Updates through 1/2/22: adds capacity to link rooms, update options and text

Updates from recent weeks -- this is under 'Main Menu' but includes updates that allow for moving between rooms.
This commit is contained in:
MacDugRPG 2022-01-02 15:52:54 -05:00
parent 2d2e65d8ae
commit 7b1c70552c
46 changed files with 1080 additions and 0 deletions

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source_md5="266f789a4e895911161321092c2c2429"
dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"

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extends Node
var current_locale = null
var current_opt1 = null
var current_opt2 = null
var current_opt3 = null
#Allows us to pass in the starting location
func initialize(starting_locale) -> String:
current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
return change_room(starting_locale)
#Function that loads response from the option string chosen
func process_command(option: String) -> String:
var optionArr = option.split(" ", false)
if optionArr.size() < 2:
return "Error: no valid command in option!"
if(optionArr[0] == "Go"):
return go(optionArr[1])
else:
return "Nothing happens! Command word was: " + optionArr[0]
func go(destination: String) -> String:
if current_locale.exits.keys().has(destination):
var change_response = change_room(current_locale.exits[destination])
return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
else:
return "That is not a valid place to go!"
#DKM TEMP: string outputter
func optionResponse(optInt: int) -> String:
if(optInt == 1):
return "First option leads you down a hallway!"
if(optInt == 2):
return "Second option drops you in a pit!"
else:
return "Third option leads you to a hallway full of great food!"
#Helper:
func change_room(new_room: Locale) -> String:
current_locale = new_room
current_opt1.text = new_room.option1
current_opt2.text = new_room.option2
current_opt3.text = new_room.option3
var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
var strings = PoolStringArray([
"You are now in: " + new_room.locale_name + ". " +
new_room.locale_description,
"Exits: " + exit_string
]).join("\n")
return strings;

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[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

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extends Control
#Abstract class we instance when wanted in game as child of HistoryReference
const TextOutput = preload("res://UserInterface/Response.tscn")
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
#Limit the length of our history:
var max_scroll_length := 0
onready var command_processor = $CommandProcessor
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
onready var scroll = $Background/MarginContainer/Rows/GameInfo/ScrollContainer
onready var scrollbar = scroll.get_v_scrollbar()
onready var locale_manager = $LocaleManager
#Ensure that the latest added input is in focus on scroll
func _ready() -> void:
scrollbar.connect("changed", self, "handle_scrollbar_changed")
max_scroll_length = scrollbar.max_value
create_response("The game has begun! You can select from the available options below.")
var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
create_response(starting_locale_response)
func handle_scrollbar_changed():
if max_scroll_length != scrollbar.max_value:
max_scroll_length = scrollbar.max_value
scroll.scroll_vertical = max_scroll_length
#Below temporarily takes user selection and appends it to responses; adding new isntances
# of our input row with an input and response pair for each
func handleUserInput(user_choice: String) -> void:
var input_response = InputResponse.instance()
var inputText = "User selected: " + user_choice
var response = command_processor.process_command(user_choice)
input_response.set_text(inputText, response)
add_response_to_game(input_response)
func create_response(response_text: String):
var response = TextOutput.instance()
response.text = response_text
add_response_to_game(response)
func add_response_to_game(response: Control):
history_rows.add_child(response)
func _on_option1_button_down() -> void:
var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
handleUserInput(option1.get_text())
func _on_option2_button_down() -> void:
var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
handleUserInput(option2.get_text())
func _on_option3_button_down() -> void:
var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
handleUserInput(option3.get_text())

