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Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex differ diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/Control.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/Control.tscn new file mode 100644 index 0000000..bd41ee5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/Control.tscn @@ -0,0 +1,8 @@ +[gd_scene format=2] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/README.txt b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/README.txt new file mode 100644 index 0000000..49a3d02 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/README.txt @@ -0,0 +1,45 @@ +**************************** + README.TXT: +**************************** +Author: Doug McCord +Date: 27-Feb-2022 + +**************************** +Intro notes: + This menu was stripped down from the bigger game and settings testing + I was doing -- so there's a decent chance yet of something broken -- + please let me know if you encounter anything that's not linking up as + desired. Currently there are temp destinations loaded for each of the + menu options -- these are saved as scenes in the screens folder. + + Currently almost all the buttons are instances of the same source + button object -- linked to their destination using the 'Next Scene Path' + available in the inspector. + + +**************************** +Project file structure: + Surface Layer: + Default Godot files remain at this level + + _toArchive: + Directory to serve as reference-only; precursor to trash + + assets: + Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in + the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes + should be made in those theme files to assure propagation throughout. + + gamePlay: + Scenes and scripts specific to the gameplay section + + globalScripts: + For project-wide use, or scripts that are not either: + A. attached to a template scene, intended to go with all instances of that, or + B. unique, scene-specific scripts. + + screens: + Planned to include both .tscn scene files and their associated scripts. + + userInterface: (note misnomer for text-based game) + Re-useable UI elements and their scripts, such as change-scene, input-response diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/characterFiles/demoCharacter_Bruno.txt b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/characterFiles/demoCharacter_Bruno.txt new file mode 100644 index 0000000..5bde792 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/characterFiles/demoCharacter_Bruno.txt @@ -0,0 +1,14 @@ +Name: Bruno +Class: Seer +Level: 22 + +S: 9 +I: 11 +W: 16 +D: 14 +C: 10 +Chr: 8 + +HP: 31 + +Description: slight, anxious seer who hides from view whenever possible, due to the negative ramifications of his prophetic abilities. \ No newline at end of file diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_controlNode_dark_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_controlNode_dark_theme.tres new file mode 100644 index 0000000..b606d40 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_controlNode_dark_theme.tres @@ -0,0 +1,28 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] + +[resource] +Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = null +Label/colors/font_color = Color( 1, 1, 1, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = null +Label/styles/normal = null +Panel/styles/panel = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_gameplay_big_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_gameplay_big_theme.tres new file mode 100644 index 0000000..e0452b5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_gameplay_big_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_gameplay_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_gameplay_theme.tres new file mode 100644 index 0000000..e0452b5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_gameplay_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_highContrast_but_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_highContrast_but_theme.tres new file mode 100644 index 0000000..36b0309 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_highContrast_but_theme.tres @@ -0,0 +1,25 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[sub_resource type="StyleBoxFlat" id=1] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) + +[resource] +default_font = ExtResource( 1 ) +Button/colors/font_color = Color( 1, 1, 1, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = null +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = SubResource( 1 ) +Button/styles/pressed = null diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_light_but_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_light_but_theme.tres new file mode 100644 index 0000000..c3164c2 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_light_but_theme.tres @@ -0,0 +1,25 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[sub_resource type="StyleBoxFlat" id=1] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) + +[resource] +default_font = ExtResource( 1 ) +Button/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = null +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = SubResource( 1 ) +Button/styles/pressed = null diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_theme.tres new file mode 100644 index 0000000..b388b3e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_title_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_title_theme.tres new file mode 100644 index 0000000..a2584dc --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/_toArchive/ui_title_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Backgrounds/Background_black.png b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Backgrounds/Background_black.png new file mode 100644 index 0000000..85723f8 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Backgrounds/Background_black.png differ diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Backgrounds/Background_black.png.import b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Backgrounds/Background_black.png.import new file mode 100644 index 0000000..a17e765 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Backgrounds/Background_black.png.import @@ -0,0 +1,34 @@ +[remap] + 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Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Fonts_source/l_10646.ttf b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Fonts_source/l_10646.ttf new file mode 100644 index 0000000..afb1c60 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/Fonts_source/l_10646.ttf differ diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicFont_BIG.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicFont_BIG.tres new file mode 100644 index 0000000..a2e2de7 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicFont_BIG.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 42 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicfont.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicfont.tres new file mode 100644 index 0000000..63243b4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicfont.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 24 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicfont_16.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicfont_16.tres new file mode 100644 index 0000000..f9acb20 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/base_dynamicfont_16.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/l_10646.ttf b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/l_10646.ttf new file mode 100644 index 0000000..afb1c60 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/l_10646.ttf differ diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif.tres new file mode 100644 index 0000000..051bc09 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_20pt.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_20pt.tres new file mode 100644 index 0000000..2953618 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_20pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 20 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_30pt.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_30pt.tres new file mode 100644 index 0000000..6297862 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_30pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 30 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_40pt.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_40pt.tres new file mode 100644 index 0000000..229621e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/liberation_serif_40pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 40 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/sbf_black.