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https://github.com/RPG-Research/bcirpg.git
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Creates MergedDemo
8/14/22 (1513 EST): creates MergedDemo, so far combining Import Character into New Game. Includes a modification of themes, change of script name from grabFocus.gd --> ImportCharacter.gd and mods for writing the char sheet out with semicolon (;) line ends and colon (:) dividers from keys and values for now.
This commit is contained in:
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[gd_scene format=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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****************************
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README.TXT:
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****************************
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Author: Doug McCord
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Date: 27-Feb-2022
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****************************
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Intro notes:
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This menu was stripped down from the bigger game and settings testing
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I was doing -- so there's a decent chance yet of something broken --
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please let me know if you encounter anything that's not linking up as
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desired. Currently there are temp destinations loaded for each of the
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menu options -- these are saved as scenes in the screens folder.
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Currently almost all the buttons are instances of the same source
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button object -- linked to their destination using the 'Next Scene Path'
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available in the inspector.
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****************************
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Project file structure:
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Surface Layer:
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Default Godot files remain at this level
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_toArchive:
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Directory to serve as reference-only; precursor to trash
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assets:
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Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in
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the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
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should be made in those theme files to assure propagation throughout.
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gamePlay:
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Scenes and scripts specific to the gameplay section
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globalScripts:
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For project-wide use, or scripts that are not either:
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A. attached to a template scene, intended to go with all instances of that, or
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B. unique, scene-specific scripts.
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screens:
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Planned to include both .tscn scene files and their associated scripts.
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userInterface: (note misnomer for text-based game)
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Re-useable UI elements and their scripts, such as change-scene, input-response
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Name: Bruno
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Class: Seer
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Level: 22
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S: 9
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I: 11
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W: 16
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D: 14
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C: 10
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Chr: 8
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HP: 31
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Description: slight, anxious seer who hides from view whenever possible, due to the negative ramifications of his prophetic abilities.
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[gd_resource type="Theme" load_steps=3 format=2]
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[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
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[resource]
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Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
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Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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Button/constants/hseparation = 2
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Button/fonts/font = ExtResource( 2 )
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Button/styles/disabled = null
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Button/styles/focus = null
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Button/styles/hover = null
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Button/styles/normal = ExtResource( 1 )
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Button/styles/pressed = null
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Label/colors/font_color = Color( 1, 1, 1, 1 )
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Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
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Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
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Label/constants/line_spacing = 3
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Label/constants/shadow_as_outline = 0
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Label/constants/shadow_offset_x = 1
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Label/constants/shadow_offset_y = 1
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Label/fonts/font = null
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Label/styles/normal = null
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Panel/styles/panel = ExtResource( 1 )
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VBoxContainer/constants/separation = 4
|
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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[gd_resource type="Theme" load_steps=3 format=2]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0, 0, 0, 1 )
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color( 1, 1, 1, 1 )
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[resource]
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default_font = ExtResource( 1 )
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Button/colors/font_color = Color( 1, 1, 1, 1 )
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Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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Button/constants/hseparation = 2
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Button/fonts/font = null
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Button/styles/disabled = null
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Button/styles/focus = null
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Button/styles/hover = null
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Button/styles/normal = SubResource( 1 )
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Button/styles/pressed = null
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[gd_resource type="Theme" load_steps=3 format=2]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0, 0, 0, 1 )
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color( 1, 1, 1, 1 )
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[resource]
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default_font = ExtResource( 1 )
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Button/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
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Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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Button/constants/hseparation = 2
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Button/fonts/font = null
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Button/styles/disabled = null
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Button/styles/focus = null
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Button/styles/hover = null
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Button/styles/normal = SubResource( 1 )
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Button/styles/pressed = null
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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[gd_resource type="Theme" load_steps=2 format=2]
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[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1]
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[resource]
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default_font = ExtResource( 1 )
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type="StreamTexture"
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[deps]
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[deps]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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||||
[resource]
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||||
size = 42
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||||
font_data = ExtResource( 1 )
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||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
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||||
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[resource]
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font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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||||
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||||
[resource]
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font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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||||
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||||
[resource]
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||||
font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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||||
[resource]
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||||
size = 20
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||||
font_data = ExtResource( 1 )
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||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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||||
[resource]
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||||
size = 30
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||||
font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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||||
[resource]
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||||
size = 40
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||||
font_data = ExtResource( 1 )
|
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||||
[gd_resource type="StyleBoxFlat" format=2]
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||||
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||||
[resource]
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||||
bg_color = Color( 0, 0, 0, 1 )
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||||
border_width_left = 1
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||||
border_width_top = 1
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||||
border_width_right = 1
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||||
border_width_bottom = 1
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||||
border_color = Color( 0, 0, 0, 1 )
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@ -0,0 +1,9 @@
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||||
[gd_resource type="StyleBoxFlat" format=2]
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||||
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||||
[resource]
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||||
bg_color = Color( 1, 1, 1, 1 )
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border_width_left = 1
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border_width_top = 1
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||||
border_width_right = 1
|
||||
border_width_bottom = 1
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||||
border_color = Color( 1, 1, 1, 1 )
|
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||||
[gd_resource type="Theme" load_steps=5 format=2]
|
||||
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||||
[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1]
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3]
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||||
[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4]
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||||
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||||
[resource]
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||||
Button/colors/font_color = Color( 1, 1, 1, 1 )
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||||
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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||||
