Cleaned up the repo, added some changes to my documentation (not pushed yet), and started a popup error system.

This commit is contained in:
PersonGuyGit 2022-07-24 12:47:32 -06:00
parent ab2d1a8840
commit ecf2d792cb
15 changed files with 93 additions and 240 deletions

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# Welcome to Project Ilmatar!
Hello, This is Luke's Documentation for **Project Ilmatar**. This will be a way to get a reference as to what is going on under the hood of my portions of code so far.
# Die Roller ///Die.gd///
The Die roller I created is based on an *emum* datatype called **DieCategory**. This die roller will take in the Parameter of the Die type you want to roll. It will then seed a random number generator and create a die outcome that is appropriate to the die type chosen.
1. First, you need to set the DieType variable to one of the vars inside of DieCategory. Example DieCategory.D00.
2. Then you must call SetNumberOfSides(), this will prime the die roller to have the correct DieType.
3. Then you can call RollDie(NumberOfFaces), to roll the die; and return a value and a success rate in terms of a %.
# Save and Load Game ///SaveAndLoadGame.gd///
This version of the save and load game system, requires SQLite.
The implementation is a basic test at the moment, but full functionality should be able to be added as the projects data increases.
To use SQLite you will need to use the SQLite plugin for Godot from 2Shady4u *It's trust worthy, despite the name*....
You will also need to install DBBrowser for SQLite. This will allow you to create table objects, which you will then enter data into using Godot.
# Date And Time ///Date.gd///
This class is an extension of Date.gd from vanskodje-godotengine / godot-plugin-calendar-button .
This class allows for you to read date and time objects.
Ideally this class will be used to give time stamps for how old save games are.
Could also be used to set in game timers and time limits, as well.

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
[ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 8 )
[node name="background_demo" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 7 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = ExtResource( 9 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 48.0
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 52.0
margin_right = 238.0
margin_bottom = 101.0
text = "Load Game"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 105.0
margin_right = 238.0
margin_bottom = 154.0
text = "Multiplayer"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 158.0
margin_right = 238.0
margin_bottom = 207.0
text = "Add Character"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 211.0
margin_right = 238.0
margin_bottom = 259.0
text = "Settings"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 263.0
margin_right = 238.0
margin_bottom = 303.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -165.0
margin_top = -38.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

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extends Node
var bIsDarkThemeOn = false
var settingsFile = "user://settings.cfg"
var playerSettingsSingleton = PlayerSettingsTemplate.new()
func make_settings_file():
var config = ConfigFile.new()
config.set_value("Player", "InputName", "Default Name")
config.set_value("Player", "riskFactor", 0)
config.set_value("Player", "brightness", 3)
config.set_value("Player", "fontSize", 11)
config.set_value("Player", "volume", 6)
var bClosedCaptions = config.set_value("player", "bClosedCaptions")
var bDevConsole = config.set_value("Player", "bDevConsole")
var bVirtualKeyboard = config.set_value("Player", "bVirtualKeyboard", false)
var preferredTheme = config.set_value("Player", "preferredTheme", PlayerSettingsTemplate.ThemeChoice.LIGHTHIGHCONTRAST)
var visualKeyboardLayout = config.set_value("Player", "visualKeyboardLayout", PlayerSettingsTemplate.KeyboardLayout.QWERTY)
config.save("user://settings.cfg")
#Config/ini:
func load_settings_file():
var config = ConfigFile.new()
# Load data from a file.
var err = config.load(settingsFile)
# If the file didn't load, ignore it.
if err != OK:
return
for player in config.get_sections():
var inputName = config.get_value(player, "InputSettings")
var riskFactor = config.get_value(player, "riskFactor")
var brightness = config.get_value(player, "brightness")
var fontSize = config.get_value(player, "fontSize")
var volume = config.get_value(player, "volume")
var bClosedCaptions = config.get_value(player, "bClosedCaptions")
var bDevConsole = config.get_value(player, "bDevConsole")
var bVirtualKeyboard = config.get_value(player, "bVirtualKeyboard")
var preferredTheme = config.get_value(player, "preferredTheme")
var visualKeyboardLayout = config.get_value(player, "visualKeyboardLayout")
print("Input name loaded as: " + inputName)
playerSettingsSingleton.inputName = inputName
playerSettingsSingleton.riskFactor = riskFactor
#func EnableGlobalThemes(bDark):
#if (bDark == true):
##controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
#if (bDark == false):
##controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
func _ready():
pass # Replace with function body.