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/sbf_black.tres new file mode 100644 index 0000000..859abe4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/sbf_black.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 0, 0, 0, 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/sbf_white.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/sbf_white.tres new file mode 100644 index 0000000..418e195 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/sbf_white.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 1, 1, 1, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/ui_controlNode_dark_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/ui_controlNode_dark_theme.tres new file mode 100644 index 0000000..76d4f64 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/ui_controlNode_dark_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 1, 1, 1, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 1, 1, 1, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = ExtResource( 3 ) +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 1, 1, 1, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 1, 1, 1, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 1, 1, 1, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.933333, 0.933333, 0.933333, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = null +TextEdit/styles/focus = null +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/ui_controlNode_light_theme.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/ui_controlNode_light_theme.tres new file mode 100644 index 0000000..7fcfd40 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/assets/ui_controlNode_light_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 0, 0, 0, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 0, 0, 0, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = null +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 0, 0, 0, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 0, 0, 0, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 0, 0, 0, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.0588235, 0.0588235, 0.0588235, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = ExtResource( 1 ) +TextEdit/styles/focus = ExtResource( 1 ) +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/default_env.tres b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_History.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_History.gd new file mode 100644 index 0000000..6406e14 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_History.gd @@ -0,0 +1,39 @@ +#BUT_HISTORY: +# Unique script attached to the But_History to hide/show history versus +# current game page. + +tool +extends Button + +onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + +var is_history = false + + +func _on_But_History_button_up(): + var history_pager_button = get_node("../../ItemList/But_History_Page") + var history_rows_node = get_node("../../GameInfo/HistoryRows") + var current_text_node = get_node("../../GameInfo/CurrentText") + var option_one = get_node("../../InputArea/VBoxContainer/option1") + var option_two = get_node("../../InputArea/VBoxContainer/option2") + var option_three = get_node("../../InputArea/VBoxContainer/option3") + + if(!is_history): + if(game_history_array != null): + history_rows_node.add_child(game_history_array[0]) + history_pager_button.show() + history_rows_node.show() + current_text_node.hide() + option_one.hide() + option_two.hide() + option_three.hide() + is_history = true + else: + history_pager_button.hide() + history_rows_node.hide() + current_text_node.show() + option_one.show() + option_two.show() + option_three.show() + is_history = false + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_History_Page.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_History_Page.gd new file mode 100644 index 0000000..f63f1e3 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_History_Page.gd @@ -0,0 +1,21 @@ +#BUT_HISTORY_PAGE: +# Unique paging script for showing next page in the history game's history +# array. + + +tool +extends Button + +var current_page = 0 + +func _on_But_History_Page_button_up(): + var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + var history_rows_node = get_node("../../GameInfo/HistoryRows") + if(current_page < game_history_array.size()-1): + current_page += 1 + else: + current_page = 0 + history_rows_node.remove_child(history_rows_node.get_child(0)) + history_rows_node.add_child(game_history_array[current_page]) + + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_MoreOptions.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_MoreOptions.gd new file mode 100644 index 0000000..227136c --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/But_MoreOptions.gd @@ -0,0 +1,25 @@ +#But_MoreOptions: +# For these options, we leave the game object active and manually add and remove +# the scenes as needed. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +func _on_But_MoreOptions_button_up(): + var root = get_node("/root") + var gameCurrent = get_node("/root/Game") + var gameSingleton = get_node("/root/GameCurrent") + var nextScene = load(next_scene_path) + + gameSingleton.gameCurrent_scene = gameCurrent + root.remove_child(gameCurrent) + nextScene = nextScene.instance() + root.add_child(nextScene) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/CommandProcessor.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/CommandProcessor.gd new file mode 100644 index 0000000..3804dfd --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/CommandProcessor.gd @@ -0,0 +1,72 @@ +#COMMAND PROCESSOR: +# Handles player input, including navigation on the map + +extends Node + + +var current_locale = null +var current_opt1 = null +var current_opt2 = null +var current_opt3 = null + +#Allows us to pass in the starting location +func initialize(starting_locale) -> String: + current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1") + current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2") + current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3") + + current_opt1.grab_focus() + return change_room(starting_locale) + +#DKM TEMP: this must load from files written by toolset +#Function that loads response from the option string chosen +func process_command(option: String) -> String: + var optCmd_Action = option.split(": ", false) + if (optCmd_Action.size() < 2): + return "Error: no valid command and action in option!" + match optCmd_Action[0]: + "Go": + return go(optCmd_Action[1]) + "Wait": + return "You rest a bit. Now what?" + "Talk": + return talk(optCmd_Action[1]) + "Examine": + return examine(optCmd_Action[1]) + "Scream": + return "You yell :'" + optCmd_Action[1].to_upper() +"'!!" + _: + return "Nothing happens! Command word was: " + optCmd_Action[0] + + + +func go(action: String) -> String: + var destination = action.split(" ", false)[0] + if current_locale.exits.keys().has(destination): + var change_response = change_room(current_locale.exits[destination]) + return PoolStringArray(["You go %s." % destination, change_response]).join("\n") + else: + return "That is not a valid place to go!" + +#DKM TEMP: do an examination dictionary lookup here? +func examine(action: String) -> String: + return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]" + +#DKM TEMP: dialog entry needed -- temp +func talk(action: String) -> String: + var target = action.split("to ", false)[0].to_upper() + return target + " has little to say! [Dialog forthcoming]" + +#Helper: +func change_room(new_room: Locale) -> String: + current_locale = new_room + current_opt1.text = new_room.option1 + current_opt2.text = new_room.option2 + current_opt3.text = new_room.option3 + var exit_string = PoolStringArray(new_room.exits.keys()).join(" ") + var strings = PoolStringArray([ + "You are now in: " + new_room.locale_name + ". " + + new_room.locale_description, + "Exits: " + exit_string + ]).join("\n") + return strings; diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/Game.