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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||||
Button/constants/hseparation = 2
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||||
Button/fonts/font = ExtResource( 2 )
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||||
Button/styles/disabled = null
|
||||
Button/styles/focus = null
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||||
Button/styles/hover = null
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||||
Button/styles/normal = ExtResource( 1 )
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||||
Button/styles/pressed = ExtResource( 1 )
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||||
ItemList/colors/font_color = Color( 1, 1, 1, 1 )
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||||
ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 )
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||||
ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 )
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||||
ItemList/constants/hseparation = 4
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||||
ItemList/constants/icon_margin = 4
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||||
ItemList/constants/line_separation = 2
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||||
ItemList/constants/vseparation = 2
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||||
ItemList/fonts/font = ExtResource( 3 )
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||||
ItemList/styles/bg = ExtResource( 1 )
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||||
ItemList/styles/bg_focus = ExtResource( 1 )
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||||
ItemList/styles/cursor = null
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||||
ItemList/styles/cursor_unfocused = ExtResource( 1 )
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||||
ItemList/styles/selected = null
|
||||
ItemList/styles/selected_focus = null
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||||
Label/colors/font_color = Color( 1, 1, 1, 1 )
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||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
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||||
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
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||||
Label/constants/line_spacing = 3
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||||
Label/constants/shadow_as_outline = 0
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||||
Label/constants/shadow_offset_x = 1
|
||||
Label/constants/shadow_offset_y = 1
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||||
Label/fonts/font = ExtResource( 3 )
|
||||
Label/styles/normal = ExtResource( 1 )
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||||
LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 )
|
||||
LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 )
|
||||
LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 )
|
||||
LineEdit/colors/font_color = Color( 1, 1, 1, 1 )
|
||||
LineEdit/colors/font_color_selected = Color( 1, 1, 1, 1 )
|
||||
LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 )
|
||||
LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 )
|
||||
LineEdit/constants/minimum_spaces = 12
|
||||
LineEdit/fonts/font = null
|
||||
LineEdit/icons/clear = null
|
||||
LineEdit/styles/focus = null
|
||||
LineEdit/styles/normal = ExtResource( 1 )
|
||||
LineEdit/styles/read_only = null
|
||||
MarginContainer/constants/margin_bottom = 0
|
||||
MarginContainer/constants/margin_left = 0
|
||||
MarginContainer/constants/margin_right = 0
|
||||
MarginContainer/constants/margin_top = 0
|
||||
Panel/styles/panel = ExtResource( 1 )
|
||||
PanelContainer/styles/panel = ExtResource( 1 )
|
||||
Tabs/colors/font_color_bg = Color( 1, 1, 1, 1 )
|
||||
Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Tabs/colors/font_color_fg = Color( 1, 1, 1, 1 )
|
||||
Tabs/constants/hseparation = 4
|
||||
Tabs/constants/label_valign_bg = 2
|
||||
Tabs/constants/label_valign_fg = 0
|
||||
Tabs/constants/top_margin = 24
|
||||
Tabs/fonts/font = ExtResource( 3 )
|
||||
Tabs/icons/close = null
|
||||
Tabs/icons/decrement = null
|
||||
Tabs/icons/decrement_highlight = null
|
||||
Tabs/icons/increment = null
|
||||
Tabs/icons/increment_highlight = null
|
||||
Tabs/styles/button = ExtResource( 1 )
|
||||
Tabs/styles/button_pressed = null
|
||||
Tabs/styles/panel = ExtResource( 1 )
|
||||
Tabs/styles/tab_bg = ExtResource( 1 )
|
||||
Tabs/styles/tab_disabled = null
|
||||
Tabs/styles/tab_fg = ExtResource( 1 )
|
||||
TextEdit/colors/background_color = Color( 1, 1, 1, 1 )
|
||||
TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 )
|
||||
TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 )
|
||||
TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 )
|
||||
TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 )
|
||||
TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 )
|
||||
TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 )
|
||||
TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 )
|
||||
TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 )
|
||||
TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 )
|
||||
TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 )
|
||||
TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 )
|
||||
TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 )
|
||||
TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 )
|
||||
TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
|
||||
TextEdit/colors/font_color_readonly = Color( 0.933333, 0.933333, 0.933333, 0.501961 )
|
||||
TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
|
||||
TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 )
|
||||
TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 )
|
||||
TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 )
|
||||
TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 )
|
||||
TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 )
|
||||
TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 )
|
||||
TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 )
|
||||
TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 )
|
||||
TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 )
|
||||
TextEdit/constants/completion_lines = 7
|
||||
TextEdit/constants/completion_max_width = 50
|
||||
TextEdit/constants/completion_scroll_width = 3
|
||||
TextEdit/constants/line_spacing = 4
|
||||
TextEdit/fonts/font = ExtResource( 4 )
|
||||
TextEdit/icons/fold = null
|
||||
TextEdit/icons/folded = null
|
||||
TextEdit/icons/space = null
|
||||
TextEdit/icons/tab = null
|
||||
TextEdit/styles/completion = null
|
||||
TextEdit/styles/focus = null
|
||||
TextEdit/styles/normal = ExtResource( 1 )
|
||||
TextEdit/styles/read_only = ExtResource( 1 )
|
||||
VBoxContainer/constants/separation = 4
|
@ -0,0 +1,120 @@
|
||||
[gd_resource type="Theme" load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1]
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4]
|
||||
|
||||
[resource]
|
||||
Button/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
|
||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
|
||||
Button/constants/hseparation = 2
|
||||
Button/fonts/font = ExtResource( 2 )
|
||||
Button/styles/disabled = null
|
||||
Button/styles/focus = null
|
||||
Button/styles/hover = null
|
||||
Button/styles/normal = ExtResource( 1 )
|
||||
Button/styles/pressed = ExtResource( 1 )
|
||||
ItemList/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 )
|
||||
ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 )
|
||||
ItemList/constants/hseparation = 4
|
||||
ItemList/constants/icon_margin = 4
|
||||
ItemList/constants/line_separation = 2
|
||||
ItemList/constants/vseparation = 2
|
||||
ItemList/fonts/font = null
|
||||
ItemList/styles/bg = ExtResource( 1 )
|
||||
ItemList/styles/bg_focus = ExtResource( 1 )
|
||||
ItemList/styles/cursor = null
|
||||
ItemList/styles/cursor_unfocused = ExtResource( 1 )
|
||||
ItemList/styles/selected = null
|
||||
ItemList/styles/selected_focus = null
|
||||
Label/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
|
||||
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
|
||||
Label/constants/line_spacing = 3
|
||||
Label/constants/shadow_as_outline = 0
|
||||
Label/constants/shadow_offset_x = 1
|
||||
Label/constants/shadow_offset_y = 1
|
||||
Label/fonts/font = ExtResource( 3 )
|
||||
Label/styles/normal = ExtResource( 1 )
|
||||
LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 )
|
||||
LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 )
|
||||
LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 )
|
||||
LineEdit/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
LineEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
|
||||
LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 )
|
||||
LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 )
|
||||
LineEdit/constants/minimum_spaces = 12
|
||||
LineEdit/fonts/font = null
|
||||
LineEdit/icons/clear = null
|
||||
LineEdit/styles/focus = null
|
||||
LineEdit/styles/normal = ExtResource( 1 )
|
||||
LineEdit/styles/read_only = null
|
||||
MarginContainer/constants/margin_bottom = 0
|
||||
MarginContainer/constants/margin_left = 0
|
||||
MarginContainer/constants/margin_right = 0
|
||||
MarginContainer/constants/margin_top = 0
|
||||
Panel/styles/panel = ExtResource( 1 )
|
||||
PanelContainer/styles/panel = ExtResource( 1 )
|
||||
Tabs/colors/font_color_bg = Color( 0, 0, 0, 1 )
|
||||
Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Tabs/colors/font_color_fg = Color( 0, 0, 0, 1 )
|
||||
Tabs/constants/hseparation = 4
|
||||
Tabs/constants/label_valign_bg = 2
|
||||
Tabs/constants/label_valign_fg = 0
|
||||
Tabs/constants/top_margin = 24
|
||||
Tabs/fonts/font = ExtResource( 3 )
|
||||
Tabs/icons/close = null
|
||||
Tabs/icons/decrement = null
|
||||
Tabs/icons/decrement_highlight = null
|
||||
Tabs/icons/increment = null
|
||||
Tabs/icons/increment_highlight = null
|
||||
Tabs/styles/button = ExtResource( 1 )
|
||||
Tabs/styles/button_pressed = null
|
||||
Tabs/styles/panel = ExtResource( 1 )
|
||||
Tabs/styles/tab_bg = ExtResource( 1 )
|
||||
Tabs/styles/tab_disabled = null
|
||||
Tabs/styles/tab_fg = ExtResource( 1 )
|
||||
TextEdit/colors/background_color = Color( 1, 1, 1, 1 )
|
||||
TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 )
|
||||
TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 )
|
||||
TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 )
|
||||
TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 )
|
||||
TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 )
|
||||
TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 )
|
||||
TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 )
|
||||
TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 )
|
||||
TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 )
|
||||
TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 )
|
||||
TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 )
|
||||
TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 )
|
||||
TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 )
|
||||
TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
|
||||
TextEdit/colors/font_color_readonly = Color( 0.0588235, 0.0588235, 0.0588235, 0.501961 )
|
||||
TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
|
||||
TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 )
|
||||
TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 )
|
||||
TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 )
|
||||
TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 )
|
||||
TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 )
|
||||
TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 )
|
||||
TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 )
|
||||
TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 )
|
||||
TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 )
|
||||
TextEdit/constants/completion_lines = 7
|
||||
TextEdit/constants/completion_max_width = 50
|
||||
TextEdit/constants/completion_scroll_width = 3
|
||||
TextEdit/constants/line_spacing = 4
|
||||
TextEdit/fonts/font = ExtResource( 4 )
|
||||
TextEdit/icons/fold = null
|
||||
TextEdit/icons/folded = null
|
||||
TextEdit/icons/space = null
|
||||
TextEdit/icons/tab = null
|
||||
TextEdit/styles/completion = ExtResource( 1 )
|
||||
TextEdit/styles/focus = ExtResource( 1 )
|
||||
TextEdit/styles/normal = ExtResource( 1 )
|
||||
TextEdit/styles/read_only = ExtResource( 1 )
|
||||
VBoxContainer/constants/separation = 4
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
@ -0,0 +1,39 @@
|
||||
#BUT_HISTORY:
|
||||
# Unique script attached to the But_History to hide/show history versus
|
||||
# current game page.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
|
||||
var is_history = false
|
||||
|
||||
|
||||
func _on_But_History_button_up():
|
||||
var history_pager_button = get_node("../../ItemList/But_History_Page")
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
var current_text_node = get_node("../../GameInfo/CurrentText")
|
||||
var option_one = get_node("../../InputArea/VBoxContainer/option1")
|
||||
var option_two = get_node("../../InputArea/VBoxContainer/option2")
|
||||
var option_three = get_node("../../InputArea/VBoxContainer/option3")
|
||||
|
||||
if(!is_history):
|
||||
if(game_history_array != null):
|
||||
history_rows_node.add_child(game_history_array[0])
|
||||
history_pager_button.show()
|
||||
history_rows_node.show()
|
||||
current_text_node.hide()
|
||||
option_one.hide()
|
||||
option_two.hide()
|
||||
option_three.hide()
|
||||
is_history = true
|
||||
else:
|
||||
history_pager_button.hide()
|
||||
history_rows_node.hide()
|
||||
current_text_node.show()
|
||||
option_one.show()
|
||||
option_two.show()
|
||||
option_three.show()
|
||||
is_history = false
|
||||
|
@ -0,0 +1,21 @@
|
||||
#BUT_HISTORY_PAGE:
