diff --git a/Phase2/Flowcharts/diceRoller/readme b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/.gdignore similarity index 100% rename from Phase2/Flowcharts/diceRoller/readme rename to Phase2/Godot ===(Game Code)===/Resolving ties/.import/.gdignore diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 new file mode 100644 index 0000000..5328bc7 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 @@ -0,0 +1,3 @@ +source_md5="47313fa4c47a9963fddd764e1ec6e4a8" +dest_md5="26ea799ea0a3da9e753b3ebe822e0570" + diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex new file mode 100644 index 0000000..71f6913 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex differ diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.md5 b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.md5 new file mode 100644 index 0000000..8df481f --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.md5 @@ -0,0 +1,3 @@ +source_md5="2eb54d6ac44db53e8106f751e45aed19" +dest_md5="4b796a044249f0d6f7ff4a9ab8d2aa30" + diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.stex b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.stex new file mode 100644 index 0000000..ae8eac7 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.stex differ diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/.import/ok-button.png-99534f8614d55282ebd043cd5e696357.md5 b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/ok-button.png-99534f8614d55282ebd043cd5e696357.md5 new file mode 100644 index 0000000..fa42b05 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/ok-button.png-99534f8614d55282ebd043cd5e696357.md5 @@ -0,0 +1,3 @@ +source_md5="7c98aa1222760d456e98e1fd72ee6945" +dest_md5="5360d0080ae3dbe14545acc0a4826ffd" + diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/.import/ok-button.png-99534f8614d55282ebd043cd5e696357.stex b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/ok-button.png-99534f8614d55282ebd043cd5e696357.stex new file mode 100644 index 0000000..df4f3f9 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/Resolving ties/.import/ok-button.png-99534f8614d55282ebd043cd5e696357.stex differ diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/icons8-reset-50.png b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/icons8-reset-50.png new file mode 100644 index 0000000..cd2792a Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/icons8-reset-50.png differ diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/icons8-reset-50.png.import b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/icons8-reset-50.png.import new file mode 100644 index 0000000..1537df4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/icons8-reset-50.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/icons8-reset-50.png" +dest_files=[ "res://.import/icons8-reset-50.png-71e4ab05e2ac56cb1c906522bba8befc.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/ok-button.png b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/ok-button.png new file mode 100644 index 0000000..dc7e909 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/ok-button.png differ diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/ok-button.png.import b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/ok-button.png.import new file mode 100644 index 0000000..40432f0 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/Assets/ok-button.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/ok-button.png-99534f8614d55282ebd043cd5e696357.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/ok-button.png" +dest_files=[ "res://.import/ok-button.png-99534f8614d55282ebd043cd5e696357.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/Scene/Resolve.tscn b/Phase2/Godot ===(Game Code)===/Resolving ties/Scene/Resolve.tscn new file mode 100644 index 0000000..f40256d --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/Scene/Resolve.tscn @@ -0,0 +1,99 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://Script/Resolve.gd" type="Script" id=1] +[ext_resource path="res://Assets/ok-button.png" type="Texture" id=2] +[ext_resource path="res://Assets/icons8-reset-50.png" type="Texture" id=3] + +[node name="Resolve" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 1 ) + +[node name="ColorRect" type="ColorRect" parent="."] +margin_right = 1024.0 +margin_bottom = 600.0 +color = Color( 0, 0, 0, 0.380392 ) + +[node name="Player1" type="TextureRect" parent="."] +margin_right = 40.0 +margin_bottom = 40.0 + +[node name="RichTextLabel" type="RichTextLabel" parent="Player1"] +margin_left = 159.0 +margin_top = 174.0 +margin_right = 212.0 +margin_bottom = 191.0 +text = "Player 1" + +[node name="TextureButton1" type="TextureButton" parent="Player1"] +margin_left = 150.0 +margin_top = 220.0 +margin_right = 230.0 +margin_bottom = 286.0 +texture_normal = ExtResource( 2 ) +texture_pressed = ExtResource( 2 ) +expand = true + +[node name="LineEdit" type="LineEdit" parent="Player1"] +margin_left = 120.0 +margin_top = 200.0 +margin_right = 250.0 +margin_bottom = 225.0 +placeholder_text = "Enter stats" + +[node name="Player2" type="TextureRect" parent="."] +margin_right = 40.0 +margin_bottom = 40.0 + +[node name="RichTextLabel" type="RichTextLabel" parent="Player2"] +margin_left = 841.0 +margin_top = 176.0 +margin_right = 895.0 +margin_bottom = 194.0 +text = "Player 2" + +[node name="TextureButton2" type="TextureButton" parent="Player2"] +margin_left = 825.0 +margin_top = 220.0 +margin_right = 905.0 +margin_bottom = 286.0 +texture_normal = ExtResource( 2 ) +texture_pressed = ExtResource( 2 ) +expand = true + +[node name="LineEdit" type="LineEdit" parent="Player2"] +margin_left = 800.0 +margin_top = 200.0 +margin_right = 930.0 +margin_bottom = 225.0 +placeholder_text = "Enter stats" + +[node name="Result" type="ColorRect" parent="."] +visible = false +margin_left = 348.0 +margin_top = 337.0 +margin_right = 752.0 +margin_bottom = 431.0 +color = Color( 0.368627, 0.32549, 0.32549, 0.560784 ) + +[node name="RichTextLabel" type="RichTextLabel" parent="Result"] +anchor_top = 0.5 +anchor_right = 1.0 +anchor_bottom = 0.5 +margin_left = 158.0 +margin_top = -18.0 +margin_right = -154.0 + +[node name="ResetButton" type="TextureButton" parent="."] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -25.0 +margin_top = 200.0 +margin_right = 25.0 +margin_bottom = 250.0 +texture_normal = ExtResource( 3 ) +texture_pressed = ExtResource( 3 ) + +[connection signal="pressed" from="Player1/TextureButton1" to="." method="_on_TextureButton1_pressed"] +[connection signal="pressed" from="Player2/TextureButton2" to="." method="_on_TextureButton2_pressed"] +[connection signal="pressed" from="ResetButton" to="." method="_on_ResetButton_pressed"] diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/Script/Resolve.gd b/Phase2/Godot ===(Game Code)===/Resolving ties/Script/Resolve.gd new file mode 100644 index 0000000..d4449db --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/Script/Resolve.gd @@ -0,0 +1,40 @@ +extends Control + +onready var player_1_stats = 0 +onready var player_2_stats = 0 +onready var line_edit_1 = $Player1/LineEdit +onready var line_edit_2 = $Player2/LineEdit +onready var result = $Result + +func _ready(): + line_edit_1.grab_focus() + + +func _physics_process(delta): + if player_1_stats != 0 and player_2_stats != 0 and !result.is_visible_in_tree(): + if player_1_stats > player_2_stats: + $Result/RichTextLabel.add_text("Player 1 wins!") + $Result.visible = true + + elif player_2_stats > player_1_stats: + $Result/RichTextLabel.add_text("Player 2 wins!") + $Result.visible = true + else: + $Result/RichTextLabel.add_text("Re-roll!") + $Result.visible = true + +func _on_TextureButton1_pressed(): + player_1_stats = int(line_edit_1.text) + + +func _on_TextureButton2_pressed(): + player_2_stats = int(line_edit_2.text) + + +func _on_ResetButton_pressed(): + player_1_stats = 0 + player_2_stats = 0 + line_edit_1.clear() + line_edit_2.clear() + $Result/RichTextLabel.clear() + result.visible = false diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/default_env.tres b/Phase2/Godot ===(Game Code)===/Resolving ties/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/icon.png b/Phase2/Godot ===(Game Code)===/Resolving ties/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/Phase2/Godot ===(Game Code)===/Resolving ties/icon.png differ diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/icon.png.import b/Phase2/Godot ===(Game Code)===/Resolving ties/icon.png.import new file mode 100644 index 0000000..a4c02e6 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/icon.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot ===(Game Code)===/Resolving ties/project.godot b/Phase2/Godot ===(Game Code)===/Resolving ties/project.godot new file mode 100644 index 0000000..cd605ce --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/Resolving ties/project.godot @@ -0,0 +1,26 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +[application] + +config/name="ResolvingTies" +config/icon="res://icon.png" + +[gui] + +common/drop_mouse_on_gui_input_disabled=true + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres" diff --git a/Phase2/UML Diagrams/Server/.$Server.drawio.bkp b/Phase2/UML Diagrams/Server/.$Server.drawio.bkp new file mode 100644 index 0000000..9bef5ba --- /dev/null +++ b/Phase2/UML Diagrams/Server/.$Server.drawio.bkp @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/Phase2/UML Diagrams/Server/Server.drawio b/Phase2/UML Diagrams/Server/Server.drawio index 9bef5ba..5e50ffb 100644 --- a/Phase2/UML Diagrams/Server/Server.drawio +++ b/Phase2/UML Diagrams/Server/Server.drawio @@ -1 +1 @@ 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