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/Game.gd new file mode 100644 index 0000000..1743714 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/Game.gd @@ -0,0 +1,101 @@ +#GAME: +# Controls output space, loading descriptions and options for each locale and +# appending to the history array. + +extends Control + +onready var history_source = get_node("/root/History").historyScreensSingleton + +#Abstract class we instance when wanted in game as child of HistoryReference +const TextOutput = preload("res://UserInterface/Response.tscn") +const InputResponse = preload("res://UserInterface/InputResponse.tscn") + +onready var command_processor = $CommandProcessor +onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText +onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page +onready var locale_manager = $LocaleManager +onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1 +onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2 +onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3 +onready var pc = get_node("/root/PlayerCharacter") +onready var charSheet = $Con_charSheet/MarginContainer/VBoxContainer/CharacterSheet + + +#DKM TEMP: this is just a temp file solution for grabbing map/module, will be replaced with DB +# or desired load approach +onready var module_map = "user://temp_map.save" + +func _ready() -> void: + #DKM TEMP: for testing only -- this will be set in settings + save_module() + theme=load("res://assets/ui_controlNode_dark_theme.tres") + current_text.show() + option_one.show() + option_two.show() + option_three.show() + + #Load character sheet: + charSheet.text = pc.playerCharacterSingleton.pcText + + var opening_text = "The game has begun! You can select from the available options below. " + #create_response("The game has begun! You can select from the available options below.") + + var starting_locale_response = command_processor.initialize(locale_manager.get_child(0)) + create_response(opening_text + " " + starting_locale_response) + +#Below temporarily takes user selection and appends it to responses; adding new instances +# of our input row with an input and response pair for each +func handleUserInput(user_choice: String) -> void: + var input_response = InputResponse.instance() + var inputText = "User selected: " + user_choice + var response = command_processor.process_command(user_choice) + input_response.set_text(inputText, response) + add_response_to_game(input_response) + +#Handles input text +func create_response(response_text: String): + var response = TextOutput.instance() + response.text = response_text + add_response_to_game(response) + +#Copies the response output to add to both current game output, and the +# history array. +func add_response_to_game(response: Control): + add_response_to_history(response) + if(current_text.get_child_count() > 0): + current_text.remove_child(current_text.get_child(0)) + current_text.add_child(response) + +func add_response_to_history(response: Control) -> void: + #DKM TEMP: so here we + #1. var response_history = response.duplicate() + var response_for_history = response.duplicate() + #2. get the history array from the singleton, + #3. Add this to the history array + history_source.output_history_array.append(response_for_history) + + +func _on_option1_button_down() -> void: + var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1") + handleUserInput(option1.get_text()) + + +func _on_option2_button_down() -> void: + var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2") + handleUserInput(option2.get_text()) + + +func _on_option3_button_down() -> void: + var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3") + handleUserInput(option3.get_text()) + + +#func load_module(): +# var scene = load("user://save_01.tscn") +# get_tree().change_scene_to(scene) + +#DKM TEMP: saves the entire scene in one packed scene file +func save_module(): + var scene = PackedScene.new() + scene.pack(self) + ResourceSaver.save("user://game_01.tscn", scene) diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/Game.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/Game.tscn new file mode 100644 index 0000000..ee11388 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/Game.tscn @@ -0,0 +1,283 @@ +[gd_scene load_steps=8 format=2] + +[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3] +[ext_resource path="res://gamePlay/CommandProcessor.gd" type="Script" id=4] +[ext_resource path="res://userInterface/Locale.tscn" type="PackedScene" id=5] +[ext_resource path="res://gamePlay/LocaleManager.gd" type="Script" id=6] +[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=9] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=11] + +[node name="Game" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 3 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="CommandProcessor" type="Node" parent="."] +script = ExtResource( 4 ) + +[node name="LocaleManager" type="Node" parent="."] +script = ExtResource( 6 ) + +[node name="Loc_Boat" parent="LocaleManager" instance=ExtResource( 5 )] +margin_left = 41.38 +margin_top = -513.913 +margin_right = 291.381 +margin_bottom = -313.913 +locale_name = "the boat" +locale_description = "You have been shipwrecked." +option1 = "Go: east off the boat" +option2 = "Examine: this boat" +option3 = "Wait: a while" + +[node name="Loc_Shore" parent="LocaleManager" instance=ExtResource( 5 )] +margin_left = 509.38 +margin_top = -512.913 +margin_right = 759.381 +margin_bottom = -312.913 +locale_name = "the beach outside the wrecked ship" +locale_description = "You are standing on a white sand beach beside the crashing waves. You can go west, back onto the boat, or go north into the woods." +option1 = "Go: west to boat" +option2 = "Go: north to woods" +option3 = "Talk: to yourself" + +[node name="Loc_WoodsA1" parent="LocaleManager" instance=ExtResource( 5 )] +margin_left = 510.439 +margin_top = -806.384 +margin_right = 760.44 +margin_bottom = -606.384 +locale_name = "the island woods" +option1 = "Go: south back to the beach" +option2 = "Go: north deeper in" + +[node name="Loc_WoodsA2" parent="LocaleManager" instance=ExtResource( 5 )] +margin_left = 509.439 +margin_top = -1083.38 +margin_right = 759.44 +margin_bottom = -883.384 +locale_name = "deeper into the woods" +locale_description = "The woods are very thick. You feel like someone -- or something, may be watching you." +option1 = "Go: south back in the direction of the beach" +option2 = "Go: east into the thicket" + +[node name="Loc_WoodsA3" parent="LocaleManager" instance=ExtResource( 5 )] +margin_left = 882.439 +margin_top = -1084.38 +margin_right = 1132.44 +margin_bottom = -884.38 +locale_name = "a clearing" +option1 = "Go: north after the creature" +option2 = "Go: west back into the thicket" +option3 = "Listen: to the sounds" + +[node name="Loc_WoodsA4" parent="LocaleManager" instance=ExtResource( 5 )] +margin_left = 878.439 +margin_top = -1361.38 +margin_right = 1128.44 +margin_bottom = -1161.38 +locale_name = "a cliff top" +option1 = "Go: south back to the clearing " + +[node name="Background" type="PanelContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_right = -274.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Background"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 749.0 +margin_bottom = 599.0 +custom_constants/margin_right = 20 +custom_constants/margin_top = 10 +custom_constants/margin_left = 20 +custom_constants/margin_bottom = 20 + +[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"] +margin_left = 20.0 +margin_top = 10.0 +margin_right = 728.0 +margin_bottom = 578.0 +custom_constants/separation = 10 + +[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"] +margin_right = 708.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) + +[node name="But_MoreOptions" type="Button" parent="Background/MarginContainer/Rows/ItemList"] +margin_right = 170.0 +margin_bottom = 36.0 +text = "More Options" +script = ExtResource( 9 ) +__meta__ = { +"_edit_use_anchors_": false +} +next_scene_path = "res://Screens/MoreOptions.tscn" + +[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 50.0 +margin_right = 708.0 +margin_bottom = 438.0 +size_flags_vertical = 3 + +[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 387.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +custom_constants/separation = 20 + +[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 448.0 +margin_right = 708.0 +margin_bottom = 568.0 +rect_min_size = Vector2( 0, 120 ) + +[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 119.0 +custom_constants/separation = 5 + +[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"] +margin_right = 706.0 +margin_bottom = 36.0 +custom_fonts/font = ExtResource( 11 ) +text = "Option 1" +align = 0 + +[node name="option2" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"] +margin_top = 41.0 +margin_right = 706.0 +margin_bottom = 77.0 +custom_fonts/font = ExtResource( 11 ) +text = "Option 2" +align = 0 + +[node name="option3" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"] +margin_top = 82.0 +margin_right = 706.0 +margin_bottom = 118.0 +custom_fonts/font = ExtResource( 11 ) +text = "Option 3" +align = 0 + +[node name="Con_charSheet" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -294.0 +margin_bottom = 406.