviours used as Mixers.
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- Added Markers. Markers are abstract types that represent a single point in time.
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- Added Signal Emitters and Signal Assets. Signal Emitters are markers that send a notification, indicated by a SignalAsset, to a GameObject indicating an event has occurred during playback of the Timeline.
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- Added Signal Receiver Components. Signal Receivers are MonoBehaviour that listen for Signals from Timeline and respond by invoking UnityEvents.
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- Added Signal Tracks. Signal Tracks are Timeline Tracks that are used only for Signal Emitters.
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### Fixed
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- Signal Receiver will no longer throw exceptions when its inspector is locked ([1114526](https://issuetracker.unity3d.com/product/unity/issues/guid/1114526/))
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- Context menu operations will now be applied on all selected tracks (1089820)
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- Clip edit mode clutch keys will not get stuck when holding multiple keys at the same time (1097216)
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- Marker inspector will be disabled when the marker is collapsed (1102860)
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- Clip inspector will no longer throw exceptions when changing values when the inspector is locked (1115984)
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- Fixed appearance of muted tracks (1018643)
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- Fixed multiple issues where clips and markers were selectable when located under the time ruler and the marker header track ([1117925](https://issuetracker.unity3d.com/product/unity/issues/guid/1117925/), 1102598)
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- A marker aligned with the edge of a clip is now easier to select (1102591)
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- Changed behaviour of the Timeline Window to apply modifications immediately during Playmode ([922846](https://issuetracker.unity3d.com/product/unity/issues/guid/922846/), 1111908)
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- PlayableDirector.played event is now called after entering or exiting Playmode ([1088918](https://issuetracker.unity3d.com/product/unity/issues/guid/1088918/))
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- Undoing a paste track operation in a group will no longer corrupt the timeline (1116052)
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- The correct context menu will now be displayed on the marker header track (1120857)
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- Fixed an issue where a circular reference warning appeared in the Control Clip inspector even if there was no circular reference (1116520)
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- Fixed preview mode when animation clips with root curves are used (case 1116297, case 1116007)
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- Added option to disable foot IK on animation playable assets (case 1115652)
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- Fixed unevaluated animation tracks causing default pose (case 1109118)
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- Fixed drawing of Group Tracks when header is off-screen (case 876340)
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- Fixed drag and drop of objects inside a group being inserted outside (case 1011381, case 1014774)
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