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e1fc845256
Keeps the game scene persistent while using the 'More Options' menu path. Resume game will now return to the existing scene (game at current place it was left behind). Also removes the old history process which is defunct -- history will now be saved to global/singleton history array, and when history loaded, instantiate a new history scene which reads/pages this array (and saves out later). |
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.. | ||
_toArchive | ||
.import | ||
assets | ||
gamePlay | ||
globalScripts | ||
screens | ||
userInterface | ||
Control.tscn | ||
default_env.tres | ||
icon.png | ||
icon.png.import | ||
project.godot | ||
README.txt |
**************************** README.TXT: **************************** Author: Doug McCord Date: 27-Feb-2022 **************************** Intro notes: This menu was stripped down from the bigger game and settings testing I was doing -- so there's a decent chance yet of something broken -- please let me know if you encounter anything that's not linking up as desired. Currently there are temp destinations loaded for each of the menu options -- these are saved as scenes in the screens folder. Currently almost all the buttons are instances of the same source button object -- linked to their destination using the 'Next Scene Path' available in the inspector. **************************** Project file structure: Surface Layer: Default Godot files remain at this level _toArchive: Directory to serve as reference-only; precursor to trash assets: Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes should be made in those theme files to assure propagation throughout. gamePlay: Scenes and scripts specific to the gameplay section globalScripts: For project-wide use, or scripts that are not either: A. attached to a template scene, intended to go with all instances of that, or B. unique, scene-specific scripts. screens: Planned to include both .tscn scene files and their associated scripts. userInterface: (note misnomer for text-based game) Re-useable UI elements and their scripts, such as change-scene, input-response