bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220911A/project.godot
MacDugRPG 2f51e2228a Continued module updates:
The following changes are included in this update:
	-TestingFiles subdirectory replaced with the _userFiles subdirectory. As discussed in meeting, this is to house what's been previously moved to OS-dependent user directory.
	-user paths are removed for a the res://_userFiles location throughout.
	-options are now being both dynamically loaded and linking from the JSON.
	-The test JSON adds several (silly) options to test having more than 3 and larger test outputs.
	-Attempted to incorporate Luke's updates from today in this update.
	-NOTE: cleanup/refactor is definitely needed, but got this working today. The CommandProcessor, for example can likely be removed in the next update
2022-09-11 16:34:30 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "HistoryScreensTemplateSingleton",
"language": "GDScript",
"path": "res://globalScripts/historyScreensTemplate.gd"
}, {
"base": "PanelContainer",
"class": "Locale",
"language": "GDScript",
"path": "res://userInterface/Locale.gd"
}, {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerSettingsTemplate.gd"
}, {
"base": "Resource",
"class": "playerCharacterTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerCharacterTemplate.gd"
} ]
_global_script_class_icons={
"HistoryScreensTemplateSingleton": "",
"Locale": "",
"PlayerSettingsTemplate": "",
"playerCharacterTemplate": ""
}
[application]
config/name="BCIRPGR_mergedDemo_module"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
History="*res://globalScripts/history.gd"
PlayerCharacter="*res://globalScripts/PlayerCharacter.gd"
GameCurrent="*res://globalScripts/gameCurrent.gd"
GlobalSaveInstance="*res://globalScripts/globalSaveInstance.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"