Keeps the game scene persistent while using the 'More Options' menu path. Resume game will now return to the existing scene (game at current place it was left behind). Also removes the old history process which is defunct -- history will now be saved to global/singleton history array, and when history loaded, instantiate a new history scene which reads/pages this array (and saves out later).
Creates a player character singleton (currently just a string), that's updated on load or create character, and displayed in the character pane during the game.
Adds character selection to the new game -- with create and load options with file dialog working. Right now this loads and saves text files -- does not update a persistent character object/singleton for example.
Note: this also requires a characterFiles folder in the user:// directory. Example character added to the _toArchive folder for now.