|
||||
# Unique paging script for showing next page in the history game's history
|
||||
# array.
|
||||
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
var current_page = 0
|
||||
|
||||
func _on_But_History_Page_button_up():
|
||||
var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
if(current_page < game_history_array.size()-1):
|
||||
current_page += 1
|
||||
else:
|
||||
current_page = 0
|
||||
history_rows_node.remove_child(history_rows_node.get_child(0))
|
||||
history_rows_node.add_child(game_history_array[current_page])
|
||||
|
||||
|
@ -0,0 +1,25 @@
|
||||
#But_MoreOptions:
|
||||
# For these options, we leave the game object active and manually add and remove
|
||||
# the scenes as needed.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
func _on_But_MoreOptions_button_up():
|
||||
var root = get_node("/root")
|
||||
var gameCurrent = get_node("/root/Game")
|
||||
var gameSingleton = get_node("/root/GameCurrent")
|
||||
var nextScene = load(next_scene_path)
|
||||
|
||||
gameSingleton.gameCurrent_scene = gameCurrent
|
||||
root.remove_child(gameCurrent)
|
||||
nextScene = nextScene.instance()
|
||||
root.add_child(nextScene)
|
||||
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
@ -0,0 +1,72 @@
|
||||
#COMMAND PROCESSOR:
|
||||
# Handles player input, including navigation on the map
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
var current_locale = null
|
||||
var current_opt1 = null
|
||||
var current_opt2 = null
|
||||
var current_opt3 = null
|
||||
|
||||
#Allows us to pass in the starting location
|
||||
func initialize(starting_locale) -> String:
|
||||
current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
|
||||
current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
|
||||
current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
|
||||
|
||||
current_opt1.grab_focus()
|
||||
return change_room(starting_locale)
|
||||
|
||||
#DKM TEMP: this must load from files written by toolset
|
||||
#Function that loads response from the option string chosen
|
||||
func process_command(option: String) -> String:
|
||||
var optCmd_Action = option.split(": ", false)
|
||||
if (optCmd_Action.size() < 2):
|
||||
return "Error: no valid command and action in option!"
|
||||
match optCmd_Action[0]:
|
||||
"Go":
|
||||
return go(optCmd_Action[1])
|
||||
"Wait":
|
||||
return "You rest a bit. Now what?"
|
||||
"Talk":
|
||||
return talk(optCmd_Action[1])
|
||||
"Examine":
|
||||
return examine(optCmd_Action[1])
|
||||
"Scream":
|
||||
return "You yell :'" + optCmd_Action[1].to_upper() +"'!!"
|
||||
_:
|
||||
return "Nothing happens! Command word was: " + optCmd_Action[0]
|
||||
|
||||
|
||||
|
||||
func go(action: String) -> String:
|
||||
var destination = action.split(" ", false)[0]
|
||||
if current_locale.exits.keys().has(destination):
|
||||
var change_response = change_room(current_locale.exits[destination])
|
||||
return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
|
||||
else:
|
||||
return "That is not a valid place to go!"
|
||||
|
||||
#DKM TEMP: do an examination dictionary lookup here?
|
||||
func examine(action: String) -> String:
|
||||
return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]"
|
||||
|
||||
#DKM TEMP: dialog entry needed -- temp
|
||||
func talk(action: String) -> String:
|
||||
var target = action.split("to ", false)[0].to_upper()
|
||||
return target + " has little to say! [Dialog forthcoming]"
|
||||
|
||||
#Helper:
|
||||
func change_room(new_room: Locale) -> String:
|
||||
current_locale = new_room
|
||||
current_opt1.text = new_room.option1
|
||||
current_opt2.text = new_room.option2
|
||||
current_opt3.text = new_room.option3
|
||||
var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
|
||||
var strings = PoolStringArray([
|
||||
"You are now in: " + new_room.locale_name + ". " +
|
||||
new_room.locale_description,
|
||||
"Exits: " + exit_string
|
||||
]).join("\n")
|
||||
return strings;
|
@ -0,0 +1,101 @@
|
||||
#GAME:
|
||||
# Controls output space, loading descriptions and options for each locale and
|
||||
# appending to the history array.
|
||||
|
||||
extends Control
|
||||
|
||||
onready var history_source = get_node("/root/History").historyScreensSingleton
|
||||
|
||||
#Abstract class we instance when wanted in game as child of HistoryReference
|
||||
const TextOutput = preload("res://UserInterface/Response.tscn")
|
||||
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
|
||||
|
||||
onready var command_processor = $CommandProcessor
|
||||
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||
onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page
|
||||
onready var locale_manager = $LocaleManager
|
||||
onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
|
||||
onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
|
||||
onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
|
||||
onready var pc = get_node("/root/PlayerCharacter")
|
||||
onready var charSheet = $Con_charSheet/MarginContainer/VBoxContainer/CharacterSheet
|
||||
|
||||
|
||||
#DKM TEMP: this is just a temp file solution for grabbing map/module, will be replaced with DB
|
||||
# or desired load approach
|
||||
onready var module_map = "user://temp_map.save"
|
||||
|
||||
func _ready() -> void:
|
||||
#DKM TEMP: for testing only -- this will be set in settings
|
||||
save_module()
|
||||
theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
current_text.show()
|
||||
option_one.show()
|
||||
option_two.show()
|
||||
option_three.show()
|
||||
|
||||
#Load character sheet:
|
||||
charSheet.text = pc.playerCharacterSingleton.pcText
|
||||
|
||||
var opening_text = "The game has begun! You can select from the available options below. "
|
||||
#create_response("The game has begun! You can select from the available options below.")
