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https://github.com/RPG-Research/bcirpg.git
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2f51e2228a
The following changes are included in this update: -TestingFiles subdirectory replaced with the _userFiles subdirectory. As discussed in meeting, this is to house what's been previously moved to OS-dependent user directory. -user paths are removed for a the res://_userFiles location throughout. -options are now being both dynamically loaded and linking from the JSON. -The test JSON adds several (silly) options to test having more than 3 and larger test outputs. -Attempted to incorporate Luke's updates from today in this update. -NOTE: cleanup/refactor is definitely needed, but got this working today. The CommandProcessor, for example can likely be removed in the next update
59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Resource",
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"class": "HistoryScreensTemplateSingleton",
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"language": "GDScript",
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"path": "res://globalScripts/historyScreensTemplate.gd"
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}, {
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"base": "PanelContainer",
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"class": "Locale",
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"language": "GDScript",
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"path": "res://userInterface/Locale.gd"
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}, {
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"base": "Node",
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"class": "PlayerSettingsTemplate",
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"language": "GDScript",
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"path": "res://globalScripts/playerSettingsTemplate.gd"
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}, {
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"base": "Resource",
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"class": "playerCharacterTemplate",
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"language": "GDScript",
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"path": "res://globalScripts/playerCharacterTemplate.gd"
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} ]
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_global_script_class_icons={
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"HistoryScreensTemplateSingleton": "",
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"Locale": "",
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"PlayerSettingsTemplate": "",
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"playerCharacterTemplate": ""
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}
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[application]
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config/name="BCIRPGR_mergedDemo_module"
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run/main_scene="res://Screens/MenuScreen.tscn"
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config/icon="res://icon.png"
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[autoload]
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History="*res://globalScripts/history.gd"
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PlayerCharacter="*res://globalScripts/PlayerCharacter.gd"
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GameCurrent="*res://globalScripts/gameCurrent.gd"
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GlobalSaveInstance="*res://globalScripts/globalSaveInstance.gd"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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