bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220911A
MacDugRPG 2f51e2228a Continued module updates:
The following changes are included in this update:
	-TestingFiles subdirectory replaced with the _userFiles subdirectory. As discussed in meeting, this is to house what's been previously moved to OS-dependent user directory.
	-user paths are removed for a the res://_userFiles location throughout.
	-options are now being both dynamically loaded and linking from the JSON.
	-The test JSON adds several (silly) options to test having more than 3 and larger test outputs.
	-Attempted to incorporate Luke's updates from today in this update.
	-NOTE: cleanup/refactor is definitely needed, but got this working today. The CommandProcessor, for example can likely be removed in the next update
2022-09-11 16:34:30 -04:00
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_toArchive Continued module updates: 2022-09-11 16:34:30 -04:00
_userFiles Continued module updates: 2022-09-11 16:34:30 -04:00
.import Continued module updates: 2022-09-11 16:34:30 -04:00
assets Continued module updates: 2022-09-11 16:34:30 -04:00
gamePlay Continued module updates: 2022-09-11 16:34:30 -04:00
globalScripts Continued module updates: 2022-09-11 16:34:30 -04:00
screens Continued module updates: 2022-09-11 16:34:30 -04:00
userInterface Continued module updates: 2022-09-11 16:34:30 -04:00
Control.tscn Continued module updates: 2022-09-11 16:34:30 -04:00
default_env.tres Continued module updates: 2022-09-11 16:34:30 -04:00
icon.png Continued module updates: 2022-09-11 16:34:30 -04:00
icon.png.import Continued module updates: 2022-09-11 16:34:30 -04:00
project.godot Continued module updates: 2022-09-11 16:34:30 -04:00
README.txt Continued module updates: 2022-09-11 16:34:30 -04:00

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	README.TXT:
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Author: Doug McCord
Date: 27-Feb-2022

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Intro notes: 
	This menu was stripped down from the bigger game and settings testing 
	I was doing -- so there's a decent chance yet of something broken -- 
	please let me know if you encounter anything that's not linking up as 
	desired. Currently there are temp destinations loaded for each of the 
	menu options -- these are saved as scenes in the screens folder.

	Currently almost all the buttons are instances of the same source 
	button object -- linked to their destination using the 'Next Scene Path'
	available in the inspector.


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Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in 
			the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
			should be made in those theme files to assure propagation throughout.

	gamePlay:
		Scenes and scripts specific to the gameplay section

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response