|
||||
|
||||
var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
|
||||
create_response(opening_text + " " + starting_locale_response)
|
||||
|
||||
#Below temporarily takes user selection and appends it to responses; adding new instances
|
||||
# of our input row with an input and response pair for each
|
||||
func handleUserInput(user_choice: String) -> void:
|
||||
var input_response = InputResponse.instance()
|
||||
var inputText = "User selected: " + user_choice
|
||||
var response = command_processor.process_command(user_choice)
|
||||
input_response.set_text(inputText, response)
|
||||
add_response_to_game(input_response)
|
||||
|
||||
#Handles input text
|
||||
func create_response(response_text: String):
|
||||
var response = TextOutput.instance()
|
||||
response.text = response_text
|
||||
add_response_to_game(response)
|
||||
|
||||
#Copies the response output to add to both current game output, and the
|
||||
# history array.
|
||||
func add_response_to_game(response: Control):
|
||||
add_response_to_history(response)
|
||||
if(current_text.get_child_count() > 0):
|
||||
current_text.remove_child(current_text.get_child(0))
|
||||
current_text.add_child(response)
|
||||
|
||||
func add_response_to_history(response: Control) -> void:
|
||||
#DKM TEMP: so here we
|
||||
#1. var response_history = response.duplicate()
|
||||
var response_for_history = response.duplicate()
|
||||
#2. get the history array from the singleton,
|
||||
#3. Add this to the history array
|
||||
history_source.output_history_array.append(response_for_history)
|
||||
|
||||
|
||||
func _on_option1_button_down() -> void:
|
||||
var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
|
||||
handleUserInput(option1.get_text())
|
||||
|
||||
|
||||
func _on_option2_button_down() -> void:
|
||||
var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
|
||||
handleUserInput(option2.get_text())
|
||||
|
||||
|
||||
func _on_option3_button_down() -> void:
|
||||
var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
|
||||
handleUserInput(option3.get_text())
|
||||
|
||||
|
||||
#func load_module():
|
||||
# var scene = load("user://save_01.tscn")
|
||||
# get_tree().change_scene_to(scene)
|
||||
|
||||
#DKM TEMP: saves the entire scene in one packed scene file
|
||||
func save_module():
|
||||
var scene = PackedScene.new()
|
||||
scene.pack(self)
|
||||
ResourceSaver.save("user://game_01.tscn", scene)
|
@ -0,0 +1,283 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://gamePlay/CommandProcessor.gd" type="Script" id=4]
|
||||
[ext_resource path="res://userInterface/Locale.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://gamePlay/LocaleManager.gd" type="Script" id=6]
|
||||
[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=9]
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=11]
|
||||
|
||||
[node name="Game" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 3 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="CommandProcessor" type="Node" parent="."]
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="LocaleManager" type="Node" parent="."]
|
||||
script = ExtResource( 6 )
|
||||
|
||||
[node name="Loc_Boat" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 41.38
|
||||
margin_top = -513.913
|
||||
margin_right = 291.381
|
||||
margin_bottom = -313.913
|
||||
locale_name = "the boat"
|
||||
locale_description = "You have been shipwrecked."
|
||||
option1 = "Go: east off the boat"
|
||||
option2 = "Examine: this boat"
|
||||
option3 = "Wait: a while"
|
||||
|
||||
[node name="Loc_Shore" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 509.38
|
||||
margin_top = -512.913
|
||||
margin_right = 759.381
|
||||
margin_bottom = -312.913
|
||||
locale_name = "the beach outside the wrecked ship"
|
||||
locale_description = "You are standing on a white sand beach beside the crashing waves. You can go west, back onto the boat, or go north into the woods."
|
||||
option1 = "Go: west to boat"
|
||||
option2 = "Go: north to woods"
|
||||
option3 = "Talk: to yourself"
|
||||
|
||||
[node name="Loc_WoodsA1" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 510.439
|
||||
margin_top = -806.384
|
||||
margin_right = 760.44
|
||||
margin_bottom = -606.384
|
||||
locale_name = "the island woods"
|
||||
option1 = "Go: south back to the beach"
|
||||
option2 = "Go: north deeper in"
|
||||
|
||||
[node name="Loc_WoodsA2" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 509.439
|
||||
margin_top = -1083.38
|
||||
margin_right = 759.44
|
||||
margin_bottom = -883.384
|
||||
locale_name = "deeper into the woods"
|
||||
locale_description = "The woods are very thick. You feel like someone -- or something, may be watching you."
|
||||
option1 = "Go: south back in the direction of the beach"
|
||||
option2 = "Go: east into the thicket"
|
||||
|
||||
[node name="Loc_WoodsA3" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 882.439
|
||||
margin_top = -1084.38
|
||||
margin_right = 1132.44
|
||||
margin_bottom = -884.38
|
||||
locale_name = "a clearing"
|
||||
option1 = "Go: north after the creature"
|
||||
option2 = "Go: west back into the thicket"
|
||||
option3 = "Listen: to the sounds"
|
||||
|
||||
[node name="Loc_WoodsA4" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 878.439
|
||||
margin_top = -1361.38
|
||||
margin_right = 1128.44
|
||||
margin_bottom = -1161.38
|
||||
locale_name = "a cliff top"
|
||||
option1 = "Go: south back to the clearing "
|
||||
|
||||
[node name="Background" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_right = -274.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Background"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 749.0
|
||||
margin_bottom = 599.0
|
||||
custom_constants/margin_right = 20
|
||||
custom_constants/margin_top = 10
|
||||
custom_constants/margin_left = 20
|
||||
custom_constants/margin_bottom = 20
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 728.0
|
||||
margin_bottom = 578.0
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
|
||||
margin_right = 708.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
|
||||
[node name="But_MoreOptions" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
margin_right = 170.0
|
||||
margin_bottom = 36.0
|
||||
text = "More Options"
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
next_scene_path = "res://Screens/MoreOptions.tscn"
|
||||
|
||||
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 50.0
|
||||
margin_right = 708.0
|
||||
margin_bottom = 438.0
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 707.0
|
||||
margin_bottom = 387.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 20
|
||||
|
||||
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 448.0
|
||||
margin_right = 708.0
|
||||
margin_bottom = 568.0
|
||||
rect_min_size = Vector2( 0, 120 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 707.0
|
||||
margin_bottom = 119.0
|
||||
custom_constants/separation = 5
|
||||
|
||||
[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_right = 706.0
|
||||
margin_bottom = 36.0
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 1"
|
||||
align = 0
|
||||
|
||||
[node name="option2" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_top = 41.0
|
||||
margin_right = 706.0
|
||||
margin_bottom = 77.0
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 2"
|
||||
align = 0
|
||||
|
||||
[node name="option3" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_top = 82.0
|
||||
margin_right = 706.0
|
||||
margin_bottom = 118.0
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 3"
|
||||
align = 0
|
||||
|
||||
[node name="Con_charSheet" type="PanelContainer" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -294.0
|
||||
margin_bottom = 406.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Con_charSheet"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 293.0
|
||||
margin_bottom = 405.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Con_charSheet/MarginContainer"]
|
||||
margin_right = 292.0
|
||||
margin_bottom = 404.0
|
||||
|
||||
[node name="IL_cs_label" type="ItemList" parent="Con_charSheet/MarginContainer/VBoxContainer"]
|
||||
margin_right = 292.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Con_charSheet/MarginContainer/VBoxContainer/IL_cs_label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -141.0
|
||||
margin_right = 141.0
|
||||
margin_bottom = 43.0
|
||||
text = "Character Sheet"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="CharacterSheet" type="TextEdit" parent="Con_charSheet/MarginContainer/VBoxContainer"]
|
||||
margin_top = 44.0
|
||||
margin_right = 292.0
|
||||
margin_bottom = 404.0
|
||||
size_flags_vertical = 3
|
||||
readonly = true
|
||||
wrap_enabled = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Con_chatScreen" type="PanelContainer" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -292.0
|
||||
margin_top = -196.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Con_chatScreen"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 291.0
|
||||
margin_bottom = 195.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="IL_cs_label" type="ItemList" parent="Con_chatScreen/VBoxContainer"]
|
||||
margin_right = 290.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Con_chatScreen/VBoxContainer/IL_cs_label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -142.0
|
||||
margin_right = 142.0
|
||||
margin_bottom = 43.0
|
||||
text = "Chat"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="ChatScreen" type="TextEdit" parent="Con_chatScreen/VBoxContainer"]
|
||||
margin_top = 44.0
|
||||
margin_right = 290.0
|
||||
margin_bottom = 194.0
|
||||
size_flags_vertical = 3
|
||||
text = "Char1: What do you think?
