Cleaned up the repo, added some changes to my documentation (not pushed yet), and started a popup error system.

This commit is contained in:
PersonGuyGit
2022-07-24 12:47:32 -06:00
parent ab2d1a8840
commit ecf2d792cb
15 changed files with 93 additions and 240 deletions

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@ -1,86 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
[ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 8 )
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 7 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = ExtResource( 9 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 48.0
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 52.0
margin_right = 238.0
margin_bottom = 101.0
text = "Load Game"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 105.0
margin_right = 238.0
margin_bottom = 154.0
text = "Multiplayer"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 158.0
margin_right = 238.0
margin_bottom = 207.0
text = "Add Character"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 211.0
margin_right = 238.0
margin_bottom = 259.0
text = "Settings"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 263.0
margin_right = 238.0
margin_bottom = 303.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -165.0
margin_top = -38.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

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@ -1,65 +0,0 @@
extends Node
var bIsDarkThemeOn = false
var settingsFile = "user://settings.cfg"
var playerSettingsSingleton = PlayerSettingsTemplate.new()
func make_settings_file():
var config = ConfigFile.new()
config.set_value("Player", "InputName", "Default Name")
config.set_value("Player", "riskFactor", 0)
config.set_value("Player", "brightness", 3)
config.set_value("Player", "fontSize", 11)
config.set_value("Player", "volume", 6)
var bClosedCaptions = config.set_value("player", "bClosedCaptions")
var bDevConsole = config.set_value("Player", "bDevConsole")
var bVirtualKeyboard = config.set_value("Player", "bVirtualKeyboard", false)
var preferredTheme = config.set_value("Player", "preferredTheme", PlayerSettingsTemplate.ThemeChoice.LIGHTHIGHCONTRAST)
var visualKeyboardLayout = config.set_value("Player", "visualKeyboardLayout", PlayerSettingsTemplate.KeyboardLayout.QWERTY)
config.save("user://settings.cfg")
#Config/ini:
func load_settings_file():
var config = ConfigFile.new()
# Load data from a file.
var err = config.load(settingsFile)
# If the file didn't load, ignore it.
if err != OK:
return
for player in config.get_sections():
var inputName = config.get_value(player, "InputSettings")
var riskFactor = config.get_value(player, "riskFactor")
var brightness = config.get_value(player, "brightness")
var fontSize = config.get_value(player, "fontSize")
var volume = config.get_value(player, "volume")
var bClosedCaptions = config.get_value(player, "bClosedCaptions")
var bDevConsole = config.get_value(player, "bDevConsole")
var bVirtualKeyboard = config.get_value(player, "bVirtualKeyboard")
var preferredTheme = config.get_value(player, "preferredTheme")
var visualKeyboardLayout = config.get_value(player, "visualKeyboardLayout")
print("Input name loaded as: " + inputName)
playerSettingsSingleton.inputName = inputName
playerSettingsSingleton.riskFactor = riskFactor
#func EnableGlobalThemes(bDark):
#if (bDark == true):
##controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
#if (bDark == false):
##controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
func _ready():
pass # Replace with function body.

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@ -0,0 +1,17 @@
extends Node
#Forked from the code found in this video
# https://www.youtube.com/watch?v=QnYtCSZR2iA
export var display_time: float = 5
export var display_text: String = "text"
export var error_code: int = 0
onready var popup_scene = load('res://dynamic_popups/popup.tscn')
func on_button_pressed():
var new_popup = popup_scene.instance()
new_popup.show_time = display_time
new_popup.text_to_show = display_text
add_child(new_popup)

View File

@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

View File

@ -0,0 +1,16 @@
[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Button" type="Button" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -45.5
margin_top = -10.0
margin_right = 45.5
margin_bottom = 10.0
text = "Close Popup"

View File

@ -12,7 +12,7 @@ _global_script_classes=[ {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://playerSettingsTemplate.gd"
"path": "res://settings/playerSettingsTemplate.gd"
} ]
_global_script_class_icons={
"PlayerSettingsTemplate": ""
@ -21,12 +21,14 @@ _global_script_class_icons={
[application]
config/name="BCIRPGR_mainMenu"
run/main_scene="res://Screens/MenuScreen.tscn"
run/main_scene="res://screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
GlobalSaveInstance="*res://globalSaveInstance.gd"
SettingsMenuConfig="*res://SettingsMenuConfig.gd"
SettingsMenuControl="*res://SettingsMenuControl.tscn"
[physics]

