Added the ability to load from any csv file, for characters.

This commit is contained in:
PersonGuyGit 2024-04-07 12:57:08 -06:00
parent 347e48080b
commit d3f7c4f576
3 changed files with 59 additions and 6 deletions

View File

@ -38,6 +38,7 @@ func _prep_PlayerCharacter_Template():
pSingleton.strength = Strength.text
pSingleton.intellect = Intellect.text
pSingleton.willpower = Willpower.text
pSingleton.weapon = Weapon.text
pSingleton.charm = Charm.text
pSingleton.armor = Armor.text
pSingleton.quote = Quote.text
@ -74,8 +75,7 @@ func _on_But_SaveChar_pressed():
var input_data = [
["Name", "Profession", "Strength", "Intellect", "Willpower", "Charm", "Weapon", "Armor", "Quote"],
[pSingleton.name, pSingleton.profession, pSingleton.strength, pSingleton.intellect,
pSingleton.willpower, pSingleton.charm, pSingleton.weapon, pSingleton.armor, pSingleton.quote],
[pSingleton.name, pSingleton.profession, pSingleton.strength, pSingleton.intellect, pSingleton.willpower, pSingleton.charm, pSingleton.weapon, pSingleton.armor, pSingleton.quote],
]
save_data_to_csv(input_data, file_path)

View File

@ -4,6 +4,7 @@
extends Control
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
onready var pSingleton = get_node("/root/PlayerCharacter").pc
func _ready() -> void:
theme=load(settings.themeFile)
@ -14,11 +15,63 @@ func _on_But_loadCharacter_pressed() -> void:
$LoadCharacter_FileDialog.popup()
func _prep_PlayerCharacter_Template(loadedCSVData):
print(loadedCSVData)
pSingleton.name = loadedCSVData[0]
pSingleton.profession = loadedCSVData[1]
pSingleton.strength = loadedCSVData[2]
pSingleton.intellect = loadedCSVData[3]
pSingleton.willpower = loadedCSVData[4]
pSingleton.charm = loadedCSVData[5]
pSingleton.armor = loadedCSVData[6]
pSingleton.quote = loadedCSVData[7]
print("P Singleton")
print(pSingleton)
func load_csv_data(path):
var file = File.new()
var error = file.open(path, File.READ) # Open the file for reading
if error != OK:
print("Error opening CSV file:", error)
return
var data = []
while !file.eof_reached():
var line = file.get_csv_line()
data.append(line)
file.close()
return data
#DKM TEMP: we need to load the character item, not display to field
func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void:
print(path)
var charFile = File.new()
charFile.open(path, 1)
var pc = get_node("/root/PlayerCharacter")
pc.playerCharacterSingleton.pcText = charFile.get_as_text()
$TextEdit.text = pc.playerCharacterSingleton.pcText
var csv_data = load_csv_data(path)
print(csv_data)
_prep_PlayerCharacter_Template(csv_data[1])
# pc.playerCharacterSingleton.pcText = charFile.get_as_text()
# $TextEdit.text = pc.playerCharacterSingleton.pcText
#func _ready():
# # Replace "your_file.csv" with the actual path to your CSV file
# var csv_data = load_csv_data("res://your_file.csv")
# # Process the loaded data (data is a 2D array)
# # You can access data like this:
# # for row in csv_data:
# # print(row[0]) # Access first element in each row

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[ext_resource path="res://Screens/Character_Load.gd" type="Script" id=3]
[node name="Control" type="Control"]