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://Game.gd" type="Script" id=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=3]
[ext_resource path="res://CommandProcessor.gd" type="Script" id=4]
[ext_resource path="res://Locale.tscn" type="PackedScene" id=5]
[ext_resource path="res://LocaleManager.gd" type="Script" id=6]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.243137, 0.235294, 0.235294, 1 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.286275, 0.286275, 0.286275, 1 )
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CommandProcessor" type="Node" parent="."]
script = ExtResource( 4 )
[node name="LocaleManager" type="Node" parent="."]
script = ExtResource( 6 )
[node name="HouseLocale" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 41.38
margin_top = -513.913
margin_right = 291.381
margin_bottom = -313.913
locale_name = "a house."
locale_description = "The house has no windows, but is illuminated by an odd-looking lamp. There is a staircase descending, and a door made of stone. "
option1 = "Go east"
option2 = "Try to open stone door?"
option3 = "Descend the stair in the floor?"
[node name="HouseOutside" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 509.38
margin_top = -512.913
margin_right = 759.381
margin_bottom = -312.913
locale_name = "outside a house"
locale_description = "You are standing outside a house."
option1 = "Go west"
option2 = "Try to open stone door?"
option3 = "Descend the stair in the floor?"
[node name="Background" type="PanelContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="Background"]
margin_right = 1024.0
margin_bottom = 600.0
custom_constants/margin_right = 20
custom_constants/margin_top = 10
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
margin_left = 20.0
margin_top = 10.0
margin_right = 1004.0
margin_bottom = 580.0
custom_constants/separation = 10
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
margin_right = 984.0
margin_bottom = 40.0
rect_min_size = Vector2( 0, 40 )
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
margin_right = 82.0
margin_bottom = 30.0
text = "Menu"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 50.0
margin_right = 984.0
margin_bottom = 436.0
size_flags_vertical = 3
custom_styles/panel = SubResource( 2 )
[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/GameInfo"]
margin_right = 984.0
margin_bottom = 386.0
scroll_horizontal_enabled = false
[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo/ScrollContainer"]
margin_right = 984.0
margin_bottom = 386.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 446.0
margin_right = 984.0
margin_bottom = 570.0
rect_min_size = Vector2( 0, 120 )
custom_styles/panel = SubResource( 3 )
[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
margin_right = 984.0
margin_bottom = 124.0
custom_constants/separation = 5
[node name="option1" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_right = 984.0
margin_bottom = 38.0
custom_fonts/font = ExtResource( 3 )
text = "Option 1"
[node name="option2" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 43.0
margin_right = 984.0
margin_bottom = 81.0
focus_mode = 2
custom_fonts/font = ExtResource( 3 )
text = "Option 2"
[node name="option3" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 86.0
margin_right = 984.0
margin_bottom = 124.0
focus_mode = 2
custom_fonts/font = ExtResource( 3 )
text = "Option 3"
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]

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extends PanelContainer
#Allows Godot to handle autocomplete and 'register' class
class_name Locale
export (String) var locale_name = "Location Name"
export (String) var locale_description = "This is the description of the location."
#DKM TEMP: assuming this gets set here
export (String) var option1 = "Option 1"
export (String) var option2 = "Option 2"
export (String) var option3 = "Option 3"
var exits: Dictionary = {}
#DKM TEMP: right now connects both directions, but can make an alt func that c
# connects just one way for example (for one-way-doors)
# currently not in use, but the override defaults false but if passed can let
# you apply custom direction
func connect_exit(direction: String, locale: Locale, override_direction: bool = false):
if(!override_direction):
match direction:
"west":
exits[direction] = locale
locale.exits["east"] = self
"east":
exits[direction] = locale
locale.exits["west"] = self
"north":
exits[direction] = locale
locale.exits["south"] = self
"south":
exits[direction] = locale
locale.exits["north"] = self
_:
printerr("Tried to connect invalid direction: %s", direction)
else:
exits[direction] = locale

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
[ext_resource path="res://assets/base_dynamicfont_16.tres" type="DynamicFont" id=2]
[ext_resource path="res://Locale.gd" type="Script" id=3]
[node name="Locale" type="PanelContainer"]
margin_right = 250.001
margin_bottom = 200.0
rect_min_size = Vector2( 250, 200 )
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 7.0
margin_top = 7.0
margin_right = 243.001
margin_bottom = 193.0
[node name="Rows" type="VBoxContainer" parent="MarginContainer"]
margin_right = 236.0
margin_bottom = 186.0
[node name="LocaleName" type="Label" parent="MarginContainer/Rows"]
margin_right = 236.0
margin_bottom = 38.0
custom_fonts/font = ExtResource( 1 )
text = "Locale Name"
align = 1
[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"]
margin_top = 42.0
margin_right = 236.0
margin_bottom = 97.0
custom_fonts/font = ExtResource( 2 )
text = "This is the description text for the locale. "
autowrap = true

