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Added the ability to load from any csv file, for characters.
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@ -38,6 +38,7 @@ func _prep_PlayerCharacter_Template():
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pSingleton.strength = Strength.text
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pSingleton.intellect = Intellect.text
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pSingleton.willpower = Willpower.text
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pSingleton.weapon = Weapon.text
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pSingleton.charm = Charm.text
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pSingleton.armor = Armor.text
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pSingleton.quote = Quote.text
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@ -74,8 +75,7 @@ func _on_But_SaveChar_pressed():
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var input_data = [
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["Name", "Profession", "Strength", "Intellect", "Willpower", "Charm", "Weapon", "Armor", "Quote"],
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[pSingleton.name, pSingleton.profession, pSingleton.strength, pSingleton.intellect,
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pSingleton.willpower, pSingleton.charm, pSingleton.weapon, pSingleton.armor, pSingleton.quote],
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[pSingleton.name, pSingleton.profession, pSingleton.strength, pSingleton.intellect, pSingleton.willpower, pSingleton.charm, pSingleton.weapon, pSingleton.armor, pSingleton.quote],
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]
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save_data_to_csv(input_data, file_path)
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@ -4,6 +4,7 @@
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extends Control
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onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
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onready var pSingleton = get_node("/root/PlayerCharacter").pc
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func _ready() -> void:
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theme=load(settings.themeFile)
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@ -14,11 +15,63 @@ func _on_But_loadCharacter_pressed() -> void:
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$LoadCharacter_FileDialog.popup()
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func _prep_PlayerCharacter_Template(loadedCSVData):
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print(loadedCSVData)
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pSingleton.name = loadedCSVData[0]
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pSingleton.profession = loadedCSVData[1]
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pSingleton.strength = loadedCSVData[2]
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pSingleton.intellect = loadedCSVData[3]
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pSingleton.willpower = loadedCSVData[4]
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pSingleton.charm = loadedCSVData[5]
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pSingleton.armor = loadedCSVData[6]
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pSingleton.quote = loadedCSVData[7]
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print("P Singleton")
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print(pSingleton)
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func load_csv_data(path):
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var file = File.new()
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var error = file.open(path, File.READ) # Open the file for reading
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if error != OK:
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print("Error opening CSV file:", error)
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return
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var data = []
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while !file.eof_reached():
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var line = file.get_csv_line()
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data.append(line)
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file.close()
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return data
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#DKM TEMP: we need to load the character item, not display to field
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func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void:
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print(path)
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var charFile = File.new()
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charFile.open(path, 1)
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var pc = get_node("/root/PlayerCharacter")
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pc.playerCharacterSingleton.pcText = charFile.get_as_text()
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$TextEdit.text = pc.playerCharacterSingleton.pcText
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var csv_data = load_csv_data(path)
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print(csv_data)
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_prep_PlayerCharacter_Template(csv_data[1])
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# pc.playerCharacterSingleton.pcText = charFile.get_as_text()
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# $TextEdit.text = pc.playerCharacterSingleton.pcText
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#func _ready():
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# # Replace "your_file.csv" with the actual path to your CSV file
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# var csv_data = load_csv_data("res://your_file.csv")
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# # Process the loaded data (data is a 2D array)
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# # You can access data like this:
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# # for row in csv_data:
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# # print(row[0]) # Access first element in each row
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Screens/Character_Load.gd" type="Script" id=3]
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[node name="Control" type="Control"]
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