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Con_charSheet"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 293.0 +margin_bottom = 405.0 + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_charSheet/MarginContainer"] +margin_right = 292.0 +margin_bottom = 404.0 + +[node name="IL_cs_label" type="ItemList" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_right = 292.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_charSheet/MarginContainer/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -141.0 +margin_right = 141.0 +margin_bottom = 43.0 +text = "Character Sheet" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="CharacterSheet" type="TextEdit" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_top = 44.0 +margin_right = 292.0 +margin_bottom = 404.0 +size_flags_vertical = 3 +readonly = true +wrap_enabled = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Con_chatScreen" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -292.0 +margin_top = -196.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_chatScreen"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 291.0 +margin_bottom = 195.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="IL_cs_label" type="ItemList" parent="Con_chatScreen/VBoxContainer"] +margin_right = 290.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_chatScreen/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -142.0 +margin_right = 142.0 +margin_bottom = 43.0 +text = "Chat" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="ChatScreen" type="TextEdit" parent="Con_chatScreen/VBoxContainer"] +margin_top = 44.0 +margin_right = 290.0 +margin_bottom = 194.0 +size_flags_vertical = 3 +text = "Char1: What do you think? +Char2: Huh? About what? +" +readonly = true +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_MoreOptions" to="Background/MarginContainer/Rows/ItemList/But_MoreOptions" method="_on_But_MoreOptions_button_up"] +[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"] +[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"] +[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/LocaleManager.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/LocaleManager.gd new file mode 100644 index 0000000..e0ba69c --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/gamePlay/LocaleManager.gd @@ -0,0 +1,18 @@ +#LOCALE MANAGER: +# Temporary script holds connections between map items, using the two-way +# connect_exit script available on Location class to wire up map. + +extends Node + + +#DKM TEMP: must load from toolset +func _ready() -> void: + #load_module() + $Loc_Boat.connect_exit("east", $Loc_Shore) + $Loc_Shore.connect_exit("north", $Loc_WoodsA1) + $Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2) + $Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3) + $Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4) + + + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/PlayerCharacter.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/PlayerCharacter.gd new file mode 100644 index 0000000..29beebd --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/PlayerCharacter.gd @@ -0,0 +1,11 @@ +#PLAYER CHARACTER: +# Unique handler script for root PC singleton. May be adapted for +# player loading and saving functionality + +extends Node + +var playerCharacterSingleton + +func _ready() -> void: + playerCharacterSingleton = playerCharacterTemplate.new() + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/gameCurrent.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/gameCurrent.gd new file mode 100644 index 0000000..cbb8d02 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/gameCurrent.gd @@ -0,0 +1,10 @@ +#gameCurrent: +# Simple singleton script for storing persistent game cene paths. +# These must then not be destroyed, but manually removed as a child of the +# node and they can always be re-added as needed. + +extends Node + +var gameCurrent_scene + + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/history.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/history.gd new file mode 100644 index 0000000..e36f485 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/history.gd @@ -0,0 +1,31 @@ +#HISTORY: +# Unique handler script for root history singleton. May be adapted for +# history loading and saving functionality + +extends Node + + +#DKM TEMP: not a cfg? +var history_file = "user://history.tres" +var historyScreensSingleton +var testing = false + +func _ready() -> void: + if(testing): + historyScreensSingleton = load_history_file() + if (historyScreensSingleton == null): + historyScreensSingleton = HistoryScreensTemplateSingleton.new() + + #DKM temp: + print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size())) + +#DKM TEMP: load using tres format: +func load_history_file() -> HistoryScreensTemplateSingleton: + if ResourceLoader.exists(history_file): + var history = ResourceLoader.load(history_file) + if history is HistoryScreensTemplateSingleton: + return history + else: return null + else: + return null + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/historyScreensTemplate.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/historyScreensTemplate.gd new file mode 100644 index 0000000..6ab536f --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/historyScreensTemplate.gd @@ -0,0 +1,8 @@ +#PLAYERSETTINGSTEMPLATE: +# Class for holding history screens +extends Resource + +class_name HistoryScreensTemplateSingleton + +var output_history_array = Array() + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/playerCharacterTemplate.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/playerCharacterTemplate.gd new file mode 100644 index 0000000..a8665ce --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/globalScripts/playerCharacterTemplate.gd @@ -0,0 +1,8 @@ +#PLAYER CHARACTER TEMPLATE: +# Template for holding loaded/current character + +extends Resource + +class_name playerCharacterTemplate + +var pcText = "" diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/icon.png b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/icon.png differ diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/icon.png.import b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/icon.png.import new file mode 100644 index 0000000..96cbf46 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/project.godot b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/project.godot new file mode 100644 index 0000000..05ca1e8 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/project.godot @@ -0,0 +1,51 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "Resource", +"class": "HistoryScreensTemplateSingleton", +"language": "GDScript", +"path": "res://globalScripts/historyScreensTemplate.gd" +}, { +"base": "PanelContainer", +"class": "Locale", +"language": "GDScript", +"path": "res://userInterface/Locale.gd" +}, { +"base": "Resource", +"class": "playerCharacterTemplate", +"language": "GDScript", +"path": "res://globalScripts/playerCharacterTemplate.gd" +} ] +_global_script_class_icons={ +"HistoryScreensTemplateSingleton": "", +"Locale": "", +"playerCharacterTemplate": "" +} + +[application] + +config/name="BCIRPGR_mergedDemo" +run/main_scene="res://Screens/MenuScreen.tscn" +config/icon="res://icon.png" + +[autoload] + +History="*res://globalScripts/history.gd" +PlayerCharacter="*res://globalScripts/PlayerCharacter.gd" +GameCurrent="*res://globalScripts/gameCurrent.gd" + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres" diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/But_HistoryPager.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/But_HistoryPager.gd new file mode 100644 index 0000000..a5e1b2f --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/But_HistoryPager.gd @@ -0,0 +1,13 @@ +#BUT_HISTORYPAGER: +# Iterates the page number and calls HistoryViewer script to display +# stored page and response fro the history array +# + +extends Button + +onready var historyViewerScript = get_node("/root/HistoryViewer") + +#DKM TEMP: this needs refactoring -- too much being calculated as needed/repeated +func _on_But_HistoryPager_button_up() -> void: + historyViewerScript.update_pager() + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Add.