mirror of
https://github.com/RPG-Research/bcirpg.git
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Merged Demo case insensitive paths fixes
This kicks off the case insensitive path fixes for the merged demo.
This commit is contained in:
parent
16404b719f
commit
bd6acd0611
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Phase2/.DS_Store
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Phase2/.DS_Store
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Phase2/Godot_GameCode/.DS_Store
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source_md5="79d2b9a5284e50d91a97c2dd565f2fa4"
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dest_md5="ab01d4eeab6e15a95fc10ee1b4e02967"
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source_md5="79d2b9a5284e50d91a97c2dd565f2fa4"
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source_md5="13a1e728def8fb06bd8e797fcc392604"
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source_md5="13a1e728def8fb06bd8e797fcc392604"
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source_md5="266f789a4e895911161321092c2c2429"
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source_md5="266f789a4e895911161321092c2c2429"
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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source_md5="3b37741efaad37471d3be79926341120"
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dest_md5="f4ff30e73b46c5029908e5376b2e69b5"
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source_md5="fe8dea03f3f241ec8c3f199dcd974cbe"
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[gd_scene format=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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****************************
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README.TXT:
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****************************
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Author: Doug McCord
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Date: 16-July-2023
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****************************
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Intro notes:
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This menu was stripped down from the bigger game and settings testing
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I was doing -- so there's a decent chance yet of something broken --
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please let me know if you encounter anything that's not linking up as
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desired. Currently there are temp destinations loaded for each of the
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menu options -- these are saved as scenes in the screens folder.
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Currently almost all the buttons are instances of the same source
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button object -- linked to their destination using the 'Next Scene Path'
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available in the inspector.
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*Updated the userInterface and screens directory names on 16 July, 2023 to
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be UserInterface and Screens and made additional fixes in the attempt to
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resolve case name issues between Win/MacOS and Linux.
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****************************
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Project file structure:
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Surface Layer:
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Default Godot files remain at this level
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_toArchive:
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Directory to serve as reference-only; precursor to trash
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assets:
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Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in
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the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
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should be made in those theme files to assure propagation throughout.
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gamePlay:
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Scenes and scripts specific to the gameplay section
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globalScripts:
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For project-wide use, or scripts that are not either:
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A. attached to a template scene, intended to go with all instances of that, or
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B. unique, scene-specific scripts.
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screens:
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Planned to include both .tscn scene files and their associated scripts.
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userInterface: (note misnomer for text-based game)
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Re-useable UI elements and their scripts, such as change-scene, input-response
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#BUT_HISTORYPAGER:
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# Iterates the page number and calls HistoryViewer script to display
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# stored page and response fro the history array
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#
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extends Button
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onready var historyViewerScript = get_node("/root/HistoryViewer")
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#DKM TEMP: this needs refactoring -- too much being calculated as needed/repeated
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func _on_But_HistoryPager_button_up() -> void:
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historyViewerScript.update_pager()
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#CHARACTER_ADD:
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# Script for adding a new character and both saving it to file and loading
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# it into the character object
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extends Control
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onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
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func _ready() -> void:
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theme=load(settings.themeFile)
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$Title/But_SaveChar.grab_focus()
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func _on_But_SaveChar_pressed() -> void:
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$Title/FileDialog.popup()
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#DKM TEMP: just text for now from text edit
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func _on_FileDialog_file_selected(path: String) -> void:
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var pc = get_node("/root/PlayerCharacter")
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var newCharFile = File.new()
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newCharFile.open(path, 2)
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newCharFile.store_string($TextEdit.text)
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pc.playerCharacterSingleton.pcText = $TextEdit.text
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://screens/Character_Add.gd" type="Script" id=3]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEdit" type="TextEdit" parent="."]
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margin_left = 215.0
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margin_top = 23.0
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margin_right = 997.0
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margin_bottom = 447.0
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 0.0
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margin_bottom = 0.0
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text = "Create Character (temp)"
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[node name="But_SaveChar" type="Button" parent="Title"]
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margin_right = 12.0
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margin_bottom = 20.0
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text = "Save Character"
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[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
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margin_left = -1.0
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margin_top = 48.0
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margin_right = 142.0
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margin_bottom = 72.0
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text = "Temp: Main Menu"
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next_scene_path = "res://screens/MenuScreen.tscn"
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[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )]
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margin_top = 98.0
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margin_right = 159.0
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margin_bottom = 122.0
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text = "Temp: Start New Game"
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[node name="FileDialog" type="FileDialog" parent="Title"]
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margin_left = 164.0
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margin_top = 35.0
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margin_right = 741.0
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margin_bottom = 426.0
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rect_min_size = Vector2( 400, 140 )
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access = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="Title"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -20.0
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margin_top = 50.0
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margin_right = 20.0
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margin_bottom = 140.0
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[node name="LabelName" type="Label" parent="Title/VBoxContainer"]
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margin_right = 81.0
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margin_bottom = 31.0
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text = "NAME
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelName"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelProfession" type="Label" parent="Title/VBoxContainer"]
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margin_top = 35.0
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margin_right = 81.0
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margin_bottom = 66.0
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text = "PROFESSION
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelProfession"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelStrength" type="Label" parent="Title/VBoxContainer"]
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margin_top = 70.0
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margin_right = 81.0
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margin_bottom = 101.0
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text = "STRENGTH
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelStrength"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelIntellect" type="Label" parent="Title/VBoxContainer"]
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margin_top = 105.0
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margin_right = 81.0
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margin_bottom = 136.0
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text = "INTELLECT
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelIntellect"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelWillpower" type="Label" parent="Title/VBoxContainer"]
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margin_top = 140.0
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margin_right = 81.0
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margin_bottom = 171.0
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text = "WILLPOWER
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelWillpower"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelCharm" type="Label" parent="Title/VBoxContainer"]
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margin_top = 175.0
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margin_right = 81.0
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margin_bottom = 189.0
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text = "CHARM"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelCharm"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelWeapon" type="Label" parent="Title/VBoxContainer"]
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margin_top = 193.0
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margin_right = 81.0
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margin_bottom = 224.0
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text = "WEAPON
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelWeapon"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelArmor" type="Label" parent="Title/VBoxContainer"]
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margin_top = 228.0
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margin_right = 81.0
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margin_bottom = 242.0
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text = "ARMOR"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelArmor"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelQuote" type="Label" parent="Title/VBoxContainer"]
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margin_top = 246.0
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margin_right = 81.0
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margin_bottom = 260.0
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text = "QUOTE"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelQuote"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[connection signal="pressed" from="Title/But_SaveChar" to="." method="_on_But_SaveChar_pressed"]
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[connection signal="file_selected" from="Title/FileDialog" to="." method="_on_FileDialog_file_selected"]
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#CHARACTER_LOAD:
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# Script for loading a character file into the character object from file
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extends Control
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onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
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func _ready() -> void:
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theme=load(settings.themeFile)
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$Title/But_loadCharacter.grab_focus()
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func _on_But_loadCharacter_pressed() -> void:
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$LoadCharacter_FileDialog.popup()
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#DKM TEMP: we need to load the character item, not display to field
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func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void:
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print(path)
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var charFile = File.new()
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charFile.open(path, 1)
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var pc = get_node("/root/PlayerCharacter")
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pc.playerCharacterSingleton.pcText = charFile.get_as_text()
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$TextEdit.text = pc.playerCharacterSingleton.pcText
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://screens/Character_Load.gd" type="Script" id=3]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEdit" type="TextEdit" parent="."]
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margin_left = 189.0
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margin_top = 18.0
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margin_right = 989.0
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margin_bottom = 461.0
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readonly = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 0.0
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margin_bottom = 0.0
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text = "Load Character (temp)"
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[node name="But_loadCharacter" type="Button" parent="Title"]
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margin_left = 22.0
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margin_top = 34.0
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margin_right = 155.0
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margin_bottom = 54.0
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text = "Load Character File"
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[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )]
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margin_left = 22.0
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margin_top = 71.0
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margin_right = 181.0
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margin_bottom = 95.0
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text = "Temp: Start New Game"
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[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
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margin_left = 21.0
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margin_top = 109.0
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margin_right = 164.0
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margin_bottom = 133.0
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text = "Temp: Main Menu "
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[node name="LoadCharacter_FileDialog" type="FileDialog" parent="."]
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margin_left = 193.0
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margin_top = 33.0
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margin_right = 862.0
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margin_bottom = 409.0
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rect_min_size = Vector2( 400, 140 )
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window_title = "Open a File"
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mode = 0
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access = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
|
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[connection signal="pressed" from="Title/But_loadCharacter" to="." method="_on_But_loadCharacter_pressed"]
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[connection signal="file_selected" from="LoadCharacter_FileDialog" to="." method="_on_LoadCharacter_FileDialog_file_selected"]
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@ -0,0 +1,49 @@
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#HISTORY_VIEWER:
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# Controls output space -- will display the appropriate history array page.
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# DKM TEMP: 5/15/22: what's here is replicated from the Game script for starting
|
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# purposes. I have this working in experimental version -- will add this back
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# next.