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extends Node
func _ready() -> void:
$HouseLocale.connect_exit("east", $HouseOutside)

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Add Character (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
text = "Load game (temp)"

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 7 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = ExtResource( 9 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 48.0
next_scene_path = "res://Game.tscn"
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 52.0
margin_right = 238.0
margin_bottom = 100.0
text = "Load Game"
next_scene_path = "res://Game.tscn"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 104.0
margin_right = 238.0
margin_bottom = 152.0
text = "Multiplayer"
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 156.0
margin_right = 238.0
margin_bottom = 204.0
text = "Add Character"
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 208.0
margin_right = 238.0
margin_bottom = 256.0
text = "Settings"
next_scene_path = "res://Screens/Settings.tscn"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 260.0
margin_right = 238.0
margin_bottom = 304.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -165.0
margin_top = -38.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Multiplayer (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
text = "Start new game (temp)"

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
[node name="SettingsScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 3 )
script = ExtResource( 9 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 0.0
margin_left = 0.0
margin_top = 0.0
margin_right = 296.0
margin_bottom = 135.0
theme = ExtResource( 4 )
text = " Player Settings
"
[node name="Hbox_buttons" type="HBoxContainer" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -426.0
margin_top = -67.0
grow_vertical = 0
rect_scale = Vector2( 1.04675, 1.07389 )
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_right = 164.0
margin_bottom = 67.0
text = "Save Settings"
script = ExtResource( 8 )
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
margin_left = 168.0
margin_right = 426.0
margin_bottom = 67.0
grow_horizontal = 0
grow_vertical = 0
text = "Close Without Saving"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_top = 0.5
anchor_bottom = 0.5
margin_top = -187.879
margin_right = 605.0
margin_bottom = -115.879
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_right = 605.0
margin_bottom = 48.0
[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_top = 5.0
margin_right = 175.0
margin_bottom = 43.0
size_flags_horizontal = 2
text = "Display Name: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 7 )
max_length = 48
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 52.0
margin_right = 605.0
margin_bottom = 100.0
[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
margin_top = 5.0
margin_right = 300.0
margin_bottom = 43.0
size_flags_horizontal = 3
text = "Risk Factor Threshold: "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
margin_left = 304.0
margin_right = 605.0
margin_bottom = 48.0
size_flags_horizontal = 3
__meta__ = {
"_edit_use_anchors_": false
}

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extends Control
onready var psCurrentSettings = get_node("/root/PlayerSettings")
func _ready() -> void:
var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor

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extends LineEdit
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
grab_focus()

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#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
func _on_But_NewGame_button_up():
get_tree().change_scene(next_scene_path)
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
[node name="But_ChangeScene" type="Button"]
margin_right = 130.0
margin_bottom = 24.0
size_flags_vertical = 3
text = "New Game"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]

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extends Button
func _on_But_Quit_button_up():
get_tree().quit()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
[node name="But_Quit" type="Button"]
margin_top = 240.0
margin_right = 179.0
margin_bottom = 284.0
text = "Quit"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]

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#Script for settings save button
#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
#Button response: save settings and move on.
func _on_But_NewGame_button_up():
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
_saveSettings(inputName.text, inputRisk.text)
get_tree().change_scene(next_scene_path)
#HELPER FUNCTIONS:
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
var player_settings = get_node("/root/PlayerSettings")
player_settings.playerSettingsSingleton.inputName = inputSettings
player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Temp:
var temp_manual_JSON = {
"playerSettingsTemplate": {
"inputName": inputSettings,
"riskFactor": riskFactor
}
}
#Save to file (JSON for now)
var settings_file = "user://testPlayerSettings.sav"
var file = File.new()
if file.open(settings_file, File.WRITE) != 0:
print("Cannot write temporary file to: " + settings_file)
else:
file.store_line(to_json(temp_manual_JSON))
file.close()
#****This save Settings functions as designed; but modified to work with alternate approach of loading
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
#Debugging:
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
# var player_settings = get_node("/root/PlayerSettings")
# player_settings.playerSettingsSingleton.inputName = inputSettings
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Save to file (for now)
# if settings_save_file_name == "":
# settings_save_file_name = "settings.save"
# var settings_file = "user://" + settings_save_file_name
# var file = File.new()
# file.open(settings_file, File.WRITE)
# file.store_var(player_settings.playerSettingsSingleton.inputName)
#DKM TEMP: To save object; removed for testing
#file.store_var(player_settings.playerSettingsSingleton, true)
# file.close()