|
||||
Char2: Huh? About what?
|
||||
"
|
||||
readonly = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_MoreOptions" to="Background/MarginContainer/Rows/ItemList/But_MoreOptions" method="_on_But_MoreOptions_button_up"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]
|
@ -0,0 +1,18 @@
|
||||
#LOCALE MANAGER:
|
||||
# Temporary script holds connections between map items, using the two-way
|
||||
# connect_exit script available on Location class to wire up map.
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: must load from toolset
|
||||
func _ready() -> void:
|
||||
#load_module()
|
||||
$Loc_Boat.connect_exit("east", $Loc_Shore)
|
||||
$Loc_Shore.connect_exit("north", $Loc_WoodsA1)
|
||||
$Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2)
|
||||
$Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3)
|
||||
$Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4)
|
||||
|
||||
|
||||
|
@ -0,0 +1,11 @@
|
||||
#PLAYER CHARACTER:
|
||||
# Unique handler script for root PC singleton. May be adapted for
|
||||
# player loading and saving functionality
|
||||
|
||||
extends Node
|
||||
|
||||
var playerCharacterSingleton
|
||||
|
||||
func _ready() -> void:
|
||||
playerCharacterSingleton = playerCharacterTemplate.new()
|
||||
|
@ -0,0 +1,10 @@
|
||||
#gameCurrent:
|
||||
# Simple singleton script for storing persistent game cene paths.
|
||||
# These must then not be destroyed, but manually removed as a child of the
|
||||
# node and they can always be re-added as needed.
|
||||
|
||||
extends Node
|
||||
|
||||
var gameCurrent_scene
|
||||
|
||||
|
@ -0,0 +1,31 @@
|
||||
#HISTORY:
|
||||
# Unique handler script for root history singleton. May be adapted for
|
||||
# history loading and saving functionality
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: not a cfg?
|
||||
var history_file = "user://history.tres"
|
||||
var historyScreensSingleton
|
||||
var testing = false
|
||||
|
||||
func _ready() -> void:
|
||||
if(testing):
|
||||
historyScreensSingleton = load_history_file()
|
||||
if (historyScreensSingleton == null):
|
||||
historyScreensSingleton = HistoryScreensTemplateSingleton.new()
|
||||
|
||||
#DKM temp:
|
||||
print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size()))
|
||||
|
||||
#DKM TEMP: load using tres format:
|
||||
func load_history_file() -> HistoryScreensTemplateSingleton:
|
||||
if ResourceLoader.exists(history_file):
|
||||
var history = ResourceLoader.load(history_file)
|
||||
if history is HistoryScreensTemplateSingleton:
|
||||
return history
|
||||
else: return null
|
||||
else:
|
||||
return null
|
||||
|
@ -0,0 +1,8 @@
|
||||
#PLAYERSETTINGSTEMPLATE:
|
||||
# Class for holding history screens
|
||||
extends Resource
|
||||
|
||||
class_name HistoryScreensTemplateSingleton
|
||||
|
||||
var output_history_array = Array()
|
||||
|
@ -0,0 +1,8 @@
|
||||
#PLAYER CHARACTER TEMPLATE:
|
||||
# Template for holding loaded/current character
|
||||
|
||||
extends Resource
|
||||
|
||||
class_name playerCharacterTemplate
|
||||
|
||||
var pcText = ""
|
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -0,0 +1,51 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Resource",
|
||||
"class": "HistoryScreensTemplateSingleton",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/historyScreensTemplate.gd"
|
||||
}, {
|
||||
"base": "PanelContainer",
|
||||
"class": "Locale",
|
||||
"language": "GDScript",
|
||||
"path": "res://userInterface/Locale.gd"
|
||||
}, {
|
||||
"base": "Resource",
|
||||
"class": "playerCharacterTemplate",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/playerCharacterTemplate.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"HistoryScreensTemplateSingleton": "",
|
||||
"Locale": "",
|
||||
"playerCharacterTemplate": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="BCIRPGR_mergedDemo"
|
||||
run/main_scene="res://Screens/MenuScreen.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
History="*res://globalScripts/history.gd"
|
||||
PlayerCharacter="*res://globalScripts/PlayerCharacter.gd"
|
||||
GameCurrent="*res://globalScripts/gameCurrent.gd"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
@ -0,0 +1,13 @@
|
||||
#BUT_HISTORYPAGER:
|
||||
# Iterates the page number and calls HistoryViewer script to display
|
||||
# stored page and response fro the history array
|
||||
#
|
||||
|
||||
extends Button
|
||||
|
||||
onready var historyViewerScript = get_node("/root/HistoryViewer")
|
||||
|
||||
#DKM TEMP: this needs refactoring -- too much being calculated as needed/repeated
|
||||
func _on_But_HistoryPager_button_up() -> void:
|
||||
historyViewerScript.update_pager()
|
||||
|
@ -0,0 +1,21 @@
|
||||
#CHARACTER_ADD:
|
||||
# Script for adding a new character and both saving it to file and loading
|
||||
# it into the character object
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$Title/But_SaveChar.grab_focus()
|
||||
|
||||
|
||||
func _on_But_SaveChar_pressed() -> void:
|
||||
$Title/FileDialog.popup()
|
||||
|
||||
#DKM TEMP: just text for now from text edit
|
||||
func _on_FileDialog_file_selected(path: String) -> void:
|
||||
var pc = get_node("/root/PlayerCharacter")
|
||||
var newCharFile = File.new()
|
||||
newCharFile.open(path, 2)
|
||||
newCharFile.store_string($TextEdit.text)
|
||||
pc.playerCharacterSingleton.pcText = $TextEdit.text
|
@ -0,0 +1,68 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/Character_Add.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="TextEdit" type="TextEdit" parent="."]
|
||||
margin_left = 215.0
|
||||
margin_top = 23.0
|
||||
margin_right = 997.0
|
||||
margin_bottom = 447.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Create Character (temp)"
|
||||
|
||||
[node name="But_SaveChar" type="Button" parent="Title"]
|
||||
margin_right = 12.0
|
||||
margin_bottom = 20.0
|
||||
text = "Save Character"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
margin_left = -1.0
|
||||
margin_top = 48.0
|
||||
margin_right = 142.0
|
||||
margin_bottom = 72.0
|
||||
text = "Temp: Main Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )]
|
||||
margin_top = 98.0
|
||||
margin_right = 159.0
|
||||
margin_bottom = 122.0
|
||||
text = "Temp: Start New Game"
|
||||
next_scene_path = "res://gamePlay/Game.tscn"
|
||||
|
||||
[node name="FileDialog" type="FileDialog" parent="Title"]
|
||||
margin_left = 164.0
|
||||
margin_top = 35.0
|
||||
margin_right = 741.0
|
||||
margin_bottom = 426.0
|
||||
access = 1
|
||||
current_dir = "user://characterFiles"
|
||||
current_file = "characterFiles"
|
||||
current_path = "user://characterFiles/characterFiles"
|
||||
|
||||
[connection signal="pressed" from="Title/But_SaveChar" to="." method="_on_But_SaveChar_pressed"]
|
||||
[connection signal="file_selected" from="Title/FileDialog" to="." method="_on_FileDialog_file_selected"]
|
@ -0,0 +1,22 @@
|
||||
#CHARACTER_LOAD:
|
||||
# Script for loading a character file into the character object from file
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$Title/But_loadCharacter.grab_focus()
|
||||
|
||||
|
||||
func _on_But_loadCharacter_pressed() -> void:
|
||||
$LoadCharacter_FileDialog.popup()
|
||||
|
||||
|
||||
#DKM TEMP: we need to load the character item, not display to field
|
||||
func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void:
|
||||
print(path)
|
||||
var charFile = File.new()
|
||||
charFile.open(path, 1)
|
||||
var pc = get_node("/root/PlayerCharacter")
|
||||
pc.playerCharacterSingleton.pcText = charFile.get_as_text()
|
||||
$TextEdit.text = pc.playerCharacterSingleton.pcText
|
@ -0,0 +1,77 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/Character_Load.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="TextEdit" type="TextEdit" parent="."]