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Add.gd new file mode 100644 index 0000000..3458911 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Add.gd @@ -0,0 +1,21 @@ +#CHARACTER_ADD: +# Script for adding a new character and both saving it to file and loading +# it into the character object + +extends Control + + +func _ready() -> void: + $Title/But_SaveChar.grab_focus() + + +func _on_But_SaveChar_pressed() -> void: + $Title/FileDialog.popup() + +#DKM TEMP: just text for now from text edit +func _on_FileDialog_file_selected(path: String) -> void: + var pc = get_node("/root/PlayerCharacter") + var newCharFile = File.new() + newCharFile.open(path, 2) + newCharFile.store_string($TextEdit.text) + pc.playerCharacterSingleton.pcText = $TextEdit.text diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Add.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Add.tscn new file mode 100644 index 0000000..6a4c54c --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Add.tscn @@ -0,0 +1,68 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/Character_Add.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="TextEdit" type="TextEdit" parent="."] +margin_left = 215.0 +margin_top = 23.0 +margin_right = 997.0 +margin_bottom = 447.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Create Character (temp)" + +[node name="But_SaveChar" type="Button" parent="Title"] +margin_right = 12.0 +margin_bottom = 20.0 +text = "Save Character" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +margin_left = -1.0 +margin_top = 48.0 +margin_right = 142.0 +margin_bottom = 72.0 +text = "Temp: Main Menu" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )] +margin_top = 98.0 +margin_right = 159.0 +margin_bottom = 122.0 +text = "Temp: Start New Game" +next_scene_path = "res://gamePlay/Game.tscn" + +[node name="FileDialog" type="FileDialog" parent="Title"] +margin_left = 164.0 +margin_top = 35.0 +margin_right = 741.0 +margin_bottom = 426.0 +access = 1 +current_dir = "user://characterFiles" +current_file = "characterFiles" +current_path = "user://characterFiles/characterFiles" + +[connection signal="pressed" from="Title/But_SaveChar" to="." method="_on_But_SaveChar_pressed"] +[connection signal="file_selected" from="Title/FileDialog" to="." method="_on_FileDialog_file_selected"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Load.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Load.gd new file mode 100644 index 0000000..55297de --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Load.gd @@ -0,0 +1,22 @@ +#CHARACTER_LOAD: +# Script for loading a character file into the character object from file + +extends Control + + +func _ready() -> void: + $Title/But_loadCharacter.grab_focus() + + +func _on_But_loadCharacter_pressed() -> void: + $LoadCharacter_FileDialog.popup() + + +#DKM TEMP: we need to load the character item, not display to field +func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void: + print(path) + var charFile = File.new() + charFile.open(path, 1) + var pc = get_node("/root/PlayerCharacter") + pc.playerCharacterSingleton.pcText = charFile.get_as_text() + $TextEdit.text = pc.playerCharacterSingleton.pcText diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Load.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Load.tscn new file mode 100644 index 0000000..b73967e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Character_Load.tscn @@ -0,0 +1,77 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/Character_Load.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="TextEdit" type="TextEdit" parent="."] +margin_left = 189.0 +margin_top = 18.0 +margin_right = 989.0 +margin_bottom = 461.0 +readonly = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Load Character (temp)" + +[node name="But_loadCharacter" type="Button" parent="Title"] +margin_left = 22.0 +margin_top = 34.0 +margin_right = 155.0 +margin_bottom = 54.0 +text = "Load Character File" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )] +margin_left = 22.0 +margin_top = 71.0 +margin_right = 181.0 +margin_bottom = 95.0 +text = "Temp: Start New Game" +next_scene_path = "res://gamePlay/Game.tscn" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +margin_left = 21.0 +margin_top = 109.0 +margin_right = 164.0 +margin_bottom = 133.0 +text = "Temp: Main Menu " +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="LoadCharacter_FileDialog" type="FileDialog" parent="."] +margin_left = 193.0 +margin_top = 33.0 +margin_right = 862.0 +margin_bottom = 409.0 +window_title = "Open a File" +mode = 0 +access = 1 +current_dir = "user://characterFiles" +current_file = "characterFiles" +current_path = "user://characterFiles/characterFiles" +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="pressed" from="Title/But_loadCharacter" to="." method="_on_But_loadCharacter_pressed"] +[connection signal="file_selected" from="LoadCharacter_FileDialog" to="." method="_on_LoadCharacter_FileDialog_file_selected"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/HistoryViewer.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/HistoryViewer.gd new file mode 100644 index 0000000..2e72331 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/HistoryViewer.gd @@ -0,0 +1,49 @@ +#HISTORY_VIEWER: +# Controls output space -- will display the appropriate history array page. +# DKM TEMP: 5/15/22: what's here is replicated from the Game script for starting +# purposes. I have this working in experimental version -- will add this back +# next. + +extends Control + +onready var history_source = get_node("/root/History").historyScreensSingleton +onready var current_history = $Background/MarginContainer/Rows/GameInfo/CurrentHistory +#For zero-indexed array position: +onready var current_history_page_no = 0 +onready var page_displayer = $Background/MarginContainer/Rows/ItemList/Page_Display + +#Abstract class we instance when wanted in game as child of HistoryReference +const TextOutput = preload("res://UserInterface/Response.tscn") +const InputResponse = preload("res://UserInterface/InputResponse.tscn") + + +func _ready() -> void: + #DKM TEMP: for testing only -- this will be set in settings + theme=load("res://assets/ui_controlNode_dark_theme.tres") + + print("Loaded history array size is: " + str(history_source.output_history_array.size())) + update_pager() + #DKM TEMP: +# page_displayer.text = "1" +# if(current_history.get_child_count() > 0): +# current_history.remove_child(current_history.get_child(0)) +# var opening_res = history_source.output_history_array[0] +# current_history.add_child(opening_res) + +#Copies the response output to add to both current game output, and the +# history array. +func add_display_to_game(response: Control): + if(current_history.get_child_count() > 0): + current_history.remove_child(current_history.get_child(0)) + current_history.add_child(response) + +func update_pager(): + if(current_history_page_no >= history_source.output_history_array.size()): + current_history_page_no = 0 + print("Current page: " + str(current_history_page_no)) + add_display_to_game(history_source.output_history_array[current_history_page_no]) + current_history_page_no = current_history_page_no +1 + page_displayer.text = str(current_history_page_no) + + + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/HistoryViewer.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/HistoryViewer.tscn new file mode 100644 index 0000000..3534a58 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/HistoryViewer.tscn @@ -0,0 +1,98 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://screens/HistoryViewer.gd" type="Script" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3] +[ext_resource path="res://screens/But_HistoryPager.gd" type="Script" id=4] + +[node name="HistoryViewer" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 3 ) +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="PanelContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Background"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 1023.0 +margin_bottom = 599.0 +custom_constants/margin_right = 20 +custom_constants/margin_top = 10 +custom_constants/margin_left = 20 +custom_constants/margin_bottom = 20 + +[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"] +margin_left = 20.0 +margin_top = 10.0 +margin_right = 1002.0 +margin_bottom = 578.0 +custom_constants/separation = 10 + +[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"] +margin_right = 982.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) + +[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 2 )] +text = "More Options" +next_scene_path = "res://screens/MoreOptions.tscn" + +[node name="But_HistoryPager" type="Button" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -84.0 +margin_right = 84.0 +margin_bottom = 36.0 +text = "History Pager" +script = ExtResource( 4 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -194.94 +margin_top = -1.12247 +margin_right = -81.9397 +margin_bottom = 23.8775 +text = "History Page:" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Page_Display" type="Label" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -40.0 +margin_bottom = 25.