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extends Control
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onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
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onready var history_source = get_node("/root/History").historyScreensSingleton
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onready var current_history = $Background/MarginContainer/Rows/GameInfo/CurrentHistory
|
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#For zero-indexed array position:
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onready var current_history_page_no = 0
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onready var page_displayer = $Background/MarginContainer/Rows/ItemList/Page_Display
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#Abstract class we instance when wanted in game as child of HistoryReference
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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func _ready() -> void:
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theme=load(settings.themeFile)
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print("Loaded history array size is: " + str(history_source.output_history_array.size()))
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update_pager()
|
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#DKM TEMP:
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# page_displayer.text = "1"
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# if(current_history.get_child_count() > 0):
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# current_history.remove_child(current_history.get_child(0))
|
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# var opening_res = history_source.output_history_array[0]
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# current_history.add_child(opening_res)
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|
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#Copies the response output to add to both current game output, and the
|
||||
# history array.
|
||||
func add_display_to_game(response: Control):
|
||||
if(current_history.get_child_count() > 0):
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||||
current_history.remove_child(current_history.get_child(0))
|
||||
current_history.add_child(response)
|
||||
|
||||
func update_pager():
|
||||
if(current_history_page_no >= history_source.output_history_array.size()):
|
||||
current_history_page_no = 0
|
||||
print("Current page: " + str(current_history_page_no))
|
||||
add_display_to_game(history_source.output_history_array[current_history_page_no])
|
||||
current_history_page_no = current_history_page_no +1
|
||||
page_displayer.text = str(current_history_page_no)
|
||||
|
||||
|
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@ -0,0 +1,100 @@
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[gd_scene load_steps=5 format=2]
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||||
|
||||
[ext_resource path="res://screens/HistoryViewer.gd" type="Script" id=1]
|
||||
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://screens/But_HistoryPager.gd" type="Script" id=4]
|
||||
|
||||
[node name="HistoryViewer" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 3 )
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Background"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 1023.0
|
||||
margin_bottom = 599.0
|
||||
custom_constants/margin_right = 20
|
||||
custom_constants/margin_top = 10
|
||||
custom_constants/margin_left = 20
|
||||
custom_constants/margin_bottom = 20
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 1002.0
|
||||
margin_bottom = 578.0
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
|
||||
margin_right = 982.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
|
||||
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 2 )]
|
||||
margin_right = 200.0
|
||||
margin_bottom = 36.0
|
||||
text = "More Options"
|
||||
next_scene_path = "res://screens/MoreOptions.tscn"
|
||||
|
||||
[node name="But_HistoryPager" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -84.0
|
||||
margin_right = 115.0
|
||||
margin_bottom = 36.0
|
||||
text = "History Pager"
|
||||
script = ExtResource( 4 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -194.94
|
||||
margin_top = -1.12247
|
||||
margin_right = -81.9397
|
||||
margin_bottom = 23.8775
|
||||
text = "History Page:"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Page_Display" type="Label" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -40.0
|
||||
margin_bottom = 25.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 50.0
|
||||
margin_right = 982.0
|
||||
margin_bottom = 568.0
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="CurrentHistory" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 981.0
|
||||
margin_bottom = 517.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 20
|
||||
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_HistoryPager" to="Background/MarginContainer/Rows/ItemList/But_HistoryPager" method="_on_But_HistoryPager_button_up"]
|
@ -0,0 +1,48 @@
|
||||
#GRAB FOCUS: simple script for temp files to grab focus
|
||||
# Expanded for Import Character option
|
||||
|
||||
extends Control
|
||||
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
onready var pSingleton = get_node("/root/PlayerCharacter").pc
|
||||
|
||||
var charFilePath
|
||||
var a
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
theme=load(settings.themeFile)
|
||||
|
||||
func _on_Button_pressed():
|
||||
$FileDialog.popup()
|
||||
|
||||
#this is going to take information from the file the player chose and put the individul parts into textboxes so it can be edited and then saved
|
||||
func _on_FileDialog_file_selected(path):
|
||||
var file = File.new()
|
||||
#read the text in the file, save it in the variable a
|
||||
file.open(path, File.READ)
|
||||
|
||||
#split by the spaces so the individual pieces can be separated into textboxes
|
||||
while file.eof_reached() == false:
|
||||
var csvStrArray = file.get_csv_line()
|
||||
var i = 0
|
||||
var isLabel = true
|
||||
while i < csvStrArray.size():
|
||||
var csvStr = csvStrArray[i]
|
||||
if(isLabel):
|
||||
#make a new textbox for each piece of information
|
||||
var textLine = Label.new()
|
||||
$ScrollContainer/VBoxContainer.add_child(textLine)
|
||||
textLine.text = csvStr.to_upper()
|
||||
isLabel = false
|
||||
#DKM TEMP: save this unformatted to the singleton text string
|
||||
pSingleton.pcText += csvStr.to_upper() + ": "
|
||||
else:
|
||||
isLabel = true
|
||||
var textBox = LineEdit.new()
|
||||
$ScrollContainer/VBoxContainer.add_child(textBox)
|
||||
textBox.text = csvStr
|
||||
#DKM TEMP: save this unformatted to the singleton text string
|
||||
pSingleton.pcText += csvStr + "\n"
|
||||
i += 1
|
||||
file.close()
|
@ -0,0 +1,127 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/ImportCharacter.gd" type="Script" id=3]
|
||||
[ext_resource path="res://userInterface/But_PlayButton.gd" type="Script" id=4]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="PopupDialog" type="PopupDialog" parent="."]
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
|
||||
[node name="WarnText" type="Label" parent="PopupDialog"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
text = "Example"
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="FileDialog" type="FileDialog" parent="."]
|
||||
margin_left = 113.0
|
||||
margin_top = 24.0
|
||||
margin_right = 886.0
|
||||
margin_bottom = 480.0
|
||||
window_title = "Open a File"
|
||||
mode = 0
|
||||
access = 2
|
||||
current_dir = "/ProgramData/CS_Working/RPGR/Godot_projects/bcirpg_mergedDemo_20220911A"
|
||||
current_file = "_userData/characterFiles"
|
||||
current_path = "/ProgramData/CS_Working/RPGR/Godot_projects/bcirpg_mergedDemo_20220911A/_userData/characterFiles"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
margin_left = -164.0
|
||||
margin_top = 0.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 14.0
|
||||
text = "Import Character"
|
||||
|
||||
[node name="But_Play" parent="." instance=ExtResource( 2 )]
|
||||
margin_left = 1.0
|
||||
margin_top = 34.0
|
||||
margin_right = 152.0
|
||||
margin_bottom = 71.0
|
||||
text = "Start Game"
|
||||
script = ExtResource( 4 )
|
||||
next_scene_path = "res://gamePlay/Game.tscn"
|
||||
|
||||
[node name="But_Cancel" parent="." instance=ExtResource( 2 )]
|
||||
margin_left = 1.0
|
||||
margin_top = 78.0
|
||||
margin_right = 152.0
|
||||
margin_bottom = 115.0
|
||||
text = "Back"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="VBoxContainer2" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.0634766
|
||||
anchor_top = 0.0583333
|
||||
anchor_right = 0.103516
|
||||
anchor_bottom = 0.0583333
|
||||
margin_left = 107.0
|
||||
margin_right = 435.0
|
||||
margin_bottom = 44.0
|
||||
alignment = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[node name="But_OpenFile" type="Button" parent="VBoxContainer2"]
|
||||
margin_right = 369.0
|
||||
margin_bottom = 20.0
|
||||
text = "Open Character File"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Save_Button" type="Button" parent="VBoxContainer2"]
|
||||
margin_top = 24.0
|
||||
margin_right = 369.0
|
||||
margin_bottom = 44.0
|
||||
text = "Save"
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -341.0
|
||||
margin_top = -175.0
|
||||
margin_right = 427.0
|
||||
margin_bottom = 284.0
|
||||
follow_focus = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="NameLabel" type="Label" parent="ScrollContainer/VBoxContainer"]
|
||||
visible = false
|
||||
margin_bottom = 14.0
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="ScrollContainer/VBoxContainer"]
|
||||
visible = false
|
||||
margin_right = 58.0
|
||||
margin_bottom = 24.0
|
||||
|
||||
[connection signal="file_selected" from="FileDialog" to="." method="_on_FileDialog_file_selected"]
|
||||
[connection signal="pressed" from="VBoxContainer2/But_OpenFile" to="." method="_on_Button_pressed"]
|
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,11 @@
|
||||
#MENUSCREEN:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
theme=load(settings.themeFile)
|
||||
$VBoxContainer/But_NewGame.grab_focus()
|
@ -0,0 +1,96 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 5 )]
|
||||
margin_top = 51.8676
|
||||
margin_bottom = 117.868
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
|
||||
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 40.0
|
||||
next_scene_path = "res://Screens/PlayerSelection.tscn"
|
||||
|
||||
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 44.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 85.0
|
||||
text = "Load Game"
|
||||
next_scene_path = "res://Screens/LoadGame_temp.tscn"
|
||||
|
||||
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 89.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 130.0
|
||||
text = "Multiplayer"
|
||||
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 134.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 174.0
|
||||
text = "Add Character"
|
||||
next_scene_path = "res://Screens/Character_Add.tscn"
|
||||
|
||||
[node name="But_ImportChar2" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 178.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 219.0
|
||||
text = "Import Character"
|
||||
next_scene_path = "res://Screens/ImportCharacter.tscn"
|
||||
|
||||
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 223.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 264.0
|
||||
text = "Settings"
|
||||
next_scene_path = "res://Screens/SettingsMenuControl.tscn"
|
||||
|
||||
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
|
||||
margin_top = 268.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
@ -0,0 +1,11 @@
|
||||
#MOREOPTIONS:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
theme=load(settings.themeFile)
|
||||
$VBoxContainer/But_ResumeGame.grab_focus()
|
@ -0,0 +1,82 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://screens/MoreOptions.gd" type="Script" id=2]
|
||||
[ext_resource path="res://userInterface/But_ResumeGame.gd" type="Script" id=3]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
|
||||
[node name="MoreOptions" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ResumeGame" type="Button" parent="VBoxContainer"]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 36.0
|
||||
text = "Resume Game"
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ShowHistory" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 40.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 125.0
|
||||
text = "Show History"
|
||||
next_scene_path = "res://screens/HistoryViewer.tscn"
|
||||
|
||||
[node name="But_Chat" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 129.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 214.0
|
||||
text = "Chat"
|
||||
next_scene_path = "res://screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 218.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
text = "Main Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="VBoxContainer/But_ResumeGame" to="VBoxContainer/But_ResumeGame" method="_on_But_ResumeGame_button_up"]
|
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,11 @@
|
||||
#PLAYERSELECTION:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
theme=load(settings.themeFile)
|
||||
$VBoxContainer/But_ChoosePlayer.grab_focus()
|
@ -0,0 +1,69 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://screens/PlayerSelection.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
|
||||
[node name="PlayerSelection" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ChoosePlayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 98.0
|
||||
text = "Import Character"
|
||||
next_scene_path = "res://screens/ImportCharacter.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 102.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 201.0
|
||||
text = "Create Character"
|
||||
next_scene_path = "res://Screens/Character_Add.tscn"
|
||||
|
||||
[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 205.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
