Creates a player character singleton (currently just a string), that's updated on load or create character, and displayed in the character pane during the game.
The following updated on this commit:
1. styleboxflat .tres for white and black removed border. As mentioned in the chat, we probably want a different one of these for each (with and without borders)
2. set the baseline font for the TextEdit
3. selected increased font size for the label default
Adds asset folder with the two themes, the fonts and styleboxflats for each.
We discussed keeping this themes location updated and adding it to all projects when we begin work.
Adds character selection to the new game -- with create and load options with file dialog working. Right now this loads and saves text files -- does not update a persistent character object/singleton for example.
Note: this also requires a characterFiles folder in the user:// directory. Example character added to the _toArchive folder for now.