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 50.0 +margin_right = 982.0 +margin_bottom = 568.0 +size_flags_vertical = 3 + +[node name="CurrentHistory" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 981.0 +margin_bottom = 517.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +custom_constants/separation = 20 + +[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_HistoryPager" to="Background/MarginContainer/Rows/ItemList/But_HistoryPager" method="_on_But_HistoryPager_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/ImportCharacter.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/ImportCharacter.gd new file mode 100644 index 0000000..047b68e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/ImportCharacter.gd @@ -0,0 +1,42 @@ +#GRAB FOCUS: simple script for temp files to grab focus +# Expanded for Import Character option + +extends Control +var charFilePath +var a + + +func _ready() -> void: + #DKM TEMP TODO: replace with settings Singleton theme value + #theme=load("res://assets/ui_controlNode_dark_theme.tres") + $But_ChangeScene.grab_focus() + + +func _on_Button_pressed(): + $VBoxContainer2/VBoxContainer/FileDialog.popup() + +#this is going to take information from the file the player chose and put the individul parts into textboxes so it can be edited and then saved +func _on_FileDialog_file_selected(path): + var file = File.new() + #read the text in the file, save it in the variable a + file.open(path, File.READ) +# a = int(file.get_line()) + a = file.get_as_text() + #split by the spaces so the individual pieces can be separated into textboxes + var b = a.split(";") +# for i in b.size(): + var i = 0 + while i < b.size(): + var c = b[i] + var d = c.split(":") + #make a new textbox for each piece of information + var textLine = Label.new() + $VBoxContainer2/VBoxContainer.add_child(textLine) + var lineLabel = d[0] + textLine.text = lineLabel + var textBox = LineEdit.new() + $VBoxContainer2/VBoxContainer.add_child(textBox) + if(d.size() > 1): + textBox.text = d[1] + i += 1 + file.close() diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/ImportCharacter.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/ImportCharacter.tscn new file mode 100644 index 0000000..95792c8 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/ImportCharacter.tscn @@ -0,0 +1,95 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/ImportCharacter.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +margin_left = -164.0 +margin_top = 0.0 +margin_right = 164.0 +margin_bottom = 14.0 +text = "Import Character" + +[node name="But_ChangeScene" parent="." instance=ExtResource( 2 )] +margin_right = 92.0 +margin_bottom = 37.0 +text = "Back" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="VBoxContainer2" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -164.0 +margin_top = -167.0 +margin_right = 164.0 +margin_bottom = 167.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer2"] +margin_right = 328.0 +margin_bottom = 44.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_OpenFile" type="Button" parent="VBoxContainer2/VBoxContainer"] +margin_right = 328.0 +margin_bottom = 20.0 +text = "Open Character File" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="FileDialog" type="FileDialog" parent="VBoxContainer2/VBoxContainer"] +margin_top = 24.0 +margin_right = 800.0 +margin_bottom = 374.0 +window_title = "Open a File" +mode = 0 +access = 1 +current_dir = "user://characterFiles" +current_path = "user://characterFiles/" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="NameLabel" type="Label" parent="VBoxContainer2/VBoxContainer"] +visible = false +margin_top = 24.0 +margin_right = 1024.0 +margin_bottom = 38.0 + +[node name="LineEdit" type="LineEdit" parent="VBoxContainer2/VBoxContainer"] +visible = false +margin_top = 24.0 +margin_right = 1024.0 +margin_bottom = 48.0 + +[node name="Save_Button" type="Button" parent="VBoxContainer2/VBoxContainer"] +margin_top = 24.0 +margin_right = 328.0 +margin_bottom = 44.0 +text = "Save" + +[connection signal="pressed" from="VBoxContainer2/VBoxContainer/But_OpenFile" to="." method="_on_Button_pressed"] +[connection signal="file_selected" from="VBoxContainer2/VBoxContainer/FileDialog" to="." method="_on_FileDialog_file_selected"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/LoadGame_temp.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/LoadGame_temp.tscn new file mode 100644 index 0000000..c843e61 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/LoadGame_temp.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MenuScreen.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MenuScreen.gd new file mode 100644 index 0000000..bfc6935 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MenuScreen.gd @@ -0,0 +1,11 @@ +#MENUSCREEN: +# Script purely to grab focus for tabbing control + +extends Control + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + #DKM TEMP: for testing only -- this will be set for all scenes in settings + theme=load("res://assets/ui_controlNode_dark_theme.tres") + $VBoxContainer/But_NewGame.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MenuScreen.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MenuScreen.tscn new file mode 100644 index 0000000..0c0a6b1 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MenuScreen.tscn @@ -0,0 +1,102 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2] +[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] +[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10] + +[node name="MenuScreen" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 5 )] +margin_top = 51.8676 +margin_bottom = 117.868 +custom_fonts/font = ExtResource( 3 ) + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_right = 238.0 +margin_bottom = 40.0 +next_scene_path = "res://screens/PlayerSelection.tscn" + +[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 44.0 +margin_right = 238.0 +margin_bottom = 85.0 +text = "Load Game" +next_scene_path = "res://screens/LoadGame_temp.tscn" + +[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 89.0 +margin_right = 238.0 +margin_bottom = 130.0 +text = "Multiplayer" +next_scene_path = "res://Screens/Multiplayer_temp.tscn" + +[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 134.0 +margin_right = 238.0 +margin_bottom = 174.0 +text = "Add Character" +next_scene_path = "res://Screens/Character_Add.tscn" + +[node name="But_ImportChar2" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 178.0 +margin_right = 238.0 +margin_bottom = 219.0 +text = "Import Character" +next_scene_path = "res://Screens/ImportCharacter.tscn" + +[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 223.0 +margin_right = 238.0 +margin_bottom = 264.0 +text = "Settings" +next_scene_path = "res://Screens/Settings_temp.tscn" + +[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )] +margin_top = 268.0 +margin_right = 238.0 +margin_bottom = 304.0 + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MoreOptions.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MoreOptions.gd new file mode 100644 index 0000000..aa9b21b --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MoreOptions.gd @@ -0,0 +1,11 @@ +#MOREOPTIONS: +# Script purely to grab focus for tabbing control + +extends Control + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + #DKM TEMP: for testing only -- this will be set in settings + theme=load("res://assets/ui_controlNode_dark_theme.tres") + $VBoxContainer/But_ResumeGame.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MoreOptions.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MoreOptions.tscn new file mode 100644 index 0000000..27b7471 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/MoreOptions.tscn @@ -0,0 +1,82 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://screens/MoreOptions.gd" type="Script" id=2] +[ext_resource path="res://userInterface/But_ResumeGame.gd" type="Script" id=3] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] + +[node name="MoreOptions" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ResumeGame" type="Button" parent="VBoxContainer"] +margin_right = 238.0 +margin_bottom = 36.0 +text = "Resume Game" +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ShowHistory" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 40.0 +margin_right = 238.0 +margin_bottom = 125.0 +text = "Show History" +next_scene_path = "res://screens/HistoryViewer.tscn" + +[node name="But_Chat" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 129.0 +margin_right = 238.0 +margin_bottom = 214.0 +text = "Chat" +next_scene_path = "res://screens/MenuScreen.tscn" + +[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 218.0 +margin_right = 238.0 +margin_bottom = 304.0 +text = "Main Menu" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="VBoxContainer/But_ResumeGame" to="VBoxContainer/But_ResumeGame" method="_on_But_ResumeGame_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Multiplayer_temp.