text = "Main Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,134 @@
|
||||
extends Control
|
||||
|
||||
|
||||
# https://stackoverflow.com/a/65774028
|
||||
# Be Sure to make these Vars as OnReadys; you can read up on it here.
|
||||
|
||||
# Items to Fill the dropdown Lists
|
||||
onready var keyboardContents = ["Qwerty", "Dvorak", "Alphabetical"]
|
||||
|
||||
onready var themeContents = ["White on Black", "Black on White"]
|
||||
|
||||
onready var saveObject = get_node('/root/GlobalSaveInstance')
|
||||
|
||||
|
||||
#res://SettingsMenuControl.tscn
|
||||
|
||||
# Vars For UI Widgets
|
||||
onready var NameVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/DisplayNameLineEdit')
|
||||
|
||||
onready var NRiskVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/RiskSlider')
|
||||
|
||||
onready var FontVar = get_node("Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/FontSizeSlider")
|
||||
|
||||
onready var BrightnessVar = get_node('Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/BrightnessSlider')
|
||||
|
||||
onready var VolumeVar = get_node("Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/VolumeSlider")
|
||||
|
||||
onready var ClosedCaptionsVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions/ClosedCaptionsCheckBox')
|
||||
|
||||
onready var ConsoleCommandVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole/DevConsoleCheckbox')
|
||||
|
||||
onready var saveButton = get_node("Panel/HBoxBottomRow/SaveButton")
|
||||
|
||||
onready var bKeyboardEnabled = get_node("Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled/VisualKeyboardCheckBox")
|
||||
|
||||
onready var keyboardLayoutList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/LayoutItemList')
|
||||
|
||||
onready var themeChoiceList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList')
|
||||
|
||||
|
||||
var iniFile = ConfigFile.new()
|
||||
|
||||
func saveToInstance():
|
||||
#Save to Singleton, so saveFile does not need to be constantly read
|
||||
saveObject.settingsInstance.inputName = NameVar.text
|
||||
saveObject.settingsInstance.riskFactor = NRiskVar.value
|
||||
saveObject.settingsInstance.fontSize = FontVar.value
|
||||
saveObject.settingsInstance.volume = VolumeVar.value
|
||||
saveObject.settingsInstance.bClosedCaptions = ClosedCaptionsVar.is_pressed()
|
||||
saveObject.settingsInstance.bdevConsole = ConsoleCommandVar.is_pressed()
|
||||
saveObject.settingsInstance.bVirtualKeyboard = bKeyboardEnabled.is_pressed()
|
||||
var savedKeyboardItems = keyboardLayoutList.get_selected_items()
|
||||
var keyboardSelection = savedKeyboardItems[0]
|
||||
saveObject.settingsInstance.visualKeyboardLayout = keyboardSelection
|
||||
var savedThemeItems = themeChoiceList.get_selected_items()
|
||||
var themeSelection = savedThemeItems[0]
|
||||
saveObject.settingsInstance.themeChoiceInt = themeSelection
|
||||
#Trigger re-load of the file name
|
||||
saveObject.load_settings_file()
|
||||
theme=load(saveObject.settingsInstance.themeFile)
|
||||
|
||||
|
||||
func saveFile():
|
||||
iniFile.set_value("player_preferences", "player_name", NameVar.text)
|
||||
iniFile.set_value("player_preferences", "risk_threshold", NRiskVar.value)
|
||||
iniFile.set_value("visual_controls", "font_size", FontVar.value)
|
||||
iniFile.set_value("visual_controls", "brightness", BrightnessVar.value)
|
||||
|
||||
iniFile.set_value("general_settings", "volume", VolumeVar.value)
|
||||
iniFile.set_value("general_settings", "closed_captions", ClosedCaptionsVar.is_pressed())
|
||||
iniFile.set_value("general_settings", "dev_console", ConsoleCommandVar.is_pressed())
|
||||
|
||||
print(keyboardLayoutList.get_selected_items())
|
||||
|
||||
var savedKeyboardItems = keyboardLayoutList.get_selected_items()
|
||||
|
||||
var keyboardSelection = savedKeyboardItems[0]
|
||||
|
||||
var savedThemeItems = themeChoiceList.get_selected_items()
|
||||
|
||||
var themeSelection = savedThemeItems[0]
|
||||
|
||||
print(typeof(keyboardSelection))
|
||||
|
||||
iniFile.set_value("virtual_keyboard", "keyboard_layout", keyboardSelection)
|
||||
|
||||
iniFile.set_value("theme", "theme_selection", themeSelection)
|
||||
|
||||
iniFile.save("res://_userFiles/PlayerPreferences.cfg")
|
||||
|
||||
#DKM TEMP: can this be done at singleton, initial load level instead of here?
|
||||
func loadFile():
|
||||
pass
|
||||
|
||||
func _process(delta):
|
||||
if saveButton.pressed == true:
|
||||
if NameVar.text == "":
|
||||
print("Please input a name")
|
||||
|
||||
if NameVar.text != "":
|
||||
# Save to the template instance
|
||||
saveToInstance()
|
||||
|
||||
saveFile()
|
||||
print('saveFileRan')
|
||||
|
||||
func _ready():
|
||||
#Get the singleton's values for initial settings:
|
||||
NameVar.text = saveObject.settingsInstance.inputName
|
||||
NRiskVar.value = saveObject.settingsInstance.riskFactor
|
||||
FontVar.value = saveObject.settingsInstance.fontSize
|
||||
ClosedCaptionsVar.pressed = saveObject.settingsInstance.bClosedCaptions
|
||||
ConsoleCommandVar.pressed = saveObject.settingsInstance.bdevConsole
|
||||
bKeyboardEnabled.pressed = saveObject.settingsInstance.bVirtualKeyboard
|
||||
|
||||
print(NameVar.get_path())
|
||||
|
||||
# Init Keyboard Layout List
|
||||
for i in range(3):
|
||||
keyboardLayoutList.add_item(keyboardContents[i],null,true)
|
||||
|
||||
keyboardLayoutList.select(0,true)
|
||||
|
||||
# Init Theme Choice List
|
||||
|
||||
for i in range(2):
|
||||
themeChoiceList.add_item(themeContents[i],null,true)
|
||||
|
||||
keyboardLayoutList.select(saveObject.settingsInstance.visualKeyboardLayout,true)
|
||||
|
||||
themeChoiceList.select(saveObject.settingsInstance.themeChoiceInt,true)
|
||||
|
||||
#Load selected theme:
|
||||
theme=load(saveObject.settingsInstance.themeFile)
|
@ -0,0 +1,322 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://screens/SettingsMenuConfig.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
default_font = ExtResource( 2 )
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -512.0
|
||||
margin_top = -300.0
|
||||
margin_right = 512.0
|
||||
margin_bottom = 300.0
|
||||
theme = SubResource( 1 )
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -512.0
|
||||
margin_top = -302.0
|
||||
margin_right = 512.0
|
||||
margin_bottom = 298.0
|
||||
rect_pivot_offset = Vector2( -276, 469 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -298.5
|
||||
margin_right = 298.5
|
||||
margin_bottom = 19.0
|
||||
custom_constants/separation = 60
|
||||
alignment = 1
|
||||
|
||||
[node name="RootVboxVisualControls" type="VBoxContainer" parent="Panel/HBoxContainer"]
|
||||
margin_right = 99.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="VisualControlsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls"]
|
||||
margin_right = 99.0
|
||||
margin_bottom = 19.0
|
||||
text = "Visual Controls"
|
||||
|
||||
[node name="VisualControlsVBox" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -77.5
|
||||
margin_top = 30.0
|
||||
margin_right = 77.5
|
||||
margin_bottom = 52.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxFontSize" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"]
|
||||
margin_right = 155.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="FontLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/HBoxFontSize"]
|
||||
margin_right = 64.0
|
||||
margin_bottom = 19.0
|
||||
text = "Font Size:"
|
||||
|
||||
[node name="FontSizeSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"]
|
||||
margin_top = 23.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 39.0
|
||||
min_value = 1.0
|
||||
max_value = 5.0
|
||||
value = 5.0
|
||||
rounded = true
|
||||
tick_count = 10
|
||||
ticks_on_borders = true
|
||||
|
||||
[node name="BrightnessLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"]
|
||||
margin_top = 43.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 62.0
|
||||
text = "Brightness:"
|
||||
|
||||
[node name="BrightnessSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"]
|
||||
margin_top = 66.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 82.0
|
||||
min_value = 1.0
|
||||
max_value = 5.0
|
||||
value = 5.0
|
||||
rounded = true
|
||||
tick_count = 10
|
||||
ticks_on_borders = true
|
||||
|
||||
[node name="RootVboxPlayerPreferences" type="VBoxContainer" parent="Panel/HBoxContainer"]
|
||||
margin_left = 159.0
|
||||
margin_right = 276.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="Label" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences"]
|
||||
margin_right = 117.0
|
||||
margin_bottom = 19.0
|
||||
text = "Player Preferances"
|
||||
|
||||
[node name="VBoxPlayerPreferances" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label"]
|
||||
margin_left = -18.5
|
||||
margin_top = 30.0
|
||||
margin_right = 126.5
|
||||
margin_bottom = 125.0
|
||||
|
||||
[node name="HBoxDisplayName" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"]
|
||||
margin_right = 145.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="DisplayNameLabel" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/HBoxDisplayName"]
|
||||
margin_right = 95.0
|
||||
margin_bottom = 19.0
|
||||
text = "Display Name:"
|
||||
|
||||
[node name="DisplayNameLineEdit" type="LineEdit" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"]
|
||||
margin_top = 23.0
|
||||
margin_right = 145.0
|
||||
margin_bottom = 52.0
|
||||
|
||||
[node name="VBoxRiskFactor" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"]
|
||||
margin_top = 56.0
|
||||
margin_right = 145.0
|
||||
margin_bottom = 95.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxRiskFactor" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"]
|
||||
margin_right = 145.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="RiskFactorLabel" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/HBoxRiskFactor"]
|
||||
margin_right = 145.0