|
||||
margin_left = 189.0
|
||||
margin_top = 18.0
|
||||
margin_right = 989.0
|
||||
margin_bottom = 461.0
|
||||
readonly = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Load Character (temp)"
|
||||
|
||||
[node name="But_loadCharacter" type="Button" parent="Title"]
|
||||
margin_left = 22.0
|
||||
margin_top = 34.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 54.0
|
||||
text = "Load Character File"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )]
|
||||
margin_left = 22.0
|
||||
margin_top = 71.0
|
||||
margin_right = 181.0
|
||||
margin_bottom = 95.0
|
||||
text = "Temp: Start New Game"
|
||||
next_scene_path = "res://gamePlay/Game.tscn"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
margin_left = 21.0
|
||||
margin_top = 109.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 133.0
|
||||
text = "Temp: Main Menu "
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="LoadCharacter_FileDialog" type="FileDialog" parent="."]
|
||||
margin_left = 193.0
|
||||
margin_top = 33.0
|
||||
margin_right = 862.0
|
||||
margin_bottom = 409.0
|
||||
window_title = "Open a File"
|
||||
mode = 0
|
||||
access = 1
|
||||
current_dir = "user://characterFiles"
|
||||
current_file = "characterFiles"
|
||||
current_path = "user://characterFiles/characterFiles"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="pressed" from="Title/But_loadCharacter" to="." method="_on_But_loadCharacter_pressed"]
|
||||
[connection signal="file_selected" from="LoadCharacter_FileDialog" to="." method="_on_LoadCharacter_FileDialog_file_selected"]
|
@ -0,0 +1,49 @@
|
||||
#HISTORY_VIEWER:
|
||||
# Controls output space -- will display the appropriate history array page.
|
||||
# DKM TEMP: 5/15/22: what's here is replicated from the Game script for starting
|
||||
# purposes. I have this working in experimental version -- will add this back
|
||||
# next.
|
||||
|
||||
extends Control
|
||||
|
||||
onready var history_source = get_node("/root/History").historyScreensSingleton
|
||||
onready var current_history = $Background/MarginContainer/Rows/GameInfo/CurrentHistory
|
||||
#For zero-indexed array position:
|
||||
onready var current_history_page_no = 0
|
||||
onready var page_displayer = $Background/MarginContainer/Rows/ItemList/Page_Display
|
||||
|
||||
#Abstract class we instance when wanted in game as child of HistoryReference
|
||||
const TextOutput = preload("res://UserInterface/Response.tscn")
|
||||
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
#DKM TEMP: for testing only -- this will be set in settings
|
||||
theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
|
||||
print("Loaded history array size is: " + str(history_source.output_history_array.size()))
|
||||
update_pager()
|
||||
#DKM TEMP:
|
||||
# page_displayer.text = "1"
|
||||
# if(current_history.get_child_count() > 0):
|
||||
# current_history.remove_child(current_history.get_child(0))
|
||||
# var opening_res = history_source.output_history_array[0]
|
||||
# current_history.add_child(opening_res)
|
||||
|
||||
#Copies the response output to add to both current game output, and the
|
||||
# history array.
|
||||
func add_display_to_game(response: Control):
|
||||
if(current_history.get_child_count() > 0):
|
||||
current_history.remove_child(current_history.get_child(0))
|
||||
current_history.add_child(response)
|
||||
|
||||
func update_pager():
|
||||
if(current_history_page_no >= history_source.output_history_array.size()):
|
||||
current_history_page_no = 0
|
||||
print("Current page: " + str(current_history_page_no))
|
||||
add_display_to_game(history_source.output_history_array[current_history_page_no])
|
||||
current_history_page_no = current_history_page_no +1
|
||||
page_displayer.text = str(current_history_page_no)
|
||||
|
||||
|
||||
|
@ -0,0 +1,98 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://screens/HistoryViewer.gd" type="Script" id=1]
|
||||
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://screens/But_HistoryPager.gd" type="Script" id=4]
|
||||
|
||||
[node name="HistoryViewer" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 3 )
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Background"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 1023.0
|
||||
margin_bottom = 599.0
|
||||
custom_constants/margin_right = 20
|
||||
custom_constants/margin_top = 10
|
||||
custom_constants/margin_left = 20
|
||||
custom_constants/margin_bottom = 20
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 1002.0
|
||||
margin_bottom = 578.0
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
|
||||
margin_right = 982.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
|
||||
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 2 )]
|
||||
text = "More Options"
|
||||
next_scene_path = "res://screens/MoreOptions.tscn"
|
||||
|
||||
[node name="But_HistoryPager" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -84.0
|
||||
margin_right = 84.0
|
||||
margin_bottom = 36.0
|
||||
text = "History Pager"
|
||||
script = ExtResource( 4 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -194.94
|
||||
margin_top = -1.12247
|
||||
margin_right = -81.9397
|
||||
margin_bottom = 23.8775
|
||||
text = "History Page:"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Page_Display" type="Label" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -40.0
|
||||
margin_bottom = 25.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 50.0
|
||||
margin_right = 982.0
|
||||
margin_bottom = 568.0
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="CurrentHistory" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 981.0
|
||||
margin_bottom = 517.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 20
|
||||
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_HistoryPager" to="Background/MarginContainer/Rows/ItemList/But_HistoryPager" method="_on_But_HistoryPager_button_up"]
|
@ -0,0 +1,42 @@
|
||||
#GRAB FOCUS: simple script for temp files to grab focus
|
||||
# Expanded for Import Character option
|
||||
|
||||
extends Control
|
||||
var charFilePath
|
||||
var a
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
#DKM TEMP TODO: replace with settings Singleton theme value
|
||||
#theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
$But_ChangeScene.grab_focus()
|
||||
|
||||
|
||||
func _on_Button_pressed():
|
||||
$VBoxContainer2/VBoxContainer/FileDialog.popup()
|
||||
|
||||
#this is going to take information from the file the player chose and put the individul parts into textboxes so it can be edited and then saved
|
||||
func _on_FileDialog_file_selected(path):
|
||||
var file = File.new()
|
||||
#read the text in the file, save it in the variable a
|
||||
file.open(path, File.READ)
|
||||
# a = int(file.get_line())
|
||||
a = file.get_as_text()
|
||||
#split by the spaces so the individual pieces can be separated into textboxes
|
||||
var b = a.split(";")
|
||||
# for i in b.size():
|
||||
var i = 0
|
||||
while i < b.size():
|
||||
var c = b[i]
|
||||
var d = c.split(":")
|
||||
#make a new textbox for each piece of information
|
||||
var textLine = Label.new()
|
||||
$VBoxContainer2/VBoxContainer.add_child(textLine)
|
||||
var lineLabel = d[0]
|
||||
textLine.text = lineLabel
|
||||
var textBox = LineEdit.new()
|
||||
$VBoxContainer2/VBoxContainer.add_child(textBox)
|
||||
if(d.size() > 1):
|
||||
textBox.text = d[1]
|
||||
i += 1
|
||||
file.close()
|
@ -0,0 +1,95 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/ImportCharacter.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
margin_left = -164.0
|
||||
margin_top = 0.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 14.0
|
||||
text = "Import Character"
|
||||
|
||||
[node name="But_ChangeScene" parent="." instance=ExtResource( 2 )]
|
||||
margin_right = 92.0
|
||||
margin_bottom = 37.0
|
||||
text = "Back"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="VBoxContainer2" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -164.0
|
||||
margin_top = -167.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 167.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer2"]
|
||||
margin_right = 328.0
|
||||
margin_bottom = 44.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_OpenFile" type="Button" parent="VBoxContainer2/VBoxContainer"]
|
||||
margin_right = 328.0
|
||||
margin_bottom = 20.0
|
||||
text = "Open Character File"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="FileDialog" type="FileDialog" parent="VBoxContainer2/VBoxContainer"]
|
||||
margin_top = 24.0
|
||||
margin_right = 800.0
|
||||
margin_bottom = 374.0
|
||||
window_title = "Open a File"
|
||||
mode = 0
|
||||