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Multiplayer_temp.tscn new file mode 100644 index 0000000..c843e61 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Multiplayer_temp.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/NewGame_temp.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/NewGame_temp.tscn new file mode 100644 index 0000000..c843e61 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/NewGame_temp.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/PlayerSelection.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/PlayerSelection.gd new file mode 100644 index 0000000..4a92014 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/PlayerSelection.gd @@ -0,0 +1,11 @@ +#PLAYERSELECTION: +# Script purely to grab focus for tabbing control + +extends Control + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + #DKM TEMP: for testing only -- this will be set in settings + theme=load("res://assets/ui_controlNode_dark_theme.tres") + $VBoxContainer/But_ChoosePlayer.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/PlayerSelection.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/PlayerSelection.tscn new file mode 100644 index 0000000..62033d2 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/PlayerSelection.tscn @@ -0,0 +1,69 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://screens/PlayerSelection.gd" type="Script" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] + +[node name="PlayerSelection" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ChoosePlayer" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_right = 238.0 +margin_bottom = 98.0 +text = "Select Character" +next_scene_path = "res://screens/Character_Load.tscn" + +[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 102.0 +margin_right = 238.0 +margin_bottom = 201.0 +text = "Create Character" +next_scene_path = "res://Screens/Character_Add.tscn" + +[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 205.0 +margin_right = 238.0 +margin_bottom = 304.0 +text = "Main Menu" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Settings_temp.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Settings_temp.tscn new file mode 100644 index 0000000..c843e61 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Settings_temp.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Temp_Button.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Temp_Button.gd new file mode 100644 index 0000000..d5fbca5 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/Temp_Button.gd @@ -0,0 +1,17 @@ +extends Button + + +# Declare member variables here. Examples: +# var a: int = 2 +# var b: String = "text" +var tempToggle = 0 + +func _on_Button_button_up(): + var controlNode = get_node("../../") + print(controlNode.name) + if(tempToggle == 0): + controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres") + tempToggle = 1 + else: + controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres") + tempToggle = 0 diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/grabFocus.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/grabFocus.gd new file mode 100644 index 0000000..f3dcd9e --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/screens/grabFocus.gd @@ -0,0 +1,7 @@ +extends Control + +#GRAB FOCUS: simple script for temp files to grab focus + + +func _ready() -> void: + $Title/But_ChangeScene.grab_focus() diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ChangeScene.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ChangeScene.gd new file mode 100644 index 0000000..f8a43ac --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ChangeScene.gd @@ -0,0 +1,18 @@ +#BUT_CHANGESCENE: +# Generic template script allowing GUI linking of scenes by button press. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +var tempToggle = 0 + +func _on_But_NewGame_button_up(): + get_tree().change_scene(next_scene_path) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ChangeScene.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ChangeScene.tscn new file mode 100644 index 0000000..80849fc --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ChangeScene.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1] + +[node name="But_ChangeScene" type="Button"] +margin_right = 130.0 +margin_bottom = 24.0 +size_flags_vertical = 3 +text = "New Game" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_History.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_History.gd new file mode 100644 index 0000000..6406e14 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_History.gd @@ -0,0 +1,39 @@ +#BUT_HISTORY: +# Unique script attached to the But_History to hide/show history versus +# current game page. + +tool +extends Button + +onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + +var is_history = false + + +func _on_But_History_button_up(): + var history_pager_button = get_node("../../ItemList/But_History_Page") + var history_rows_node = get_node("../../GameInfo/HistoryRows") + var current_text_node = get_node("../../GameInfo/CurrentText") + var option_one = get_node("../../InputArea/VBoxContainer/option1") + var option_two = get_node("../../InputArea/VBoxContainer/option2") + var option_three = get_node("../../InputArea/VBoxContainer/option3") + + if(!is_history): + if(game_history_array != null): + history_rows_node.add_child(game_history_array[0]) + history_pager_button.show() + history_rows_node.show() + current_text_node.hide() + option_one.hide() + option_two.hide() + option_three.hide() + is_history = true + else: + history_pager_button.hide() + history_rows_node.hide() + current_text_node.show() + option_one.show() + option_two.show() + option_three.show() + is_history = false + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_History_Page.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_History_Page.gd new file mode 100644 index 0000000..f63f1e3 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_History_Page.gd @@ -0,0 +1,21 @@ +#BUT_HISTORY_PAGE: +# Unique paging script for showing next page in the history game's history +# array. + + +tool +extends Button + +var current_page = 0 + +func _on_But_History_Page_button_up(): + var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + var history_rows_node = get_node("../../GameInfo/HistoryRows") + if(current_page < game_history_array.size()-1): + current_page += 1 + else: + current_page = 0 + history_rows_node.remove_child(history_rows_node.get_child(0)) + history_rows_node.add_child(game_history_array[current_page]) + + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_Quit.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_Quit.gd new file mode 100644 index 0000000..e33d9a7 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_Quit.gd @@ -0,0 +1,34 @@ +#BUT_QUIT: +# Unique script for ending a game. Will additionally perform or call needed +# shut down and close-out functionality. + +extends Button + +var history_JSON = "user://history.json" + + +#DKM TEMP: save history is only here temporarily -- needs to move upstream. +func _on_But_Quit_button_up(): + get_tree().quit() + + +#JSON: requires dictionaries: +#func _saveHistory_JSON() -> void: +# var history_screens_arr = get_node("/root/History").historyScreensSingleton.output_history_array +# var file = File.new() +# file.open(history_JSON, File.WRITE) +# file.store_string(to_json(history_screens_arr)) +# +# file.close() +# # #DKM TEMP: +# print("Saved history array size should be: " + str(history_screens_arr.size())) + + +#DKM TEMP: +#tres file: +#func _saveHistory() -> void: +# var history_screens = get_node("/root/History").historyScreensSingleton +# assert(ResourceSaver.save("user://history.tres", history_screens)==OK) +# #DKM TEMP: +# print("Saved history array size: " + str(history_screens.output_history_array.size())) + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_Quit.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_Quit.tscn new file mode 100644 index 0000000..e52c053 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_Quit.