|
||||
margin_bottom = 19.0
|
||||
text = "Risk Factor Threshold:"
|
||||
|
||||
[node name="RiskSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"]
|
||||
margin_top = 23.0
|
||||
margin_right = 145.0
|
||||
margin_bottom = 39.0
|
||||
min_value = 1.0
|
||||
max_value = 5.0
|
||||
value = 5.0
|
||||
rounded = true
|
||||
tick_count = 10
|
||||
ticks_on_borders = true
|
||||
|
||||
[node name="RootVboxGeneralSettings" type="VBoxContainer" parent="Panel/HBoxContainer"]
|
||||
margin_left = 336.0
|
||||
margin_right = 440.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="GeneralSettingsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings"]
|
||||
margin_right = 104.0
|
||||
margin_bottom = 19.0
|
||||
text = "General Settings"
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -77.5
|
||||
margin_top = 30.0
|
||||
margin_right = 77.5
|
||||
margin_bottom = 120.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"]
|
||||
margin_right = 155.0
|
||||
margin_bottom = 19.0
|
||||
rect_pivot_offset = Vector2( 62, 14 )
|
||||
text = "Volume:"
|
||||
|
||||
[node name="VolumeSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"]
|
||||
margin_top = 23.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 39.0
|
||||
max_value = 10.0
|
||||
rounded = true
|
||||
tick_count = 10
|
||||
ticks_on_borders = true
|
||||
|
||||
[node name="HBoxClosedCaptions" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"]
|
||||
margin_top = 43.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 70.0
|
||||
|
||||
[node name="ClosedCaptionsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"]
|
||||
margin_top = 4.0
|
||||
margin_right = 108.0
|
||||
margin_bottom = 23.0
|
||||
text = "Closed Captions:"
|
||||
|
||||
[node name="ClosedCaptionsCheckBox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"]
|
||||
margin_left = 112.0
|
||||
margin_right = 136.0
|
||||
margin_bottom = 27.0
|
||||
|
||||
[node name="HBoxDevConsole" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"]
|
||||
margin_top = 74.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 101.0
|
||||
|
||||
[node name="DevConsoleLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"]
|
||||
margin_top = 4.0
|
||||
margin_right = 126.0
|
||||
margin_bottom = 23.0
|
||||
text = "Developer Console:"
|
||||
|
||||
[node name="DevConsoleCheckbox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"]
|
||||
margin_left = 130.0
|
||||
margin_right = 154.0
|
||||
margin_bottom = 27.0
|
||||
|
||||
[node name="RootVboxVisualControls2" type="VBoxContainer" parent="Panel/HBoxContainer"]
|
||||
margin_left = 500.0
|
||||
margin_right = 599.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="Label2" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2"]
|
||||
margin_right = 99.0
|
||||
margin_bottom = 19.0
|
||||
text = "Visual Controls"
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -77.5
|
||||
margin_top = 30.0
|
||||
margin_right = 77.5
|
||||
margin_bottom = 52.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxThemes" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"]
|
||||
margin_right = 155.0
|
||||
margin_bottom = 19.0
|
||||
|
||||
[node name="ThemesLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxThemes"]
|
||||
margin_right = 119.0
|
||||
margin_bottom = 19.0
|
||||
text = "Theme Preference:"
|
||||
|
||||
[node name="ThemeItemList" type="ItemList" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"]
|
||||
margin_top = 23.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 32.0
|
||||
auto_height = true
|
||||
|
||||
[node name="HBoxVirtualKeyboardEnabled" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"]
|
||||
margin_top = 36.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 63.0
|
||||
|
||||
[node name="VisualKeyBoardLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"]
|
||||
margin_top = 4.0
|
||||
margin_right = 111.0
|
||||
margin_bottom = 23.0
|
||||
text = "Virtual Keyboard"
|
||||
|
||||
[node name="VisualKeyboardCheckBox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"]
|
||||
margin_left = 115.0
|
||||
margin_right = 139.0
|
||||
margin_bottom = 27.0
|
||||
|
||||
[node name="HBoxKeyboardLayout" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"]
|
||||
margin_top = 67.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 86.0
|
||||
|
||||
[node name="LayoutLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxKeyboardLayout"]
|
||||
margin_right = 120.0
|
||||
margin_bottom = 19.0
|
||||
text = "Layout Preference:"
|
||||
|
||||
[node name="LayoutItemList" type="ItemList" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"]
|
||||
margin_top = 90.0
|
||||
margin_right = 155.0
|
||||
margin_bottom = 99.0
|
||||
auto_height = true
|
||||
|
||||
[node name="HBoxBottomRow" type="HBoxContainer" parent="Panel"]
|
||||
anchor_left = 0.500488
|
||||
anchor_right = 0.595215
|
||||
margin_left = -48.5
|
||||
margin_top = 200.0
|
||||
margin_right = 48.5
|
||||
margin_bottom = 225.0
|
||||
alignment = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[node name="SaveButton" type="Button" parent="Panel/HBoxBottomRow"]
|
||||
margin_left = 24.0
|
||||
margin_right = 121.0
|
||||
margin_bottom = 25.0
|
||||
text = "Save Settings"
|
||||
|
||||
[node name="But_ChangeScene" parent="Panel/HBoxBottomRow" instance=ExtResource( 3 )]
|
||||
margin_left = 125.0
|
||||
margin_right = 170.0
|
||||
margin_bottom = 25.0
|
||||
text = "Back"
|
||||
next_scene_path = "res://screens/MenuScreen.tscn"
|
@ -0,0 +1,17 @@
|
||||
extends Button
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
var tempToggle = 0
|
||||
|
||||
func _on_Button_button_up():
|
||||
var controlNode = get_node("../../")
|
||||
print(controlNode.name)
|
||||
if(tempToggle == 0):
|
||||
controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
tempToggle = 1
|
||||
else:
|
||||
controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
|
||||
tempToggle = 0
|
@ -0,0 +1,7 @@
|
||||
extends Control
|
||||
|
||||
#GRAB FOCUS: simple script for temp files to grab focus
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$Title/But_ChangeScene.grab_focus()
|
@ -0,0 +1,72 @@
|
||||
#COMMAND PROCESSOR:
|
||||
# Handles player input, including navigation on the map
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
var current_locale = null
|
||||
var current_opt1 = null
|
||||
var current_opt2 = null
|
||||
var current_opt3 = null
|
||||
|
||||
#Allows us to pass in the starting location
|
||||
func initialize(starting_locale) -> String:
|
||||
current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
|
||||
current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
|
||||
current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
|
||||
|
||||
current_opt1.grab_focus()
|
||||
return change_room(starting_locale)
|
||||
|
||||
#DKM TEMP: this must load from files written by toolset
|
||||
#Function that loads response from the option string chosen
|
||||
func process_command(option: String) -> String:
|
||||
var optCmd_Action = option.split(": ", false)
|
||||
if (optCmd_Action.size() < 2):
|
||||
return "Error: no valid command and action in option!"
|
||||
match optCmd_Action[0]:
|
||||
"Go":
|
||||
return go(optCmd_Action[1])
|
||||
"Wait":
|
||||
return "You rest a bit. Now what?"
|
||||
"Talk":
|
||||
return talk(optCmd_Action[1])
|
||||
"Examine":
|
||||
return examine(optCmd_Action[1])
|
||||
"Scream":
|
||||
return "You yell :'" + optCmd_Action[1].to_upper() +"'!!"
|
||||
_:
|
||||
return "Nothing happens! Command word was: " + optCmd_Action[0]
|
||||
|
||||
|
||||
|
||||
func go(action: String) -> String:
|
||||
var destination = action.split(" ", false)[0]
|
||||
if current_locale.exits.keys().has(destination):
|
||||
var change_response = change_room(current_locale.exits[destination])
|
||||
return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
|
||||
else:
|
||||
return "That is not a valid place to go!"
|
||||
|
||||
#DKM TEMP: do an examination dictionary lookup here?
|
||||
func examine(action: String) -> String:
|
||||
return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]"
|
||||
|
||||
#DKM TEMP: dialog entry needed -- temp
|
||||
func talk(action: String) -> String:
|
||||
var target = action.split("to ", false)[0].to_upper()
|
||||
return target + " has little to say! [Dialog forthcoming]"
|
||||
|
||||
#Helper:
|
||||
func change_room(new_room: Locale) -> String:
|
||||
current_locale = new_room
|
||||
current_opt1.text = new_room.option1
|
||||
current_opt2.text = new_room.option2
|
||||
current_opt3.text = new_room.option3
|
||||
var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
|
||||
var strings = PoolStringArray([
|
||||
"You are now in: " + new_room.locale_name + ". " +
|
||||
new_room.locale_description,
|
||||
"Exits: " + exit_string
|
||||
]).join("\n")
|
||||
return strings;
|
@ -0,0 +1,18 @@
|
||||
#LOCALE MANAGER:
|
||||
# Temporary script holds connections between map items, using the two-way
|
||||
# connect_exit script available on Location class to wire up map.
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: must load from toolset
|
||||
func _ready() -> void:
|
||||
#load_module()
|
||||
$Loc_Boat.connect_exit("east", $Loc_Shore)
|
||||
$Loc_Shore.connect_exit("north", $Loc_WoodsA1)
|
||||
$Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2)
|
||||
$Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3)
|
||||
$Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4)
|
||||
|
||||
|
||||
|
@ -0,0 +1,14 @@
|
||||
Name: Bruno
|
||||
Class: Seer
|
||||
Level: 22
|
||||
|
||||
S: 9
|
||||
I: 11
|
||||
W: 16
|
||||
D: 14
|
||||
C: 10
|
||||
Chr: 8
|
||||
|
||||
HP: 31
|
||||
|
||||
Description: slight, anxious seer who hides from view whenever possible, due to the negative ramifications of his prophetic abilities.