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extends Node
#Forked from the code found in this video
# https://www.youtube.com/watch?v=QnYtCSZR2iA
export var display_time: float = 5
export var display_text: String = "text"
export var error_code: int = 0
onready var popup_scene = load('res://dynamic_popups/popup.tscn')
func on_button_pressed():
var new_popup = popup_scene.instance()
new_popup.show_time = display_time
new_popup.text_to_show = display_text
add_child(new_popup)

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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Button" type="Button" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -45.5
margin_top = -10.0
margin_right = 45.5
margin_bottom = 10.0
text = "Close Popup"

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@ -12,7 +12,7 @@ _global_script_classes=[ {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://playerSettingsTemplate.gd"
"path": "res://settings/playerSettingsTemplate.gd"
} ]
_global_script_class_icons={
"PlayerSettingsTemplate": ""
@ -21,12 +21,14 @@ _global_script_class_icons={
[application]
config/name="BCIRPGR_mainMenu"
run/main_scene="res://Screens/MenuScreen.tscn"
run/main_scene="res://screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
GlobalSaveInstance="*res://globalSaveInstance.gd"
SettingsMenuConfig="*res://SettingsMenuConfig.gd"
SettingsMenuControl="*res://SettingsMenuControl.tscn"
[physics]

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@ -42,36 +42,36 @@ __meta__ = {
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 49.0
margin_bottom = 50.0
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 53.0
margin_top = 54.0
margin_right = 238.0
margin_bottom = 103.0
margin_bottom = 104.0
text = "Load Game"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 107.0
margin_top = 108.0
margin_right = 238.0
margin_bottom = 156.0
margin_bottom = 158.0
text = "Multiplayer"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 160.0
margin_top = 162.0
margin_right = 238.0
margin_bottom = 210.0
margin_bottom = 212.0
text = "Add Character"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 214.0
margin_top = 216.0
margin_right = 238.0
margin_bottom = 263.0
margin_bottom = 266.0
text = "Settings"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 267.0
margin_top = 270.0
margin_right = 238.0
margin_bottom = 303.0
margin_bottom = 304.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0

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@ -6,9 +6,6 @@
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="."]
anchor_right = 1.0
@ -205,7 +202,7 @@ margin_right = 157.0
margin_bottom = 24.0
[node name="Button" type="Button" parent="Panel/Label3/VBoxContainer"]
margin_top = 124.0
margin_top = 94.0
margin_right = 157.0
margin_bottom = 114.0
text = "Save Changes"

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@ -9,10 +9,11 @@ onready var keyboardContents = ["Qwerty", "Dvorak", "Alphabetical"]
onready var themeContents = ["White on Black", "Black on White"]
onready var saveObject = get_node('/root/GlobalSaveInstance')
#res://SettingsMenuControl.tscn
# Vars For UI Widgets
onready var NameVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/DisplayNameLineEdit')
@ -37,12 +38,6 @@ onready var keyboardLayoutList = get_node('Panel/HBoxContainer/RootVboxVisualCon
onready var themeChoiceList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList')
# Imports related to error handling and popups for said errors
onready var errorPopup = get_node("Panel/HBoxErrorRow/CenterContainer/ErrorPopup")
onready var errorLabel = get_node("Panel/HBoxErrorRow/CenterContainer/ErrorPopup/ErrorLabel")
var iniFile = ConfigFile.new()
func saveToInstance():
@ -95,9 +90,6 @@ func _process(delta):
if saveButton.pressed == true:
if NameVar.text == "":
print("Please input a name")
errorLabel.text = str("Please Input A Name")
errorPopup.popup()
if NameVar.text != "":
# Save to the template instance
@ -107,7 +99,9 @@ func _process(delta):
print('saveFileRan')
func _ready():
theme=load("res://assets/ui_controlNode_light_theme.tres")
theme=load("res://assets/ui_controlNode_dark_theme.tres")
print(NameVar.get_path())
# Init Keyboard Layout List
for i in range(3):

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@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://SettingsMenuConfig.gd" type="Script" id=1]
[ext_resource path="res://settings/SettingsMenuConfig.gd" type="Script" id=1]
[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=2]
[sub_resource type="Theme" id=3]
@ -289,24 +289,3 @@ __meta__ = {
margin_right = 97.0
margin_bottom = 25.0
text = "Save Settings"
[node name="HBoxErrorRow" type="HBoxContainer" parent="Panel"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -20.0
margin_top = -100.0
margin_right = 20.0
margin_bottom = -100.0
alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="Panel/HBoxErrorRow"]
margin_left = 20.0
margin_right = 20.0
[node name="ErrorPopup" type="Popup" parent="Panel/HBoxErrorRow/CenterContainer"]
[node name="ErrorLabel" type="Label" parent="Panel/HBoxErrorRow/CenterContainer/ErrorPopup"]
margin_right = 40.0
margin_bottom = 19.0

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@ -0,0 +1,22 @@
extends Node
class_name PlayerSettingsTemplate
# Declare Setting Options, to be used inside of the settings menu
var inputName = "none"
var riskFactor = 0
var brightness = 3
var fontSize = 11
var volume = 6
var bClosedCaptions = true
var bdevConsole = false
var bVirtualKeyboard = false
# Setting of 0 is Qwerty, Setting of 1 is Davorak, Setting of 2 is Alphabetical
var visualKeyboardLayout = 0
# Setting of 0 is dark, setting of 1 is light, and so on
var themeChoice = 0
func _ready():
pass