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extends VBoxContainer
func set_text(input: String, response: String):
$InputHistory.text = input
$Response.text = response

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/base_dynamicfont_16.tres" type="DynamicFont" id=1]
[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2]
[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3]
[node name="InputResponse" type="VBoxContainer"]
margin_right = 984.0
margin_bottom = 68.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="InputHistory" type="Label" parent="."]
margin_right = 984.0
margin_bottom = 26.0
custom_fonts/font = ExtResource( 1 )
custom_colors/font_color = Color( 0.686275, 0.658824, 0.658824, 1 )
text = " > This is what user selected"
autowrap = true
[node name="Response" parent="." instance=ExtResource( 2 )]

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
[node name="Response" type="Label"]
margin_top = 30.0
margin_right = 984.0
margin_bottom = 68.0
custom_fonts/font = ExtResource( 1 )
text = "Game text continues here... "
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[node name="Title" type="Label"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -110.5
margin_top = 114.422
margin_right = 110.5
margin_bottom = 180.422
custom_fonts/font = ExtResource( 1 )
text = "Main Menu"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_AddChar" type="Button"]
margin_top = 85.0
margin_right = 130.0
margin_bottom = 109.0
size_flags_vertical = 3
text = "Add Character"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_LoadGame" type="Button"]
margin_top = 28.0
margin_right = 130.0
margin_bottom = 52.0
size_flags_vertical = 3
text = "Load Game"

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[gd_scene format=2]
[node name="But_Multiplayer" type="Button"]
margin_top = 56.0
margin_right = 130.0
margin_bottom = 81.0
size_flags_vertical = 3
text = "Multiplayer"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene format=2]
[node name="But_Settings" type="Button"]
margin_top = 113.0
margin_right = 130.0
margin_bottom = 138.0
size_flags_vertical = 3
text = "Settings"

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/background_demo.png"
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 42
font_data = ExtResource( 1 )

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 24
font_data = ExtResource( 1 )

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
font_data = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
# purposes, initializes a playerSettingsTemplate class, and attempts to
# load in a saved player settings file. This then updates the singleton.
extends Node
var settings_file = "user://testPlayerSettings.sav"
var playerSettingsSingleton = PlayerSettingsTemplate.new()
func _ready() -> void:
load_settings_file()
#Using JSON:
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
# are saved and loaded correctly.
func load_settings_file():
var file = File.new()
file.open(settings_file, file.READ)
var text = file.get_as_text()
var parsedText = parse_json(text)
if(parsedText != null):
print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
else:
print("No previously existing player settings file found")
#DKM TEMP:
#****THIS LOADS a string successfully, but not objects
#func _loadSettings() -> void:
#DKM TEMP: we cannot hard code this here and allow user access on But_SaveS UI
# var settings_file = "user://testSettings"
# var file = File.new()
# if file.file_exists(settings_file):
# file.open(settings_file, File.READ)
# playerSettingsSingleton.inputName = file.get_var()
# file.close()
# print("name found as: " + playerSettingsSingleton.inputName)

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extends Node
class_name PlayerSettingsTemplate
var inputName = "None"
var riskFactor = "0"

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "PanelContainer",
"class": "Locale",
"language": "GDScript",
"path": "res://Locale.gd"
}, {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerSettingsTemplate.gd"
} ]
_global_script_class_icons={
"Locale": "",
"PlayerSettingsTemplate": ""
}
[application]
config/name="RPGR_moduleWork_22_0102A"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
PlayerSettings="*res://globalScripts/playerSettings.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"