|
@ -0,0 +1,28 @@
|
||||
[gd_resource type="Theme" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1]
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
|
||||
|
||||
[resource]
|
||||
Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
|
||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
|
||||
Button/constants/hseparation = 2
|
||||
Button/fonts/font = ExtResource( 2 )
|
||||
Button/styles/disabled = null
|
||||
Button/styles/focus = null
|
||||
Button/styles/hover = null
|
||||
Button/styles/normal = ExtResource( 1 )
|
||||
Button/styles/pressed = null
|
||||
Label/colors/font_color = Color( 1, 1, 1, 1 )
|
||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
|
||||
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
|
||||
Label/constants/line_spacing = 3
|
||||
Label/constants/shadow_as_outline = 0
|
||||
Label/constants/shadow_offset_x = 1
|
||||
Label/constants/shadow_offset_y = 1
|
||||
Label/fonts/font = null
|
||||
Label/styles/normal = null
|
||||
Panel/styles/panel = ExtResource( 1 )
|
||||
VBoxContainer/constants/separation = 4
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,25 @@
|
||||
[gd_resource type="Theme" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 0, 0, 0, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
||||
Button/colors/font_color = Color( 1, 1, 1, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
|
||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
|
||||
Button/constants/hseparation = 2
|
||||
Button/fonts/font = null
|
||||
Button/styles/disabled = null
|
||||
Button/styles/focus = null
|
||||
Button/styles/hover = null
|
||||
Button/styles/normal = SubResource( 1 )
|
||||
Button/styles/pressed = null
|
@ -0,0 +1,25 @@
|
||||
[gd_resource type="Theme" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=1]
|
||||
bg_color = Color( 0, 0, 0, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
||||
Button/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
|
||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
|
||||
Button/constants/hseparation = 2
|
||||
Button/fonts/font = null
|
||||
Button/styles/disabled = null
|
||||
Button/styles/focus = null
|
||||
Button/styles/hover = null
|
||||
Button/styles/normal = SubResource( 1 )
|
||||
Button/styles/pressed = null
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,66 @@
|
||||
{
|
||||
"Node_Boat0":{
|
||||
"Id":"Boat_000",
|
||||
"Action":"ShowText",
|
||||
"A_Params":"",
|
||||
"Text":"The game has begun! You may select from the options below. You are in a boat. You have been shipwrecked. You can leave the boat through a hatch.",
|
||||
"Option_Labels":["Examine Ship","Climb out through hatch","Play the fiddle!","Rest","Meditate"],
|
||||
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|
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|
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"Text":"The boat rocks gently. You can leave the boat through a hatch. There is also now a test option.",
|
||||
"Option_Labels":["Examine Ship","Climb out through hatch","Play the fiddle!","Rest","Meditate", "Run die roll test"],
|
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},
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|
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"Text":"The boat is old and wrecked.",
|
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"Option_Labels":["Continue"],
|
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|
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},
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"A_Params":"",
|
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"Text":"You've reached the shore!",
|
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|
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|
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},
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|
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|
||||
"Option_Labels":["Resume your quest"],
|
||||
"Option_GoTos":["Boat_001"]
|
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},
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|
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|
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|
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|
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|
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|
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},
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|
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|
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|
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|
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"Text":"You find a quiet corner on the boat, put down your burden, and feel the rocking of the boat. You rest mind and body, and really I'm experimenting with options and sizes of them, added via JSON here. So in your meditation you have a vision: a sparrow flies high over the mountains and reveals a castle! After this reverie, you awake.",
|
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"Option_Labels":["Resume your quest"],
|
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|
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},
|
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|
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|
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|
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|
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},
|
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}
|
@ -0,0 +1,23 @@
|
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[player_preferences]
|
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player_name="Tester the Wary!"
|
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[theme]
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|
@ -0,0 +1,10 @@
|
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keys,en
|
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Name,Thickly Goes
|
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Profession,Brawler
|
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Strength,Excessive
|
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Intellect,Diminished
|
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Willpower,Variable
|
||||
Charm,Lacking
|
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Weapon,Meaty Fists
|
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Armor,Leather Jacket and Chaps
|
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A Quote,You talkin to me?!
|
|
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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font_data = ExtResource( 1 )
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[gd_resource type="StyleBoxFlat" format=2]
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[gd_resource type="StyleBoxFlat" format=2]
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[resource]
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[gd_resource type="Theme" load_steps=5 format=2]
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[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4]
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[resource]
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Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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|
||||
[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4]
|
||||
|
||||
[resource]
|
||||
Button/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
|
||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
|
||||
Button/constants/hseparation = 2
|
||||
Button/fonts/font = ExtResource( 2 )
|
||||
Button/styles/disabled = null
|
||||
Button/styles/focus = null
|
||||
Button/styles/hover = null
|
||||
Button/styles/normal = ExtResource( 1 )
|
||||
Button/styles/pressed = ExtResource( 1 )
|
||||
ItemList/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 )
|
||||
ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 )
|
||||
ItemList/constants/hseparation = 4
|
||||
ItemList/constants/icon_margin = 4
|
||||
ItemList/constants/line_separation = 2
|
||||
ItemList/constants/vseparation = 2
|
||||
ItemList/fonts/font = null
|
||||
ItemList/styles/bg = ExtResource( 1 )
|
||||
ItemList/styles/bg_focus = ExtResource( 1 )
|
||||
ItemList/styles/cursor = null
|
||||
ItemList/styles/cursor_unfocused = ExtResource( 1 )
|
||||
ItemList/styles/selected = null
|
||||
ItemList/styles/selected_focus = null
|
||||
Label/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
|
||||
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
|
||||
Label/constants/line_spacing = 3
|
||||
Label/constants/shadow_as_outline = 0
|
||||
Label/constants/shadow_offset_x = 1
|
||||
Label/constants/shadow_offset_y = 1
|
||||
Label/fonts/font = ExtResource( 3 )
|
||||
Label/styles/normal = ExtResource( 1 )
|
||||
LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 )
|
||||
LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 )
|
||||
LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 )
|
||||
LineEdit/colors/font_color = Color( 0, 0, 0, 1 )
|
||||
LineEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
|
||||
LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 )
|
||||
LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 )
|
||||
LineEdit/constants/minimum_spaces = 12
|
||||
LineEdit/fonts/font = null
|
||||
LineEdit/icons/clear = null
|
||||
LineEdit/styles/focus = null
|
||||
LineEdit/styles/normal = ExtResource( 1 )
|
||||
LineEdit/styles/read_only = null
|
||||
MarginContainer/constants/margin_bottom = 0
|
||||
MarginContainer/constants/margin_left = 0
|
||||
MarginContainer/constants/margin_right = 0
|
||||
MarginContainer/constants/margin_top = 0
|
||||
Panel/styles/panel = ExtResource( 1 )
|
||||
PanelContainer/styles/panel = ExtResource( 1 )
|
||||
Tabs/colors/font_color_bg = Color( 0, 0, 0, 1 )
|
||||
Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
|
||||
Tabs/colors/font_color_fg = Color( 0, 0, 0, 1 )
|
||||
Tabs/constants/hseparation = 4
|
||||
Tabs/constants/label_valign_bg = 2
|
||||
Tabs/constants/label_valign_fg = 0
|
||||
Tabs/constants/top_margin = 24
|
||||
Tabs/fonts/font = ExtResource( 3 )
|
||||
Tabs/icons/close = null
|
||||
Tabs/icons/decrement = null
|
||||
Tabs/icons/decrement_highlight = null
|
||||
Tabs/icons/increment = null
|
||||
Tabs/icons/increment_highlight = null
|
||||
Tabs/styles/button = ExtResource( 1 )
|
||||
Tabs/styles/button_pressed = null
|
||||
Tabs/styles/panel = ExtResource( 1 )
|
||||
Tabs/styles/tab_bg = ExtResource( 1 )
|
||||
Tabs/styles/tab_disabled = null
|
||||
Tabs/styles/tab_fg = ExtResource( 1 )
|
||||
TextEdit/colors/background_color = Color( 1, 1, 1, 1 )
|
||||
TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 )
|
||||
TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 )
|
||||
TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 )
|
||||
TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 )
|
||||
TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 )
|
||||
TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 )
|
||||
TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 )
|
||||
TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 )
|
||||
TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 )
|
||||
TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 )
|
||||
TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 )
|
||||
TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 )
|
||||
TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 )
|
||||
TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
|
||||
TextEdit/colors/font_color_readonly = Color( 0.0588235, 0.0588235, 0.0588235, 0.501961 )
|
||||
TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
|
||||
TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 )
|
||||
TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 )
|
||||
TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 )
|
||||
TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 )
|
||||
TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 )
|
||||
TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 )
|
||||
TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 )
|
||||
TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 )
|
||||
TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 )
|
||||
TextEdit/constants/completion_lines = 7
|
||||
TextEdit/constants/completion_max_width = 50
|
||||
TextEdit/constants/completion_scroll_width = 3
|
||||
TextEdit/constants/line_spacing = 4
|
||||
TextEdit/fonts/font = ExtResource( 4 )
|
||||
TextEdit/icons/fold = null
|
||||
TextEdit/icons/folded = null
|
||||
TextEdit/icons/space = null
|
||||
TextEdit/icons/tab = null
|
||||
TextEdit/styles/completion = ExtResource( 1 )
|
||||
TextEdit/styles/focus = ExtResource( 1 )
|
||||
TextEdit/styles/normal = ExtResource( 1 )
|
||||
TextEdit/styles/read_only = ExtResource( 1 )
|
||||
VBoxContainer/constants/separation = 4
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
@ -0,0 +1,34 @@
|
||||
[preset.0]
|
||||
|
||||
name="HTML5"
|
||||
platform="HTML5"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="../../Godot_Outputs/Godot_35_Outputs/Web/index.html"
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
variant/export_type=0
|
||||
vram_texture_compression/for_desktop=true
|
||||
vram_texture_compression/for_mobile=false
|
||||
html/export_icon=true
|
||||
html/custom_html_shell=""
|
||||
html/head_include=""
|
||||
html/canvas_resize_policy=2
|
||||
html/focus_canvas_on_start=true
|
||||
html/experimental_virtual_keyboard=false
|
||||
progressive_web_app/enabled=false
|
||||
progressive_web_app/offline_page=""
|
||||
progressive_web_app/display=1
|
||||
progressive_web_app/orientation=0
|
||||
progressive_web_app/icon_144x144=""
|
||||
progressive_web_app/icon_180x180=""
|
||||
progressive_web_app/icon_512x512=""
|
||||
progressive_web_app/background_color=Color( 0, 0, 0, 1 )
|
@ -0,0 +1,39 @@
|
||||
#BUT_HISTORY:
|
||||
# Unique script attached to the But_History to hide/show history versus
|
||||
# current game page.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
|
||||
var is_history = false
|
||||
|
||||
|
||||
func _on_But_History_button_up():
|
||||
var history_pager_button = get_node("../../ItemList/But_History_Page")
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
var current_text_node = get_node("../../GameInfo/CurrentText")
|
||||
var option_one = get_node("../../InputArea/VBoxContainer/option1")
|
||||
var option_two = get_node("../../InputArea/VBoxContainer/option2")
|
||||
var option_three = get_node("../../InputArea/VBoxContainer/option3")
|
||||
|
||||
if(!is_history):
|
||||
if(game_history_array != null):
|
||||
history_rows_node.add_child(game_history_array[0])
|
||||
history_pager_button.show()
|
||||
history_rows_node.show()
|
||||
current_text_node.hide()
|
||||
option_one.hide()
|
||||
option_two.hide()
|
||||
option_three.hide()
|
||||
is_history = true
|
||||
else:
|
||||
history_pager_button.hide()
|
||||
history_rows_node.hide()
|
||||
current_text_node.show()
|
||||
option_one.show()
|
||||
option_two.show()
|
||||
option_three.show()
|
||||
is_history = false
|
||||
|
@ -0,0 +1,21 @@
|
||||
#BUT_HISTORY_PAGE:
|
||||
# Unique paging script for showing next page in the history game's history
|
||||
# array.
|
||||
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
var current_page = 0
|
||||
|
||||
func _on_But_History_Page_button_up():
|
||||
var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
if(current_page < game_history_array.size()-1):
|
||||
current_page += 1
|
||||
else:
|
||||
current_page = 0
|
||||
history_rows_node.remove_child(history_rows_node.get_child(0))
|
||||
history_rows_node.add_child(game_history_array[current_page])
|
||||
|
||||
|
@ -0,0 +1,25 @@
|
||||
#But_MoreOptions:
|
||||
# For these options, we leave the game object active and manually add and remove
|
||||
# the scenes as needed.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
func _on_But_MoreOptions_button_up():
|
||||
var root = get_node("/root")
|
||||
var gameCurrent = get_node("/root/Game")
|
||||
var gameSingleton = get_node("/root/GameCurrent")
|
||||
var nextScene = load(next_scene_path)
|
||||
|
||||
gameSingleton.gameCurrent_scene = gameCurrent
|
||||
root.remove_child(gameCurrent)
|
||||
nextScene = nextScene.instance()
|
||||
root.add_child(nextScene)
|
||||
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[node name="option1" type="Button"]
|
||||
margin_right = 706.0
|
||||
margin_bottom = 36.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Option 1"
|
||||
align = 0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
#COMMAND PROCESSOR:
|
||||
# Handles player input, including navigation on the map
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
var current_locale = null
|
||||
var current_opt1 = null
|
||||
var current_opt2 = null
|
||||
var current_opt3 = null
|
||||
|
||||
#Allows us to pass in the starting location
|
||||
func initialize(starting_locale) -> String:
|
||||
current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
|
||||
current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
|
||||
current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
|
||||
|
||||
current_opt1.grab_focus()
|
||||
return change_room(starting_locale)
|
||||
|
||||
#DKM TEMP: this must load from files written by toolset
|
||||
#Function that loads response from the option string chosen
|
||||
func process_command(option: String) -> String:
|
||||
var optCmd_Action = option.split(": ", false)
|
||||
if (optCmd_Action.size() < 2):
|
||||
return "Error: no valid command and action in option!"
|
||||
match optCmd_Action[0]:
|
||||
"Go":
|
||||
return go(optCmd_Action[1])
|
||||
"Wait":
|
||||
return "You rest a bit. Now what?"
|
||||
"Talk":
|
||||
return talk(optCmd_Action[1])
|
||||
"Examine":
|
||||
return examine(optCmd_Action[1])
|
||||
"Scream":
|
||||
return "You yell :'" + optCmd_Action[1].to_upper() +"'!!"
|
||||
_:
|
||||
return "Nothing happens! Command word was: " + optCmd_Action[0]
|
||||
|
||||
|
||||
|
||||
func go(action: String) -> String:
|
||||
var destination = action.split(" ", false)[0]
|
||||
if current_locale.exits.keys().has(destination):
|
||||
var change_response = change_room(current_locale.exits[destination])
|
||||
return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
|
||||
else:
|
||||
return "That is not a valid place to go!"
|
||||
|
||||
#DKM TEMP: do an examination dictionary lookup here?
|
||||
func examine(action: String) -> String:
|
||||
return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]"
|
||||
|
||||
#DKM TEMP: dialog entry needed -- temp
|
||||
func talk(action: String) -> String:
|
||||
var target = action.split("to ", false)[0].to_upper()
|
||||
return target + " has little to say! [Dialog forthcoming]"
|
||||
|
||||
#Helper:
|
||||
func change_room(new_room: Locale) -> String:
|
||||
current_locale = new_room
|
||||
current_opt1.text = new_room.option1
|
||||
current_opt2.text = new_room.option2
|
||||
current_opt3.text = new_room.option3
|
||||
var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
|
||||
var strings = PoolStringArray([
|
||||
"You are now in: " + new_room.locale_name + ". " +
|
||||
new_room.locale_description,
|
||||
"Exits: " + exit_string
|
||||
]).join("\n")
|
||||
return strings;
|
@ -0,0 +1,188 @@
|
||||
#GAME:
|
||||
# Controls output space, loading descriptions and options for each locale and
|
||||
# appending to the history array.
|
||||
|
||||
extends Control
|
||||
|
||||
#Source for module file: to the GU
|
||||
#export(String, FILE, "*.json") var module_file_path:String
|
||||
#DKM TEMP:
|
||||
var module_file_path = "res://_userFiles/Module_Demo_001.json"
|
||||
|
||||
onready var history_source = get_node("/root/History").historyScreensSingleton
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
|
||||
#Abstract class we instance when wanted in game as child of HistoryReference
|
||||
const TextOutput = preload("res://UserInterface/Response.tscn")
|
||||
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
|
||||
const OptionOutput = preload("res://UserInterface/Option.tscn")
|
||||
|
||||
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||
onready var options_container = $Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer
|
||||
onready var pSingleton = get_node("/root/PlayerCharacter")
|
||||
onready var charSheet = $Con_charSheet/MarginContainer/VBoxContainer/CharacterSheet
|
||||
|
||||
|
||||
#DKM TEMP: this is just a temp file solution for grabbing map/module, will be replaced with DB
|
||||
# or desired load approach
|
||||
onready var module_map = "res://_userFiles/temp_map.save"
|
||||
|
||||
var nodeArray
|
||||
|
||||
func _ready() -> void:
|
||||
save_module()
|
||||
theme=load(settings.themeFile)
|
||||
|
||||
#DKM TEMP: testing:
|
||||
var moduleDict = loadJSONToDict(module_file_path)
|
||||
|
||||
#DKM TEMP: this needs to be refactored to reposition this initialization
|
||||
var i = 0
|
||||
#print("Looking for JSON at: " + module_file_path)
|
||||
#print("Json returned as: " + str(moduleDict))
|
||||
var initialNode = Locale.new()
|
||||
nodeArray = [initialNode]
|
||||
for moduleNode in moduleDict.values():
|
||||
if nodeArray.size() <= i:
|
||||
var newNode = Locale.new()
|
||||
nodeArray.append(newNode)
|
||||
nodeArray[i].locale_name = moduleNode.get("Id")
|
||||
nodeArray[i].locale_description = moduleNode.get("Text")
|
||||
nodeArray[i].locale_action = moduleNode.get("Action")
|
||||
var actionParameters = moduleNode.get("A_Params")
|
||||
for p in actionParameters:
|
||||
nodeArray[i].locale_action_params.append(p)
|
||||
var nodeOptions = moduleNode.get("Option_Labels")
|
||||
for option in nodeOptions:
|
||||
nodeArray[i].options_array.append(option)
|
||||
#print("For #" + str(i) + ": appended option of: " + str(option))
|
||||
var nodeDestinations = moduleNode.get("Option_GoTos")
|
||||
for dest in nodeDestinations:
|
||||
nodeArray[i].destinations_array.append(dest)
|
||||
#print("For #" + str(i) + ": appended go to destination of: " + str(dest))
|
||||
#print("Node array name for #" + str(i) + ": " + nodeArray[i].locale_name)
|
||||
i = i+1
|
||||
|
||||
current_text.show()
|
||||
|
||||
#Load character sheet:
|
||||
charSheet.text = pSingleton.pc.pcText
|
||||
|
||||
create_response(nodeArray[0].locale_description)
|
||||
#DKM TEMP: another that needs to be broken out when ready:
|
||||
clear_prior_options()
|
||||
i = 0
|
||||
for option in nodeArray[0].options_array:
|
||||
var destArr = nodeArray[0].destinations_array
|
||||
create_option(option, destArr[i])
|
||||
i = i+1
|
||||
options_container.get_child(0).grab_focus()
|
||||
|
||||
#DKM TEMP: convert JSON file to dictionary for module import:
|
||||
func loadJSONToDict(filepath:String)->Dictionary:
|
||||
var file = File.new()
|
||||
#assert file.file_exists(filepath)
|
||||
file.open(filepath,file.READ)
|
||||
var moduleDict = parse_json(file.get_as_text())
|
||||
#assert moduleDict.size() > 0
|
||||
return moduleDict
|
||||
|
||||
|
||||
#Handles input text
|
||||
func create_response(response_text: String):
|
||||
var response = TextOutput.instance()
|
||||
response.text = response_text
|
||||
add_response_to_game(response)