access = 1
|
||||
current_dir = "user://characterFiles"
|
||||
current_path = "user://characterFiles/"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="NameLabel" type="Label" parent="VBoxContainer2/VBoxContainer"]
|
||||
visible = false
|
||||
margin_top = 24.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 38.0
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="VBoxContainer2/VBoxContainer"]
|
||||
visible = false
|
||||
margin_top = 24.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 48.0
|
||||
|
||||
[node name="Save_Button" type="Button" parent="VBoxContainer2/VBoxContainer"]
|
||||
margin_top = 24.0
|
||||
margin_right = 328.0
|
||||
margin_bottom = 44.0
|
||||
text = "Save"
|
||||
|
||||
[connection signal="pressed" from="VBoxContainer2/VBoxContainer/But_OpenFile" to="." method="_on_Button_pressed"]
|
||||
[connection signal="file_selected" from="VBoxContainer2/VBoxContainer/FileDialog" to="." method="_on_FileDialog_file_selected"]
|
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,11 @@
|
||||
#MENUSCREEN:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#DKM TEMP: for testing only -- this will be set for all scenes in settings
|
||||
theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
$VBoxContainer/But_NewGame.grab_focus()
|
@ -0,0 +1,102 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 5 )]
|
||||
margin_top = 51.8676
|
||||
margin_bottom = 117.868
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 40.0
|
||||
next_scene_path = "res://screens/PlayerSelection.tscn"
|
||||
|
||||
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 44.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 85.0
|
||||
text = "Load Game"
|
||||
next_scene_path = "res://screens/LoadGame_temp.tscn"
|
||||
|
||||
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 89.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 130.0
|
||||
text = "Multiplayer"
|
||||
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 134.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 174.0
|
||||
text = "Add Character"
|
||||
next_scene_path = "res://Screens/Character_Add.tscn"
|
||||
|
||||
[node name="But_ImportChar2" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 178.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 219.0
|
||||
text = "Import Character"
|
||||
next_scene_path = "res://Screens/ImportCharacter.tscn"
|
||||
|
||||
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 223.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 264.0
|
||||
text = "Settings"
|
||||
next_scene_path = "res://Screens/Settings_temp.tscn"
|
||||
|
||||
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
|
||||
margin_top = 268.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
#MOREOPTIONS:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#DKM TEMP: for testing only -- this will be set in settings
|
||||
theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
$VBoxContainer/But_ResumeGame.grab_focus()
|
@ -0,0 +1,82 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://screens/MoreOptions.gd" type="Script" id=2]
|
||||
[ext_resource path="res://userInterface/But_ResumeGame.gd" type="Script" id=3]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
|
||||
[node name="MoreOptions" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ResumeGame" type="Button" parent="VBoxContainer"]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 36.0
|
||||
text = "Resume Game"
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ShowHistory" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 40.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 125.0
|
||||
text = "Show History"
|
||||
next_scene_path = "res://screens/HistoryViewer.tscn"
|
||||
|
||||
[node name="But_Chat" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 129.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 214.0
|
||||
text = "Chat"
|
||||
next_scene_path = "res://screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 218.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
text = "Main Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="VBoxContainer/But_ResumeGame" to="VBoxContainer/But_ResumeGame" method="_on_But_ResumeGame_button_up"]
|
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,11 @@
|
||||
#PLAYERSELECTION:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#DKM TEMP: for testing only -- this will be set in settings
|
||||
theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
$VBoxContainer/But_ChoosePlayer.grab_focus()
|
@ -0,0 +1,69 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://screens/PlayerSelection.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
|
||||
[node name="PlayerSelection" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ChoosePlayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 98.0
|
||||
text = "Select Character"
|
||||
next_scene_path = "res://screens/Character_Load.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 102.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 201.0
|
||||
text = "Create Character"
|
||||
next_scene_path = "res://Screens/Character_Add.tscn"
|
||||
|
||||
[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 205.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
text = "Main Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,17 @@
|
||||
extends Button
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
var tempToggle = 0
|
||||
|
||||
func _on_Button_button_up():
|
||||
var controlNode = get_node("../../")
|
||||
print(controlNode.name)
|
||||
if(tempToggle == 0):
|
||||
controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
tempToggle = 1
|
||||
else:
|
||||
controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
|
||||
tempToggle = 0
|
@ -0,0 +1,7 @@
|
||||
extends Control
|
||||
|
||||
#GRAB FOCUS: simple script for temp files to grab focus
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$Title/But_ChangeScene.grab_focus()
|
@ -0,0 +1,18 @@
|
||||
#BUT_CHANGESCENE:
|
||||
# Generic template script allowing GUI linking of scenes by button press.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
var tempToggle = 0
|
||||
|
||||
func _on_But_NewGame_button_up():
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_ChangeScene" type="Button"]
|
||||
margin_right = 130.0
|
||||
margin_bottom = 24.0
|
||||
size_flags_vertical = 3
|
||||
text = "New Game"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
|
@ -0,0 +1,39 @@
|
||||
#BUT_HISTORY:
|
||||
# Unique script attached to the But_History to hide/show history versus
|
||||
# current game page.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
|
||||
var is_history = false
|
||||
|
||||
|
||||
func _on_But_History_button_up():
|
||||
var history_pager_button = get_node("../../ItemList/But_History_Page")
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
var current_text_node = get_node("../../GameInfo/CurrentText")
|
||||
var option_one = get_node("../../InputArea/VBoxContainer/option1")
|
||||
var option_two = get_node("../../InputArea/VBoxContainer/option2")
|
||||
var option_three = get_node("../../InputArea/VBoxContainer/option3")
|
||||
|
||||
if(!is_history):
|
||||
if(game_history_array != null):
|
||||
history_rows_node.add_child(game_history_array[0])
|
||||
history_pager_button.show()
|
||||
history_rows_node.show()
|
||||
current_text_node.hide()
|
||||
option_one.hide()
|
||||
option_two.hide()
|
||||
option_three.hide()
|
||||
is_history = true
|
||||
else:
|
||||
history_pager_button.hide()
|
||||
history_rows_node.hide()
|
||||
current_text_node.show()
|
||||
option_one.show()
|
||||
option_two.show()
|
||||
option_three.show()
|
||||
is_history = false
|
||||
|
@ -0,0 +1,21 @@
|
||||
#BUT_HISTORY_PAGE:
|
||||
# Unique paging script for showing next page in the history game's history
|
||||
# array.
|
||||
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
var current_page = 0
|
||||
|
||||
func _on_But_History_Page_button_up():
|
||||
var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
if(current_page < game_history_array.size()-1):
|
||||
current_page += 1
|
||||
else:
|
||||
current_page = 0
|
||||
history_rows_node.remove_child(history_rows_node.get_child(0))
|
||||
history_rows_node.add_child(game_history_array[current_page])
|
||||
|
||||
|
@ -0,0 +1,34 @@
|
||||
#BUT_QUIT:
|
||||
# Unique script for ending a game. Will additionally perform or call needed
|
||||
# shut down and close-out functionality.
|
||||
|
||||
extends Button
|
||||
|
||||
var history_JSON = "user://history.json"
|
||||
|
||||
|
||||
#DKM TEMP: save history is only here temporarily -- needs to move upstream.
