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https://github.com/RPG-Research/bcirpg.git
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Updating multiplayer test to have more customization
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@ -0,0 +1,18 @@
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#BUT_CHANGESCENE:
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# Generic template script allowing GUI linking of scenes by button press.
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tool
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extends Button
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#Creates param usable in the UI; and the params next to export make it string and file browser
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export(String, FILE) var next_scene_path: = ""
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var tempToggle = 0
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func _on_But_NewGame_button_up():
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get_tree().change_scene(next_scene_path)
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func _get_configuration_warning() -> String:
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return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
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@ -7,6 +7,8 @@ var server = null
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var client = null
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var ip_address = ""
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var room_name = ""
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var room_password = ""
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func _ready() -> void:
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ip_address = IP.get_local_addresses()[3]
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@ -33,3 +35,7 @@ func _connected_to_server() -> void:
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func _server_disconnected() -> void:
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print("Disconnected from the server")
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func _set_server_info(name, password) -> void:
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room_name = name
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room_password = password
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@ -1,53 +1,55 @@
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extends Control
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var playerCounter = 1
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var player = load("res://Player.tscn")
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onready var multiplayer_config_ui = $Multiplayer_Configure
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onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
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onready var device_ip_address = $CanvasLayer/Device_IP_Address
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#var playerCounter = 1
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#var player = load("res://Player.tscn")
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#
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#onready var multiplayer_config_ui = $Multiplayer_Configure
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#onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
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#onready var device_ip_address = $CanvasLayer/Device_IP_Address
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#
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#
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#
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## Called when the node enters the scene tree for the first time.
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#func _ready():
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# get_tree().connect("network_peer_connected", self, "_player_connected")
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# get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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# get_tree().connect("connected_to_server", self, "_connected_to_server")
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#
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# device_ip_address.text = Network.ip_address
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#
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#func _player_connected(id) -> void:
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# print("Player " + str(id) + "connected")
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# instance_player(id)
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#
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#func _player_disconnected(id) -> void:
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# print("Player " + str(id) + "disconnected")
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#
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# if Players.has_node(str(id)):
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# Players.get_node(str(id)).queue_free()
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#
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#func _on_Create_Server_pressed():
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# multiplayer_config_ui.hide()
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# Network._create_server()
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# instance_player(get_tree().get_network_unique_id())
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#
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#func _on_Join_Server_pressed():
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# if server_ip_address.text != "":
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# multiplayer_config_ui.hide()
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# Network.ip_address = server_ip_address.text
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# Network._join_server()
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#
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#func _connected_to_server() -> void:
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# yield(get_tree().create_timer(0.1), "timeout")
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# instance_player(get_tree().get_network_unique_id())
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#
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#func instance_player(id) -> void:
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# var player_instance = Global.instance_node(player, Players)
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# player_instance.name = str(id)
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# var player_name = "Player " + str(playerCounter)
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# player_instance._set_name(player_name)
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# player_instance._set_name_position(playerCounter)
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# player_instance.set_network_master(id)
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# playerCounter += 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_tree().connect("network_peer_connected", self, "_player_connected")
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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device_ip_address.text = Network.ip_address
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func _player_connected(id) -> void:
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print("Player " + str(id) + "connected")
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instance_player(id)
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func _player_disconnected(id) -> void:
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print("Player " + str(id) + "disconnected")
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if Players.has_node(str(id)):
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Players.get_node(str(id)).queue_free()
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func _on_Create_Server_pressed():
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multiplayer_config_ui.hide()
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Network._create_server()
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instance_player(get_tree().get_network_unique_id())
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func _on_Join_Server_pressed():
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if server_ip_address.text != "":
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multiplayer_config_ui.hide()
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Network.ip_address = server_ip_address.text
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Network._join_server()
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func _connected_to_server() -> void:
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yield(get_tree().create_timer(0.1), "timeout")
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instance_player(get_tree().get_network_unique_id())
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func instance_player(id) -> void:
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var player_instance = Global.instance_node(player, Players)
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player_instance.name = str(id)
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var player_name = "Player " + str(playerCounter)
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player_instance._set_name(player_name)
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player_instance._set_name_position(playerCounter)
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player_instance.set_network_master(id)
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playerCounter += 1
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Network_Setup.gd" type="Script" id=1]
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[ext_resource path="res://But_ChangeScene.gd" type="Script" id=2]
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[node name="Network_Setup" type="Control"]
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anchor_right = 1.0
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@ -21,6 +22,8 @@ margin_top = 21.0