|
||||
|
||||
#Copies the response output to add to both current game output, and the
|
||||
# history array.
|
||||
func add_response_to_game(response: Control):
|
||||
add_response_to_history(response)
|
||||
if(current_text.get_child_count() > 0):
|
||||
current_text.remove_child(current_text.get_child(0))
|
||||
current_text.add_child(response)
|
||||
|
||||
func add_response_to_history(response: Control) -> void:
|
||||
#DKM TEMP: so here we
|
||||
#1. var response_history = response.duplicate()
|
||||
var response_for_history = response.duplicate()
|
||||
#2. get the history array from the singleton,
|
||||
#3. Add this to the history array
|
||||
history_source.output_history_array.append(response_for_history)
|
||||
|
||||
func clear_prior_options() -> void:
|
||||
for n in options_container.get_children():
|
||||
options_container.remove_child(n)
|
||||
n.queue_free()
|
||||
|
||||
func create_option(option: String, dest: String) -> void:
|
||||
#print("Received request to make option for label: " + option +"; and destination: " + dest)
|
||||
var optionNew = OptionOutput.instance()
|
||||
optionNew.destinationLabel = dest
|
||||
optionNew.text = option
|
||||
add_option_to_game(optionNew)
|
||||
|
||||
func add_option_to_game(optionNew: Control) -> void:
|
||||
options_container.add_child(optionNew)
|
||||
var newOptNumber = options_container.get_child_count()
|
||||
if newOptNumber-1 >= 0:
|
||||
#print("New added opt is: " + str(newOptNumber-1))
|
||||
options_container.get_child(newOptNumber-1).connect("option_pressed", self, "_on_option_pressed")
|
||||
|
||||
#DKM TEMP: these need to be dynamically added with the options themselves
|
||||
|
||||
func _on_option_pressed(destinationSelected: String) -> void:
|
||||
#print("Destination node for pressed option is: " + destinationSelected)
|
||||
change_node(destinationSelected)
|
||||
|
||||
func get_node_by_name(nodeName: String) -> Locale:
|
||||
for n in nodeArray:
|
||||
if n.locale_name == nodeName:
|
||||
return n
|
||||
return nodeArray[0]
|
||||
|
||||
func change_node(destinationNode: String, destinationParams: Array = []) -> void:
|
||||
var target_Locale = get_node_by_name(destinationNode)
|
||||
|
||||
#Run provided action:
|
||||
if target_Locale.locale_action == "ShowText":
|
||||
create_response(target_Locale.locale_description)
|
||||
#DKM TEMP: another that needs to be broken out when ready:
|
||||
clear_prior_options()
|
||||
var i = 0
|
||||
for option in target_Locale.options_array:
|
||||
var destArr = target_Locale.destinations_array
|
||||
create_option(option, destArr[i])
|
||||
i = i+1
|
||||
elif target_Locale.locale_action == "TestDieRollAction" && target_Locale.destinations_array.size() == 1:
|
||||
print("Running test action " + target_Locale.locale_action + "; with parameters of: ")
|
||||
var nodeParameters = []
|
||||
for param in target_Locale.locale_action_params:
|
||||
print(param)
|
||||
nodeParameters.append(param)
|
||||
#DKM TEST: testing the die roller with Andrew's code; randomly assigning percentage to pass.
|
||||
# Should this param be optional if you purely want to roll dice?
|
||||
var dieParams = nodeParameters
|
||||
DiceRoller.dieManager.clearData()
|
||||
DiceRoller.dieManager.setDieManager(dieParams, 0.5)
|
||||
var result = DiceRoller.dieManager.rollDice()
|
||||
print("Rolled values: " + str(result[0]))
|
||||
|
||||
#DKM TEMP: Andrew's code for ref:
|
||||
#assigning variable names to each of them for better clarity
|
||||
# var rolledValues = result[0]
|
||||
# var percentRolled = result[1]
|
||||
# var passResult = result[2]
|
||||
# var neededPercent = result[3]
|
||||
# var degreeOfSuccess = result[4]
|
||||
# var dice = result[5]
|
||||
|
||||
change_node(target_Locale.destinations_array[0])
|
||||
options_container.get_child(0).grab_focus()
|
||||
|
||||
|
||||
#DKM TEMP: saves the entire scene in one packed scene file
|
||||
func save_module():
|
||||
var scene = PackedScene.new()
|
||||
scene.pack(self)
|
||||
ResourceSaver.save("user://game_01.tscn", scene)
|
@ -0,0 +1,195 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://gamePlay/But_Option.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=9]
|
||||
|
||||
[node name="Game" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 3 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_right = -274.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Background"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 749.0
|
||||
margin_bottom = 599.0
|
||||
custom_constants/margin_right = 20
|
||||
custom_constants/margin_top = 10
|
||||
custom_constants/margin_left = 20
|
||||
custom_constants/margin_bottom = 20
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 728.0
|
||||
margin_bottom = 578.0
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
|
||||
margin_right = 708.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
|
||||
[node name="But_MoreOptions" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
margin_right = 197.0
|
||||
margin_bottom = 36.0
|
||||
text = "More Options"
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
next_scene_path = "res://Screens/MoreOptions.tscn"
|
||||
|
||||
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 50.0
|
||||
margin_right = 708.0
|
||||
margin_bottom = 438.0
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 707.0
|
||||
margin_bottom = 387.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 20
|
||||
|
||||
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 448.0
|
||||
margin_right = 708.0
|
||||
margin_bottom = 568.0
|
||||
rect_min_size = Vector2( 0, 120 )
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/InputArea"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 707.0
|
||||
margin_bottom = 119.0
|
||||
|
||||
[node name="OptionsContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer"]
|
||||
margin_right = 108.0
|
||||
margin_bottom = 36.0
|
||||
custom_constants/separation = 5
|
||||
|
||||
[node name="option1" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 108.0
|
||||
|
||||
[node name="Con_charSheet" type="PanelContainer" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -294.0
|
||||
margin_bottom = 406.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Con_charSheet"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 293.0
|
||||
margin_bottom = 405.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Con_charSheet/MarginContainer"]
|
||||
margin_right = 292.0
|
||||
margin_bottom = 404.0
|
||||
|
||||
[node name="IL_cs_label" type="ItemList" parent="Con_charSheet/MarginContainer/VBoxContainer"]
|
||||
margin_right = 292.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Con_charSheet/MarginContainer/VBoxContainer/IL_cs_label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -141.0
|
||||
margin_right = 141.0
|
||||
margin_bottom = 43.0
|
||||
text = "Character Sheet"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="CharacterSheet" type="TextEdit" parent="Con_charSheet/MarginContainer/VBoxContainer"]
|
||||
margin_top = 44.0
|
||||
margin_right = 292.0
|
||||
margin_bottom = 404.0
|
||||
size_flags_vertical = 3
|
||||
readonly = true
|
||||
wrap_enabled = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Con_chatScreen" type="PanelContainer" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -292.0
|
||||
margin_top = -196.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Con_chatScreen"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 291.0
|
||||
margin_bottom = 195.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="IL_cs_label" type="ItemList" parent="Con_chatScreen/VBoxContainer"]
|
||||
margin_right = 290.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Con_chatScreen/VBoxContainer/IL_cs_label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -142.0
|
||||
margin_right = 142.0
|
||||
margin_bottom = 43.0
|
||||
text = "Chat"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="ChatScreen" type="TextEdit" parent="Con_chatScreen/VBoxContainer"]
|
||||
margin_top = 44.0
|
||||
margin_right = 290.0
|
||||
margin_bottom = 194.0
|
||||
size_flags_vertical = 3
|
||||
text = "Nothing yet
|
||||
"
|
||||
readonly = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_MoreOptions" to="Background/MarginContainer/Rows/ItemList/But_MoreOptions" method="_on_But_MoreOptions_button_up"]
|
@ -0,0 +1,18 @@
|
||||
#LOCALE MANAGER:
|
||||
# Temporary script holds connections between map items, using the two-way
|
||||
# connect_exit script available on Location class to wire up map.
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: must load from toolset
|
||||
func _ready() -> void:
|
||||
#load_module()
|
||||
$Loc_Boat.connect_exit("east", $Loc_Shore)
|
||||
$Loc_Shore.connect_exit("north", $Loc_WoodsA1)
|
||||
$Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2)
|
||||
$Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3)
|
||||
$Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4)
|
||||
|
||||
|
||||
|
@ -0,0 +1,69 @@
|
||||
#This script is for the overarching node that will contain the diemanager singleton
|
||||
#It should be the only one of the die scripts that is attached onto a node.
|
||||
|
||||
extends Control
|
||||
|
||||
#desired dice types and needed percentage to pass are selected by game/user
|
||||
#desiredDice takes an int array representing the # sides on the die/dice
|
||||
#neededPercentageToPass takes a float that
|
||||
export var desiredDice: Array
|
||||
export var neededPercentageToPass: float
|
||||
|
||||
#Define dieManager variable
|
||||
var dieManager
|
||||
|
||||
func _ready():
|
||||
#create diemanager object
|
||||
dieManager = DieManager.new(desiredDice, neededPercentageToPass)
|
||||
|
||||
#function gets the result of the roll(s) and shows it in the UI
|
||||
func _on_Die_button_down():
|
||||
#rollDice function returns an array with the following elements in the following positions:
|
||||
#rollDice result: [[rolledValues], percentRolled, passResult, neededPercent, degreeOfSuccess, dice]
|
||||
var result = dieManager.rollDice()
|
||||
|
||||
|
||||
#assigning variable names to each of them for better clarity
|
||||
var rolledValues = result[0]
|
||||
var percentRolled = result[1]
|
||||
var passResult = result[2]
|
||||
var neededPercent = result[3]
|
||||
var degreeOfSuccess = result[4]
|
||||
var dice = result[5]
|
||||
|
||||
|
||||
#Check if passed or not
|
||||
if passResult:
|
||||
$Outcome.text = "Successful Roll!"
|
||||
else:
|
||||
$Outcome.text = "Failed Roll!"