|
||||
func _on_But_Quit_button_up():
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
#JSON: requires dictionaries:
|
||||
#func _saveHistory_JSON() -> void:
|
||||
# var history_screens_arr = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
# var file = File.new()
|
||||
# file.open(history_JSON, File.WRITE)
|
||||
# file.store_string(to_json(history_screens_arr))
|
||||
#
|
||||
# file.close()
|
||||
# # #DKM TEMP:
|
||||
# print("Saved history array size should be: " + str(history_screens_arr.size()))
|
||||
|
||||
|
||||
#DKM TEMP:
|
||||
#tres file:
|
||||
#func _saveHistory() -> void:
|
||||
# var history_screens = get_node("/root/History").historyScreensSingleton
|
||||
# assert(ResourceSaver.save("user://history.tres", history_screens)==OK)
|
||||
# #DKM TEMP:
|
||||
# print("Saved history array size: " + str(history_screens.output_history_array.size()))
|
||||
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_Quit" type="Button"]
|
||||
margin_top = 240.0
|
||||
margin_right = 179.0
|
||||
margin_bottom = 284.0
|
||||
text = "Quit"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]
|
@ -0,0 +1,14 @@
|
||||
tool
|
||||
extends Button
|
||||
|
||||
|
||||
func _on_But_ResumeGame_button_up():
|
||||
var root = get_node("/root")
|
||||
var thisScene = get_node("/root/MoreOptions")
|
||||
var gameSingleton = get_node("/root/GameCurrent")
|
||||
var gameScene = gameSingleton.gameCurrent_scene
|
||||
root.remove_child(thisScene)
|
||||
#DKM TEMP: cleanup this scene!
|
||||
thisScene.queue_free()
|
||||
root.add_child(gameScene)
|
||||
|
@ -0,0 +1,80 @@
|
||||
#BUT_SAVESETTINGS:
|
||||
# Unique script for saving settings on player settings scene.
|
||||
|
||||
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
#Button response: save settings and move on.
|
||||
func _on_But_NewGame_button_up():
|
||||
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
|
||||
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
|
||||
_saveSettings(inputName.text, inputRisk.text)
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
#HELPER FUNCTIONS:
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
||||
|
||||
#CONFIG/INI SAVE:
|
||||
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
var player_settings = get_node("/root/PlayerSettings")
|
||||
player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
var config = ConfigFile.new()
|
||||
|
||||
config.set_value("Temp player","InputSettings", inputSettings)
|
||||
config.set_value("Temp player","RiskFactor", riskFactor)
|
||||
|
||||
config.save("user://settings.cfg")
|
||||
|
||||
#JSON SAVE:
|
||||
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
# var player_settings = get_node("/root/PlayerSettings")
|
||||
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
# #Temp:
|
||||
# var temp_manual_JSON = {
|
||||
# "playerSettingsTemplate": {
|
||||
# "inputName": inputSettings,
|
||||
# "riskFactor": riskFactor
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #Save to file (JSON for now)
|
||||
# var settings_file = "user://testPlayerSettings.sav"
|
||||
# var file = File.new()
|
||||
# if file.open(settings_file, File.WRITE) != 0:
|
||||
# print("Cannot write temporary file to: " + settings_file)
|
||||
# else:
|
||||
# file.store_line(to_json(temp_manual_JSON))
|
||||
# file.close()
|
||||
|
||||
|
||||
#****This save Settings functions as designed; but modified to work with alternate approach of loading
|
||||
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
#Debugging:
|
||||
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
|
||||
# var player_settings = get_node("/root/PlayerSettings")
|
||||
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
|
||||
#Save to file (for now)
|
||||
# if settings_save_file_name == "":
|
||||
# settings_save_file_name = "settings.save"
|
||||
# var settings_file = "user://" + settings_save_file_name
|
||||
# var file = File.new()
|
||||
# file.open(settings_file, File.WRITE)
|
||||
# file.store_var(player_settings.playerSettingsSingleton.inputName)
|
||||
#DKM TEMP: To save object; removed for testing
|
||||
#file.store_var(player_settings.playerSettingsSingleton, true)
|
||||
# file.close()
|
||||
|
||||
|
||||
|
@ -0,0 +1,5 @@
|
||||
extends VBoxContainer
|
||||
|
||||
func set_text(input: String, response: String):
|
||||
$InputHistory.text = input
|
||||
$Response.text = response
|
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3]
|
||||
|
||||
[node name="InputResponse" type="VBoxContainer"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="InputHistory" type="Label" parent="."]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 14.0
|
||||
text = " > This is what user selected"
|
||||
autowrap = true
|
||||
|
||||
[node name="Response" parent="." instance=ExtResource( 2 )]
|
||||
margin_top = 18.0
|
||||
margin_bottom = 32.0
|
@ -0,0 +1,49 @@
|
||||
#LOCALE CLASS:
|
||||
# Template script for the Locale scene; allows for connecting exits, and also
|
||||
# maintains a visited bool (currently un-used) and takes additional
|
||||
# options via the GUI:
|
||||
# 1. Name
|
||||
# 2. Description
|
||||
# 3. The 3 option strings available at the location
|
||||
#
|
||||
|
||||
|
||||
extends PanelContainer
|
||||
#Allows Godot to handle autocomplete and 'register' class
|
||||
class_name Locale
|
||||
|
||||
export (String) var locale_name = "Location Name"
|
||||
export (String) var locale_description = "This is the description of the location."
|
||||
|
||||
#DKM TEMP: assuming this gets set here
|
||||
export (String) var option1 = "Option 1"
|
||||
export (String) var option2 = "Option 2"
|
||||
export (String) var option3 = "Option 3"
|
||||
|
||||
var visited = false;
|
||||
|
||||
var exits: Dictionary = {}
|
||||
|
||||
#DKM TEMP: right now connects both directions, but can make an alt func that c
|
||||
# connects just one way for example (for one-way-doors)
|
||||
# currently not in use, but the override defaults false but if passed can let
|
||||
# you apply custom direction
|
||||
func connect_exit(direction: String, locale: Locale, override_direction: bool = false):
|
||||
if(!override_direction):
|
||||
match direction:
|
||||
"west":
|
||||
exits[direction] = locale
|
||||
locale.exits["east"] = self
|
||||
"east":
|
||||
exits[direction] = locale
|
||||
locale.exits["west"] = self
|
||||
"north":
|
||||
exits[direction] = locale
|
||||
locale.exits["south"] = self
|
||||
"south":
|
||||
exits[direction] = locale
|
||||
locale.exits["north"] = self
|
||||
_:
|
||||
printerr("Tried to connect invalid direction: %s", direction)
|
||||
else:
|
||||
exits[direction] = locale
|
@ -0,0 +1,35 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://userInterface/Locale.gd" type="Script" id=3]
|
||||
|
||||
[node name="Locale" type="PanelContainer"]
|
||||
margin_right = 250.001
|
||||
margin_bottom = 200.0
|
||||
rect_min_size = Vector2( 250, 200 )
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 243.001
|
||||
margin_bottom = 193.0
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="MarginContainer"]
|
||||
margin_right = 236.0
|
||||
margin_bottom = 186.0
|
||||
|
||||
[node name="LocaleName" type="Label" parent="MarginContainer/Rows"]
|
||||
margin_right = 236.0
|
||||
margin_bottom = 14.0
|
||||
text = "Locale Name"
|
||||
align = 1
|
||||
|
||||
[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"]
|
||||
margin_top = 18.0
|
||||
margin_right = 236.0
|
||||
margin_bottom = 49.0
|
||||
text = "This is the description text for the locale. "
|
||||
autowrap = true
|
@ -0,0 +1,11 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Response" type="Label"]
|
||||
margin_top = 30.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
text = "Game text continues here... "
|
||||
autowrap = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Title" type="Label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -110.5
|
||||
margin_top = 114.422
|
||||
margin_right = 110.5
|
||||
margin_bottom = 180.422
|
||||
text = "Main Menu"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
Loading…
Reference in New Issue
Block a user