bcirpggithubmirror/Godot/MainMenu/GodotUserInterface_Doug/rpgr_gameWork_20220102A
MacDugRPG daf96e40f2 Work on outputting history to file and loading; using singleton history object
WIP regarding history -- saving to file (also INI/Config for now) and loading in; applying this as a singleton.
2022-01-30 15:43:22 -05:00
..
_toArchive Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
.import Updates through 1/2/22: adds capacity to link rooms, update options and text 2022-01-02 15:52:54 -05:00
assets Updates through 1/2/22: adds capacity to link rooms, update options and text 2022-01-02 15:52:54 -05:00
globalScripts Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
Screens Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
UserInterface Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
But_History_Page.gd Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
But_History.gd Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
CommandProcessor.gd Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
Control.tscn Updates through 1/2/22: adds capacity to link rooms, update options and text 2022-01-02 15:52:54 -05:00
default_env.tres Updates through 1/2/22: adds capacity to link rooms, update options and text 2022-01-02 15:52:54 -05:00
Game.gd Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
Game.tscn Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
icon.png Updates through 1/2/22: adds capacity to link rooms, update options and text 2022-01-02 15:52:54 -05:00
icon.png.import Updates through 1/2/22: adds capacity to link rooms, update options and text 2022-01-02 15:52:54 -05:00
Locale.gd Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
Locale.tscn Updates through 1/2/22: adds capacity to link rooms, update options and text 2022-01-02 15:52:54 -05:00
LocaleManager.gd Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
project.godot Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00
README.txt Work on outputting history to file and loading; using singleton history object 2022-01-30 15:43:22 -05:00

****************************
	README.TXT:
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Author: Doug McCord
Date: 30-Jan-2022

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Intro notes: 
	I created this to help explain the current Godot file structure I'm using. An 
	effort has been made to use a consistent organization, though it can most 
	definitely be improved/made more consistent.

****************************
Project file structure:
	Surface Layer:
		Game scripts are located at this level, included unique history scripts
			and the Game.gd script itself.
	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, TRES text resource data files

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	Screens:
		Additional scenes that are not the main game; includes both .tscn scene files and
			their associated scripts. 

	UserInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response