View File

@ -42,36 +42,36 @@ __meta__ = {
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 49.0
margin_bottom = 50.0
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 53.0
margin_top = 54.0
margin_right = 238.0
margin_bottom = 103.0
margin_bottom = 104.0
text = "Load Game"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 107.0
margin_top = 108.0
margin_right = 238.0
margin_bottom = 156.0
margin_bottom = 158.0
text = "Multiplayer"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 160.0
margin_top = 162.0
margin_right = 238.0
margin_bottom = 210.0
margin_bottom = 212.0
text = "Add Character"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 214.0
margin_top = 216.0
margin_right = 238.0
margin_bottom = 263.0
margin_bottom = 266.0
text = "Settings"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 267.0
margin_top = 270.0
margin_right = 238.0
margin_bottom = 303.0
margin_bottom = 304.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0

View File

@ -6,9 +6,6 @@
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="."]
anchor_right = 1.0
@ -205,7 +202,7 @@ margin_right = 157.0
margin_bottom = 24.0
[node name="Button" type="Button" parent="Panel/Label3/VBoxContainer"]
margin_top = 124.0
margin_top = 94.0
margin_right = 157.0
margin_bottom = 114.0
text = "Save Changes"

View File

@ -9,10 +9,11 @@ onready var keyboardContents = ["Qwerty", "Dvorak", "Alphabetical"]
onready var themeContents = ["White on Black", "Black on White"]
onready var saveObject = get_node('/root/GlobalSaveInstance')
#res://SettingsMenuControl.tscn
# Vars For UI Widgets
onready var NameVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/DisplayNameLineEdit')
@ -37,12 +38,6 @@ onready var keyboardLayoutList = get_node('Panel/HBoxContainer/RootVboxVisualCon
onready var themeChoiceList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList')
# Imports related to error handling and popups for said errors
onready var errorPopup = get_node("Panel/HBoxErrorRow/CenterContainer/ErrorPopup")
onready var errorLabel = get_node("Panel/HBoxErrorRow/CenterContainer/ErrorPopup/ErrorLabel")
var iniFile = ConfigFile.new()
func saveToInstance():
@ -95,9 +90,6 @@ func _process(delta):
if saveButton.pressed == true:
if NameVar.text == "":
print("Please input a name")
errorLabel.text = str("Please Input A Name")
errorPopup.popup()
if NameVar.text != "":
# Save to the template instance
@ -107,7 +99,9 @@ func _process(delta):
print('saveFileRan')
func _ready():
theme=load("res://assets/ui_controlNode_light_theme.tres")
theme=load("res://assets/ui_controlNode_dark_theme.tres")
print(NameVar.get_path())
# Init Keyboard Layout List
for i in range(3):

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://SettingsMenuConfig.gd" type="Script" id=1]
[ext_resource path="res://settings/SettingsMenuConfig.gd" type="Script" id=1]
[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=2]
[sub_resource type="Theme" id=3]
@ -289,24 +289,3 @@ __meta__ = {
margin_right = 97.0
margin_bottom = 25.0
text = "Save Settings"
[node name="HBoxErrorRow" type="HBoxContainer" parent="Panel"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -20.0
margin_top = -100.0
margin_right = 20.0
margin_bottom = -100.0
alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="Panel/HBoxErrorRow"]
margin_left = 20.0
margin_right = 20.0
[node name="ErrorPopup" type="Popup" parent="Panel/HBoxErrorRow/CenterContainer"]
[node name="ErrorLabel" type="Label" parent="Panel/HBoxErrorRow/CenterContainer/ErrorPopup"]
margin_right = 40.0
margin_bottom = 19.0

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@ -0,0 +1,22 @@
extends Node
class_name PlayerSettingsTemplate
# Declare Setting Options, to be used inside of the settings menu
var inputName = "none"
var riskFactor = 0
var brightness = 3
var fontSize = 11
var volume = 6
var bClosedCaptions = true
var bdevConsole = false
var bVirtualKeyboard = false
# Setting of 0 is Qwerty, Setting of 1 is Davorak, Setting of 2 is Alphabetical
var visualKeyboardLayout = 0
# Setting of 0 is dark, setting of 1 is light, and so on
var themeChoice = 0
func _ready():
pass