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Resolving ties godot
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@ -0,0 +1,40 @@
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extends Control
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onready var player_1_stats = 0
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onready var player_2_stats = 0
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onready var line_edit_1 = $Player1/LineEdit
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onready var line_edit_2 = $Player2/LineEdit
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onready var result = $Result
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func _ready():
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line_edit_1.grab_focus()
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func _physics_process(delta):
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if player_1_stats != 0 and player_2_stats != 0 and !result.is_visible_in_tree():
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if player_1_stats > player_2_stats:
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$Result/RichTextLabel.add_text("Player 1 wins!")
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$Result.visible = true
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elif player_2_stats > player_1_stats:
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$Result/RichTextLabel.add_text("Player 2 wins!")
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$Result.visible = true
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else:
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$Result/RichTextLabel.add_text("Re-roll!")
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$Result.visible = true
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func _on_TextureButton1_pressed():
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player_1_stats = int(line_edit_1.text)
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func _on_TextureButton2_pressed():
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player_2_stats = int(line_edit_2.text)
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func _on_ResetButton_pressed():
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player_1_stats = 0
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player_2_stats = 0
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line_edit_1.clear()
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line_edit_2.clear()
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$Result/RichTextLabel.clear()
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result.visible = false
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