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margin_right = 125.0
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margin_bottom = 121.0
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text = "Create Server"
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script = ExtResource( 2 )
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next_scene_path = "res://Room_Creation.tscn"
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[node name="Join_Server" type="Button" parent="Multiplayer_Configure"]
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anchor_left = 0.5
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@ -32,6 +35,7 @@ margin_top = -129.0
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margin_right = 125.0
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margin_bottom = -29.0
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text = "Join Server"
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script = ExtResource( 2 )
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[node name="Server_IP_Address" type="LineEdit" parent="Multiplayer_Configure"]
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margin_left = 389.0
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@ -54,5 +58,4 @@ margin_bottom = -26.0
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align = 1
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valign = 1
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[connection signal="pressed" from="Multiplayer_Configure/Create_Server" to="." method="_on_Create_Server_pressed"]
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[connection signal="pressed" from="Multiplayer_Configure/Join_Server" to="." method="_on_Join_Server_pressed"]
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[connection signal="button_up" from="Multiplayer_Configure/Create_Server" to="Multiplayer_Configure/Create_Server" method="_on_But_NewGame_button_up"]
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@ -0,0 +1,59 @@
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extends Control
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var playerCounter = 1
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var player = load("res://Player.tscn")
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onready var multiplayer_config_ui = $Multiplayer_Configure
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#onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
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onready var device_ip_address = $CanvasLayer/Device_IP_Address
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onready var player_name = $Multiplayer_Configure/Player_Name
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onready var room_name = $Multiplayer_Configure/Room_Name
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onready var room_password = $Multiplayer_Configure/Room_Password
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onready var room_ui = $Room_UI
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_tree().connect("network_peer_connected", self, "_player_connected")
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get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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device_ip_address.text = Network.ip_address
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func _player_connected(id) -> void:
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print("Player " + str(id) + "connected")
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instance_player(id)
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func _player_disconnected(id) -> void:
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print("Player " + str(id) + "disconnected")
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if Players.has_node(str(id)):
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Players.get_node(str(id)).queue_free()
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func _on_Create_Server_pressed():
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multiplayer_config_ui.hide()
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Network._create_server()
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instance_player(get_tree().get_network_unique_id())
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Network._set_server_info(room_name.text, room_password.text)
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$Room_UI/Room_Name.text = room_name.text
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room_ui.show()
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#func _on_Join_Server_pressed():
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# if server_ip_address.text != "":
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# multiplayer_config_ui.hide()
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# Network.ip_address = server_ip_address.text
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# Network._join_server()
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func _connected_to_server() -> void:
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yield(get_tree().create_timer(0.1), "timeout")
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instance_player(get_tree().get_network_unique_id())
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func instance_player(id) -> void:
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var player_instance = Global.instance_node(player, Players)
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player_instance.name = str(id)
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player_instance._set_name(player_name.text)
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player_instance._set_name_position(playerCounter)
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player_instance.set_network_master(id)
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playerCounter += 1
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@ -0,0 +1,86 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Room_Creation.gd" type="Script" id=1]
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[node name="Room_Creation" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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[node name="Back" type="Button" parent="."]
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margin_left = 312.0
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margin_top = 419.0
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margin_right = 474.0
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margin_bottom = 493.0
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text = "Back"
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[node name="Multiplayer_Configure" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Create_Server" type="Button" parent="Multiplayer_Configure"]
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margin_left = 592.0
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margin_top = 419.0
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margin_right = 754.0
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margin_bottom = 493.0
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text = "Create"
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[node name="Room_Name" type="LineEdit" parent="Multiplayer_Configure"]
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margin_left = 452.0
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margin_top = 250.0
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margin_right = 619.0
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margin_bottom = 274.0
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text = "Room Name"
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align = 1
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[node name="Room_Password" type="LineEdit" parent="Multiplayer_Configure"]
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margin_left = 452.0
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margin_top = 315.0
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margin_right = 619.0
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margin_bottom = 339.0
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text = "Room Password"
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align = 1
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[node name="Player_Name" type="LineEdit" parent="Multiplayer_Configure"]
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margin_left = 451.0
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margin_top = 188.0
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margin_right = 618.0
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margin_bottom = 212.0
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text = "Player Name"
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align = 1
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Device_IP_Address" type="Label" parent="CanvasLayer"]
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -1.0
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margin_top = -76.0
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margin_right = -1.0
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margin_bottom = -26.0
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align = 1
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valign = 1
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[node name="Room_UI" type="Control" parent="."]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="Room_Name" type="Label" parent="Room_UI"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -20.0
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margin_right = 20.0
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margin_bottom = 14.0
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[node name="Players" type="Label" parent="Room_UI"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -225.0
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margin_bottom = -225.0
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text = "Players:"
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align = 1
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valign = 1
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[connection signal="pressed" from="Multiplayer_Configure/Create_Server" to="." method="_on_Create_Server_pressed"]
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