Updating multiplayer test to have more customization

This commit is contained in:
Andrew Tang 2022-08-15 03:09:55 +08:00
parent db69386b6d
commit c0243c67f2
6 changed files with 225 additions and 51 deletions

View File

@ -0,0 +1,18 @@
#BUT_CHANGESCENE:
# Generic template script allowing GUI linking of scenes by button press.
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
var tempToggle = 0
func _on_But_NewGame_button_up():
get_tree().change_scene(next_scene_path)
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""

View File

@ -7,6 +7,8 @@ var server = null
var client = null
var ip_address = ""
var room_name = ""
var room_password = ""
func _ready() -> void:
ip_address = IP.get_local_addresses()[3]
@ -33,3 +35,7 @@ func _connected_to_server() -> void:
func _server_disconnected() -> void:
print("Disconnected from the server")
func _set_server_info(name, password) -> void:
room_name = name
room_password = password

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@ -1,53 +1,55 @@
extends Control
var playerCounter = 1
var player = load("res://Player.tscn")
onready var multiplayer_config_ui = $Multiplayer_Configure
onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
onready var device_ip_address = $CanvasLayer/Device_IP_Address
#var playerCounter = 1
#var player = load("res://Player.tscn")
#
#onready var multiplayer_config_ui = $Multiplayer_Configure
#onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
#onready var device_ip_address = $CanvasLayer/Device_IP_Address
#
#
#
## Called when the node enters the scene tree for the first time.
#func _ready():
# get_tree().connect("network_peer_connected", self, "_player_connected")
# get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
# get_tree().connect("connected_to_server", self, "_connected_to_server")
#
# device_ip_address.text = Network.ip_address
#
#func _player_connected(id) -> void:
# print("Player " + str(id) + "connected")
# instance_player(id)
#
#func _player_disconnected(id) -> void:
# print("Player " + str(id) + "disconnected")
#
# if Players.has_node(str(id)):
# Players.get_node(str(id)).queue_free()
#
#func _on_Create_Server_pressed():
# multiplayer_config_ui.hide()
# Network._create_server()
# instance_player(get_tree().get_network_unique_id())
#
#func _on_Join_Server_pressed():
# if server_ip_address.text != "":
# multiplayer_config_ui.hide()
# Network.ip_address = server_ip_address.text
# Network._join_server()
#
#func _connected_to_server() -> void:
# yield(get_tree().create_timer(0.1), "timeout")
# instance_player(get_tree().get_network_unique_id())
#
#func instance_player(id) -> void:
# var player_instance = Global.instance_node(player, Players)
# player_instance.name = str(id)
# var player_name = "Player " + str(playerCounter)
# player_instance._set_name(player_name)
# player_instance._set_name_position(playerCounter)
# player_instance.set_network_master(id)
# playerCounter += 1
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_to_server")
device_ip_address.text = Network.ip_address
func _player_connected(id) -> void:
print("Player " + str(id) + "connected")
instance_player(id)
func _player_disconnected(id) -> void:
print("Player " + str(id) + "disconnected")
if Players.has_node(str(id)):
Players.get_node(str(id)).queue_free()
func _on_Create_Server_pressed():
multiplayer_config_ui.hide()
Network._create_server()
instance_player(get_tree().get_network_unique_id())
func _on_Join_Server_pressed():
if server_ip_address.text != "":
multiplayer_config_ui.hide()
Network.ip_address = server_ip_address.text
Network._join_server()
func _connected_to_server() -> void:
yield(get_tree().create_timer(0.1), "timeout")
instance_player(get_tree().get_network_unique_id())
func instance_player(id) -> void:
var player_instance = Global.instance_node(player, Players)
player_instance.name = str(id)
var player_name = "Player " + str(playerCounter)
player_instance._set_name(player_name)
player_instance._set_name_position(playerCounter)
player_instance.set_network_master(id)
playerCounter += 1