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1] + +[node name="But_Quit" type="Button"] +margin_top = 240.0 +margin_right = 179.0 +margin_bottom = 284.0 +text = "Quit" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"] diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ResumeGame.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ResumeGame.gd new file mode 100644 index 0000000..ee37c4f --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_ResumeGame.gd @@ -0,0 +1,14 @@ +tool +extends Button + + +func _on_But_ResumeGame_button_up(): + var root = get_node("/root") + var thisScene = get_node("/root/MoreOptions") + var gameSingleton = get_node("/root/GameCurrent") + var gameScene = gameSingleton.gameCurrent_scene + root.remove_child(thisScene) + #DKM TEMP: cleanup this scene! + thisScene.queue_free() + root.add_child(gameScene) + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_SaveSettings.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_SaveSettings.gd new file mode 100644 index 0000000..0b09f53 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/But_SaveSettings.gd @@ -0,0 +1,80 @@ +#BUT_SAVESETTINGS: +# Unique script for saving settings on player settings scene. + + +#Tool lets you any code in editor, such as plugins +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +#Button response: save settings and move on. +func _on_But_NewGame_button_up(): + var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name") + var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk") + _saveSettings(inputName.text, inputRisk.text) + get_tree().change_scene(next_scene_path) + + +#HELPER FUNCTIONS: +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + + +#CONFIG/INI SAVE: +func _saveSettings(inputSettings : String, riskFactor : String) -> void: + var player_settings = get_node("/root/PlayerSettings") + player_settings.playerSettingsSingleton.inputName = inputSettings + player_settings.playerSettingsSingleton.riskFactor = riskFactor + var config = ConfigFile.new() + + config.set_value("Temp player","InputSettings", inputSettings) + config.set_value("Temp player","RiskFactor", riskFactor) + + config.save("user://settings.cfg") + +#JSON SAVE: +#func _saveSettings(inputSettings : String, riskFactor : String) -> void: +# var player_settings = get_node("/root/PlayerSettings") +# player_settings.playerSettingsSingleton.inputName = inputSettings +# player_settings.playerSettingsSingleton.riskFactor = riskFactor +# #Temp: +# var temp_manual_JSON = { +# "playerSettingsTemplate": { +# "inputName": inputSettings, +# "riskFactor": riskFactor +# } +# } +# +# #Save to file (JSON for now) +# var settings_file = "user://testPlayerSettings.sav" +# var file = File.new() +# if file.open(settings_file, File.WRITE) != 0: +# print("Cannot write temporary file to: " + settings_file) +# else: +# file.store_line(to_json(temp_manual_JSON)) +# file.close() + + +#****This save Settings functions as designed; but modified to work with alternate approach of loading +#func _saveSettings(inputSettings : String, riskFactor : String) -> void: + #Debugging: +# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor) +# var player_settings = get_node("/root/PlayerSettings") +# player_settings.playerSettingsSingleton.inputName = inputSettings +# player_settings.playerSettingsSingleton.riskFactor = riskFactor + + #Save to file (for now) +# if settings_save_file_name == "": +# settings_save_file_name = "settings.save" +# var settings_file = "user://" + settings_save_file_name +# var file = File.new() +# file.open(settings_file, File.WRITE) +# file.store_var(player_settings.playerSettingsSingleton.inputName) + #DKM TEMP: To save object; removed for testing + #file.store_var(player_settings.playerSettingsSingleton, true) +# file.close() + + + diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/InputResponse.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/InputResponse.gd new file mode 100644 index 0000000..87f2395 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/InputResponse.gd @@ -0,0 +1,5 @@ +extends VBoxContainer + +func set_text(input: String, response: String): + $InputHistory.text = input + $Response.text = response diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/InputResponse.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/InputResponse.tscn new file mode 100644 index 0000000..8449256 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/InputResponse.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2] +[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3] + +[node name="InputResponse" type="VBoxContainer"] +margin_right = 984.0 +margin_bottom = 68.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="InputHistory" type="Label" parent="."] +margin_right = 984.0 +margin_bottom = 14.0 +text = " > This is what user selected" +autowrap = true + +[node name="Response" parent="." instance=ExtResource( 2 )] +margin_top = 18.0 +margin_bottom = 32.0 diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Locale.gd b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Locale.gd new file mode 100644 index 0000000..850accd --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Locale.gd @@ -0,0 +1,49 @@ +#LOCALE CLASS: +# Template script for the Locale scene; allows for connecting exits, and also +# maintains a visited bool (currently un-used) and takes additional +# options via the GUI: +# 1. Name +# 2. Description +# 3. The 3 option strings available at the location +# + + +extends PanelContainer +#Allows Godot to handle autocomplete and 'register' class +class_name Locale + +export (String) var locale_name = "Location Name" +export (String) var locale_description = "This is the description of the location." + +#DKM TEMP: assuming this gets set here +export (String) var option1 = "Option 1" +export (String) var option2 = "Option 2" +export (String) var option3 = "Option 3" + +var visited = false; + +var exits: Dictionary = {} + +#DKM TEMP: right now connects both directions, but can make an alt func that c +# connects just one way for example (for one-way-doors) +# currently not in use, but the override defaults false but if passed can let +# you apply custom direction +func connect_exit(direction: String, locale: Locale, override_direction: bool = false): + if(!override_direction): + match direction: + "west": + exits[direction] = locale + locale.exits["east"] = self + "east": + exits[direction] = locale + locale.exits["west"] = self + "north": + exits[direction] = locale + locale.exits["south"] = self + "south": + exits[direction] = locale + locale.exits["north"] = self + _: + printerr("Tried to connect invalid direction: %s", direction) + else: + exits[direction] = locale diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Locale.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Locale.tscn new file mode 100644 index 0000000..eb96470 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Locale.tscn @@ -0,0 +1,35 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://userInterface/Locale.gd" type="Script" id=3] + +[node name="Locale" type="PanelContainer"] +margin_right = 250.001 +margin_bottom = 200.0 +rect_min_size = Vector2( 250, 200 ) +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="."] +margin_left = 7.0 +margin_top = 7.0 +margin_right = 243.001 +margin_bottom = 193.0 + +[node name="Rows" type="VBoxContainer" parent="MarginContainer"] +margin_right = 236.0 +margin_bottom = 186.0 + +[node name="LocaleName" type="Label" parent="MarginContainer/Rows"] +margin_right = 236.0 +margin_bottom = 14.0 +text = "Locale Name" +align = 1 + +[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"] +margin_top = 18.0 +margin_right = 236.0 +margin_bottom = 49.0 +text = "This is the description text for the locale. " +autowrap = true diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Response.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Response.tscn new file mode 100644 index 0000000..3891ae3 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Response.tscn @@ -0,0 +1,11 @@ +[gd_scene format=2] + +[node name="Response" type="Label"] +margin_top = 30.0 +margin_right = 984.0 +margin_bottom = 68.0 +text = "Game text continues here... " +autowrap = true +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Title.tscn b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Title.tscn new file mode 100644 index 0000000..dc37d75 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/userInterface/Title.tscn @@ -0,0 +1,14 @@ +[gd_scene format=2] + +[node name="Title" type="Label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -110.5 +margin_top = 114.422 +margin_right = 110.5 +margin_bottom = 180.422 +text = "Main Menu" +align = 1 +__meta__ = { +"_edit_use_anchors_": false +}