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107 lines
3.4 KiB
GDScript
107 lines
3.4 KiB
GDScript
extends Node
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# initialize the DB connection.
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# All Databases will be under res/databases/{Desired Database}
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#How to init the connection with Godot 3.5+
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#const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
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#var db
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#How to init the connection with godot 4+
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var db : SQLite = null
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const verbosity_level : int = SQLite.VERBOSE
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var db_name = "res://databases/dialog_system"
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#
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# A tag is a string used to identify a dialog option.
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# Examples of how to use createTag
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# createItem("streetVendor1InMainCityGreetingA")
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# createItem("dreamSequence1EndingOptionB")
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func createTag(inputNameString):
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db.open_db()
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var tableName = "Tag"
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var dict : Dictionary = Dictionary()
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dict["tagName"] = inputNameString
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db.insert_row(tableName,dict)
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print(dict)
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# A collection will contain the ID of the item in question, followed by the genre name, and the alias provided.
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# Examples of how to use createCollection
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# createCollection(3, "SciFi", "Plasma Pistol")
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# createCollection(3, "ModernDay", "9MM Handgun")
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# createCollection(3, "Fantasy", "Shortbow")
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func createDialog(dialogText, tagID):
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db.open_db()
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var tableName = "Dialog"
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var dict : Dictionary = Dictionary()
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dict["dialogText"] = dialogText
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dict["tagID"] = tagID
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db.insert_row(tableName,dict)
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print(dict)
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#This will read all tags in the entire database.
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#Just call this function to return them.
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func readTags():
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db.open_db()
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var tableName = "Tag"
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db.query("select * from " + tableName)
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for i in range(0, db.query_result.size()):
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print("Query results ", db.query_result[i]["tagName"], db.query_result[i]["primaryKey"])
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return db.query_result
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#This will read all Dialogs in the entire database.
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#Just call this function to return them.
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func readDialogs():
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db.open_db()
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var tableName = "Dialog"
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db.query("select * from " + tableName)
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for i in range(0, db.query_result.size()):
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print("Query results ", db.query_result[i]["dialogText"], db.query_result[i]["tagID"], db.query_result[i]["primaryKey"])
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return db.query_result
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#Updating a tab may be useful when the name needs to be changed.
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#Example of how to use updateTagByID:
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#updateTagByID(23, introToNPCLisa)
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func updateTagByID(id, feedText):
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db.open_db()
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var tableName = "Tag"
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db.query("update " + str(tableName) + " set tagName = " + "\"" + str(feedText) + "\"" + " where primaryKey = " + str(id) + ";")
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return db.query_result
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#Updating a dialog option may be useful when the content or context needs to be changed.
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#Example of how to updateDialogByID
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#updateDialogByID(47, "What'cha Buying, What'cha Selling?")
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func updateDialogByID(id, feedText):
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db.open_db()
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var tableName = "Dialog"
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db.query("update " + str(tableName) + " set dialogText = " + "\"" + str(feedText) + "\"" + " where primaryKey = " + str(id) + ";")
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return db.query_result
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#Example of how to updateTagByID
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#updateTagByID(23)
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func deleteTagByID(id):
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db.open_db()
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var tableName = "Tag"
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db.query("delete from " + tableName + " where primaryKey = " + str(id))
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print("Deleted Tag by ID " + str(id) + ".")
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#Example of how to deleteDialogByID
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#updateDialogByID(47)
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func deleteDialogByID(id):
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db.open_db()
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var tableName = "Dialog"
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db.query("delete from " + tableName + " where primaryKey = " + str(id))
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print("Deleted Dialog by ID " + str(id) + ".")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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db = SQLite.new()
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db.path = db_name
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pass # Replace with function body.
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