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Network_Setup.gd" type="Script" id=1]
[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
[node name="Network_Setup" type="Control"]
anchor_right = 1.0
@ -21,6 +22,8 @@ margin_top = 21.0
margin_right = 125.0
margin_bottom = 121.0
text = "Create Server"
script = ExtResource( 2 )
next_scene_path = "res://Room_Creation.tscn"
[node name="Join_Server" type="Button" parent="Multiplayer_Configure"]
anchor_left = 0.5
@ -32,6 +35,7 @@ margin_top = -129.0
margin_right = 125.0
margin_bottom = -29.0
text = "Join Server"
script = ExtResource( 2 )
[node name="Server_IP_Address" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 389.0
@ -54,5 +58,4 @@ margin_bottom = -26.0
align = 1
valign = 1
[connection signal="pressed" from="Multiplayer_Configure/Create_Server" to="." method="_on_Create_Server_pressed"]
[connection signal="pressed" from="Multiplayer_Configure/Join_Server" to="." method="_on_Join_Server_pressed"]
[connection signal="button_up" from="Multiplayer_Configure/Create_Server" to="Multiplayer_Configure/Create_Server" method="_on_But_NewGame_button_up"]

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@ -0,0 +1,59 @@
extends Control
var playerCounter = 1
var player = load("res://Player.tscn")
onready var multiplayer_config_ui = $Multiplayer_Configure
#onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
onready var device_ip_address = $CanvasLayer/Device_IP_Address
onready var player_name = $Multiplayer_Configure/Player_Name
onready var room_name = $Multiplayer_Configure/Room_Name
onready var room_password = $Multiplayer_Configure/Room_Password
onready var room_ui = $Room_UI
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_to_server")
device_ip_address.text = Network.ip_address
func _player_connected(id) -> void:
print("Player " + str(id) + "connected")
instance_player(id)
func _player_disconnected(id) -> void:
print("Player " + str(id) + "disconnected")
if Players.has_node(str(id)):
Players.get_node(str(id)).queue_free()
func _on_Create_Server_pressed():
multiplayer_config_ui.hide()
Network._create_server()
instance_player(get_tree().get_network_unique_id())
Network._set_server_info(room_name.text, room_password.text)
$Room_UI/Room_Name.text = room_name.text
room_ui.show()
#func _on_Join_Server_pressed():
# if server_ip_address.text != "":
# multiplayer_config_ui.hide()
# Network.ip_address = server_ip_address.text
# Network._join_server()
func _connected_to_server() -> void:
yield(get_tree().create_timer(0.1), "timeout")
instance_player(get_tree().get_network_unique_id())
func instance_player(id) -> void:
var player_instance = Global.instance_node(player, Players)
player_instance.name = str(id)
player_instance._set_name(player_name.text)
player_instance._set_name_position(playerCounter)
player_instance.set_network_master(id)
playerCounter += 1

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@ -0,0 +1,86 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Room_Creation.gd" type="Script" id=1]
[node name="Room_Creation" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="Back" type="Button" parent="."]
margin_left = 312.0
margin_top = 419.0
margin_right = 474.0
margin_bottom = 493.0
text = "Back"
[node name="Multiplayer_Configure" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[node name="Create_Server" type="Button" parent="Multiplayer_Configure"]
margin_left = 592.0
margin_top = 419.0
margin_right = 754.0
margin_bottom = 493.0
text = "Create"
[node name="Room_Name" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 452.0
margin_top = 250.0
margin_right = 619.0
margin_bottom = 274.0
text = "Room Name"
align = 1
[node name="Room_Password" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 452.0
margin_top = 315.0
margin_right = 619.0
margin_bottom = 339.0
text = "Room Password"
align = 1
[node name="Player_Name" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 451.0
margin_top = 188.0
margin_right = 618.0
margin_bottom = 212.0
text = "Player Name"
align = 1
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Device_IP_Address" type="Label" parent="CanvasLayer"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -1.0
margin_top = -76.0
margin_right = -1.0
margin_bottom = -26.0
align = 1
valign = 1
[node name="Room_UI" type="Control" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Room_Name" type="Label" parent="Room_UI"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -20.0
margin_right = 20.0
margin_bottom = 14.0
[node name="Players" type="Label" parent="Room_UI"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -225.0
margin_bottom = -225.0
text = "Players:"
align = 1
valign = 1
[connection signal="pressed" from="Multiplayer_Configure/Create_Server" to="." method="_on_Create_Server_pressed"]