|
||||
|
||||
var diceResultText = "Rolled Values:\n"
|
||||
|
||||
#Prints the integer calues of each die rolled in the form: "D(num faces): (value rolled)"
|
||||
for i in range(dice.size()):
|
||||
diceResultText += ("D" + str(dice[i]) + ": " + str(rolledValues[i]) + "\n")
|
||||
|
||||
#changing labels on screen
|
||||
$RolledValues.text = diceResultText
|
||||
$PercentNeeded.text = "Percent Needed to Pass: " + str(neededPercent * 100) + "%"
|
||||
$PercentRolled.text = "Percent Rolled: " + str(percentRolled * 100) + "%"
|
||||
$DegreeOfSuccess.text = "Degree of Success: " + str(degreeOfSuccess * 100) + "%"
|
||||
|
||||
#revealing labels to user
|
||||
$Outcome.show()
|
||||
$RolledValues.show()
|
||||
$PercentNeeded.show()
|
||||
$PercentRolled.show()
|
||||
$DegreeOfSuccess.show()
|
||||
|
||||
|
||||
#Calls the cleardata method for the diemanager and hides the text on screen
|
||||
func _on_Reset_button_down():
|
||||
$Outcome.hide()
|
||||
$PercentNeeded.hide()
|
||||
$PercentRolled.hide()
|
||||
$DegreeOfSuccess.hide()
|
||||
$RolledValues.hide()
|
||||
dieManager.clearData()
|
||||
dieManager.setDieManager(desiredDice, neededPercentageToPass)
|
@ -0,0 +1,24 @@
|
||||
#Die class
|
||||
extends Node2D
|
||||
|
||||
class_name Die
|
||||
|
||||
#value of selected die type
|
||||
var numFaces: int
|
||||
|
||||
#Class constructor
|
||||
func _init(value):
|
||||
numFaces = value
|
||||
|
||||
#returns an integer value of the rolled result (assuming the die is a valid type)
|
||||
func rollDie():
|
||||
randomize()
|
||||
|
||||
var rolledNum
|
||||
rolledNum = randi() % numFaces + 1
|
||||
return rolledNum
|
||||
|
||||
|
||||
#Returns the number of faces on this die
|
||||
func getNumFaces():
|
||||
return numFaces
|
@ -0,0 +1,130 @@
|
||||
#This is the diemanager script that controls the rolling of the die/dice as well as calculates
|
||||
#the end result
|
||||
|
||||
class_name DieManager
|
||||
|
||||
extends Node2D
|
||||
|
||||
#Array of the desired dice values to mod god wants
|
||||
var desiredDice: Array
|
||||
|
||||
#User can select the percentage needed for a successful roll
|
||||
var neededPercentageToPass: float
|
||||
|
||||
var validDieTypes = [4, 6, 8, 10, 12, 20]
|
||||
#boolean for if a percentageroll is taking place
|
||||
#we need a boolean for this because the way a percentage roll is calculated
|
||||
#with two D10s is different than if one were using other dice
|
||||
var isPercentageRoll = false
|
||||
|
||||
#diceUsed holds the dice objects that are rolled
|
||||
var diceUsed = []
|
||||
|
||||
#rolledValues holds the integer value rolled from each die
|
||||
var rolledValues = []
|
||||
|
||||
#boolean based on whether the overall roll passed or not
|
||||
var passedRoll
|
||||
|
||||
#float holding the degree of success (rolledVal - neededPercentageToPass)
|
||||
var degreeOfSuccess
|
||||
|
||||
#Constructor for diemanager class
|
||||
func _init(dice, percent):
|
||||
desiredDice = dice
|
||||
neededPercentageToPass = percent
|
||||
loadData()
|
||||
|
||||
#set values of diemanager
|
||||
func setDieManager(dice, percent):
|
||||
desiredDice = dice
|
||||
neededPercentageToPass = percent
|
||||
loadData()
|
||||
|
||||
#Load the diceInPlay array
|
||||
func loadData():
|
||||
for elem in desiredDice:
|
||||
if elem in validDieTypes:
|
||||
diceUsed.append(Die.new(elem))
|
||||
|
||||
#conditional to check if two D10s are being used
|
||||
#if so, we know that a percentage roll is taking place
|
||||
if len(desiredDice) == 2 && desiredDice[0] == 10 && desiredDice[1] == 10:
|
||||
isPercentageRoll = true
|
||||
|
||||
#Resets the data in the script
|
||||
func clearData():
|
||||
isPercentageRoll = false
|
||||
rolledValues = []
|
||||
desiredDice = []
|
||||
diceUsed = []
|
||||
neededPercentageToPass = 0
|
||||
|
||||
#Returns the percent value of an individual die
|
||||
#Stores the rolled value in rolledValues
|
||||
func returnDiePercentage(inputedDie):
|
||||
#In case this method is being called on no dice
|
||||
if len(diceUsed) == 0:
|
||||
push_error("Cannot roll without any dice!")
|
||||
|
||||
var rolledVal = inputedDie.rollDie()
|
||||
|
||||
#add rolled integer value to array
|
||||
rolledValues.append(rolledVal)
|
||||
|
||||
#Checks if a percentageroll is being done
|
||||
if isPercentageRoll:
|
||||
#This conditional is used to detemrine if the rolled value is
|
||||
#for the tens or ones digit
|
||||
return float(rolledVal % 10)
|
||||
|
||||
return float(rolledVal) / float(inputedDie.numFaces)
|
||||
|
||||
#Rolls all of the dice in diceUsed
|
||||
#returns the average of all the percentages
|
||||
func rollDice():
|
||||
#In case this method is being called on no dice
|
||||
if len(diceUsed) == 0:
|
||||
push_error("Cannot roll without any dice!")
|
||||
|
||||
#denominator will equal the total number of dice rolled
|
||||
var denominator = 0
|
||||
|
||||
#sum of floats of all rolled die percentages
|
||||
var sumOfPercentages = 0
|
||||
|
||||
if isPercentageRoll:
|
||||
sumOfPercentages += (returnDiePercentage(diceUsed[0]) / 10.0) + (returnDiePercentage(diceUsed[1]) / 100.0)
|
||||
else:
|
||||
#DKM TEMP: not percentage roll:
|
||||
print("TEMP: not percentage roll")
|
||||
for die in diceUsed:
|
||||
sumOfPercentages += returnDiePercentage(die)
|
||||
denominator += 1
|
||||
|
||||
var result = []
|
||||
|
||||
result.append(rolledValues)
|
||||
|
||||
if isPercentageRoll:
|
||||
#Percentage roll result remains the sum of the rolls
|
||||
result.append(sumOfPercentages)
|
||||
else:
|
||||
if denominator == 0:
|
||||
result.append(0)
|
||||
#result is average of sum of percentages otherwise rounded to 2 decimcal places
|
||||
|
||||
result.append(stepify((float(sumOfPercentages) / float(denominator)), 0.0001))
|
||||
|
||||
passedRoll = (result[1] >= neededPercentageToPass)
|
||||
#NOTE: degree of success is always calculated regardlesss of success/failure. Let me know if this should be changed
|
||||
degreeOfSuccess = result[1] - neededPercentageToPass
|
||||
result.append(passedRoll)
|
||||
result.append(neededPercentageToPass)
|
||||
result.append(degreeOfSuccess)
|
||||
result.append(desiredDice)
|
||||
|
||||
#rollDice result: [[rolledValues], percentRolled, passResult, neededPercent, degreeOfSuccess, dice]
|
||||
return result
|
||||
|
||||
|
@ -0,0 +1,11 @@
|
||||
#PLAYER CHARACTER:
|
||||
# Unique handler script for root PC singleton. May be adapted for
|
||||
# player loading and saving functionality
|
||||
|
||||
extends Node
|
||||
|
||||
var pc
|
||||
|
||||
func _ready() -> void:
|
||||
pc = playerCharacterTemplate.new()
|
||||
|
@ -0,0 +1,10 @@
|
||||
#gameCurrent:
|
||||
# Simple singleton script for storing persistent game cene paths.
|
||||
# These must then not be destroyed, but manually removed as a child of the
|
||||
# node and they can always be re-added as needed.
|
||||
|
||||
extends Node
|
||||
|
||||
var gameCurrent_scene
|
||||
|
||||
|
@ -0,0 +1,44 @@
|
||||
extends Node
|
||||
|
||||
# Declare new settings template object
|
||||
var settingsInstance = PlayerSettingsTemplate.new()
|
||||
var settings_file = "res://_userFiles/PlayerPreferences.cfg"
|
||||
|
||||
func _ready() -> void:
|
||||
load_settings_file()
|
||||
|
||||
#Config/ini:
|
||||
func load_settings_file():
|
||||
var config = ConfigFile.new()
|
||||
# Load data from a file.
|
||||
var err = config.load(settings_file)
|
||||
# If the file didn't load, ignore it.
|
||||
if err != OK:
|
||||
return
|
||||
#Preferences:
|
||||
settingsInstance.inputName = config.get_value("player_preferences", "player_name")
|
||||
settingsInstance.riskFactor = config.get_value("player_preferences", "risk_threshold")
|
||||
#Controls:
|
||||
settingsInstance.fontSize = config.get_value("visual_controls", "font_size")
|
||||
settingsInstance.brightness = config.get_value("visual_controls", "brightness")
|
||||
#General Settings:
|
||||
settingsInstance.volume = config.get_value("general_settings", "volume")
|
||||
settingsInstance.bClosedCaptions = config.get_value("general_settings", "closed_captions")
|
||||
settingsInstance.bdevConsole = config.get_value("general_settings", "dev_console")
|
||||
#Keyboard:
|
||||
settingsInstance.visualKeyboardLayout = config.get_value("virtual_keyboard", "keyboard_layout")
|
||||
#Theme:
|
||||
settingsInstance.themeChoiceInt = config.get_value("theme", "theme_selection")
|
||||
|
||||
load_themeFile()
|
||||
|
||||
#DKM TEMP: working
|
||||
print("Input name loaded as: " + str(settingsInstance.inputName))
|
||||
print("Theme loaded as: " + str(settingsInstance.themeFile))
|
||||
|
||||
func load_themeFile() -> void:
|
||||
#DKM TEMP: this shouldn't be hard-coded:
|
||||
if(settingsInstance.themeChoiceInt == 1):
|
||||
settingsInstance.themeFile = "res://assets/ui_controlNode_light_theme.tres"
|
||||
else:
|
||||
settingsInstance.themeFile = "res://assets/ui_controlNode_dark_theme.tres"
|
@ -0,0 +1,31 @@
|
||||
#HISTORY:
|
||||
# Unique handler script for root history singleton. May be adapted for
|
||||
# history loading and saving functionality
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: not a cfg?
|
||||
var history_file = "user://history.tres"
|
||||
var historyScreensSingleton
|
||||
var testing = false
|
||||
|
||||
func _ready() -> void:
|
||||
if(testing):
|
||||
historyScreensSingleton = load_history_file()
|
||||
if (historyScreensSingleton == null):
|
||||
historyScreensSingleton = HistoryScreensTemplateSingleton.new()
|
||||
|
||||
#DKM temp:
|
||||
print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size()))
|
||||
|
||||
#DKM TEMP: load using tres format:
|
||||
func load_history_file() -> HistoryScreensTemplateSingleton:
|
||||
if ResourceLoader.exists(history_file):
|
||||
var history = ResourceLoader.load(history_file)
|
||||
if history is HistoryScreensTemplateSingleton:
|
||||
return history
|
||||
else: return null
|
||||
else:
|
||||
return null
|
||||
|
@ -0,0 +1,8 @@
|
||||
#PLAYERSETTINGSTEMPLATE:
|
||||
# Class for holding history screens
|
||||
extends Resource
|
||||
|
||||
class_name HistoryScreensTemplateSingleton
|
||||
|
||||
var output_history_array = Array()
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user