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https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Updates MVP Game Code for XML (cont'd)
Updates file parser to separate JSON and XML versions. Currently reads the XML and correctly builds locations with text nodes. Next step is iterating the options and linking to locations, and adding actions back in.
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@ -1,16 +1,16 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=1]
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[ext_resource path="res://gamePlay/But_Option.tscn" type="PackedScene" id=2]
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[ext_resource path="res://gamePlay/Game.gd" type="Script" id=3]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=4]
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[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=5]
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[ext_resource path="res://gamePlay/Game.gd" type="Script" id=1]
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[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=2]
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[ext_resource path="res://gamePlay/But_Option.tscn" type="PackedScene" id=3]
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[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=4]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=5]
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[node name="Game" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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script = ExtResource( 3 )
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theme = ExtResource( 4 )
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script = ExtResource( 1 )
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[node name="Background" type="PanelContainer" parent="."]
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anchor_right = 1.0
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@ -46,7 +46,7 @@ rect_min_size = Vector2( 0, 40 )
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margin_right = 197.0
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margin_bottom = 36.0
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text = "More Options"
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script = ExtResource( 5 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -84,10 +84,10 @@ margin_right = 108.0
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margin_bottom = 36.0
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custom_constants/separation = 5
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[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer" instance=ExtResource( 2 )]
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[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer" instance=ExtResource( 3 )]
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margin_right = 108.0
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margin_bottom = 36.0
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custom_fonts/font = ExtResource( 4 )
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custom_fonts/font = ExtResource( 5 )
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text = "Option 1"
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align = 0
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__meta__ = {
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@ -29,57 +29,27 @@ onready var charSheet = $Con_charSheet/MarginContainer/VBoxContainer/CharacterSh
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# or desired load approach
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onready var module_map = "res://_userFiles/temp_map.save"
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#Name: nodeArray
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#Use: Contains the loaded module. Each array item is a
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# Location instance, instantiated from the Location.gd script.
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var nodeArray
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func _ready() -> void:
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save_module()
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theme=load(settings.themeFile)
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#DKM TEMP: testing:
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var moduleDict = loadJSONToDict(module_file_path)
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loadXMLDemo(module_file_path_xml)
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#nodeArray = runJSON_NodeBuilder(module_file_path)
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nodeArray = runXML_NodeBuilder(module_file_path_xml)
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#DKM TEMP: this needs to be refactored to reposition this initialization
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var i = 0
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#print("Looking for JSON at: " + module_file_path)
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#print("Json returned as: " + str(moduleDict))
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var initialNode = Locale.new()
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nodeArray = [initialNode]
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for moduleNode in moduleDict.values():
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if nodeArray.size() <= i:
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var newNode = Locale.new()
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nodeArray.append(newNode)
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nodeArray[i].locale_name = moduleNode.get("Id")
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nodeArray[i].locale_description = moduleNode.get("Text")
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nodeArray[i].locale_action = moduleNode.get("Action")
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var actionParameters = moduleNode.get("A_Params")
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for p in actionParameters:
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nodeArray[i].locale_action_params.append(p)
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var nodeOptions = moduleNode.get("Option_Labels")
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for option in nodeOptions:
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nodeArray[i].options_array.append(option)
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#print("For #" + str(i) + ": appended option of: " + str(option))
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var nodeDestinations = moduleNode.get("Option_GoTos")
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for dest in nodeDestinations:
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nodeArray[i].destinations_array.append(dest)
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#print("For #" + str(i) + ": appended go to destination of: " + str(dest))
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#print("Node array name for #" + str(i) + ": " + nodeArray[i].locale_name)
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i = i+1
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#DKM TEMP: look at nodearry
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print("Temp: Looking at nodeArray:")
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for loc in nodeArray:
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print ("Location named: " + loc.locale_name)
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current_text.show()
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#Load character sheet:
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charSheet.text = pSingleton.pc.pcText
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create_response(nodeArray[0].locale_description)
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#DKM TEMP: another that needs to be broken out when ready:
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clear_prior_options()
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i = 0
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for option in nodeArray[0].options_array:
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var destArr = nodeArray[0].destinations_array
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create_option(option, destArr[i])
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i = i+1
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options_container.get_child(0).grab_focus()
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#DKM TEMP: convert JSON file to dictionary for module import:
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func loadJSONToDict(filepath:String)->Dictionary:
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@ -91,71 +61,120 @@ func loadJSONToDict(filepath:String)->Dictionary:
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return moduleDict
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#DKM TEMP (XML):
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func loadXMLDemo(filepath:String):
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print("TEST! Trying to open xml at " + filepath)
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#DKM TEMP (XML version of JSON, manually imports and fills the nodeArray with locations):
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func loadXMLDemo(filepath:String)->Array:
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var xml_data = {}
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var nodeArray_XML
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var parser = XMLParser.new()
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var error = parser.open(filepath)
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if error != OK:
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print("Error opening XML file ", error)
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return
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return nodeArray_XML
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#Instantiate counter, initial locations for our module node of locations
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var i = 0
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var initialNode = Locale.new()
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nodeArray_XML = [initialNode]
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#DKM TEMP: initial testing only:
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# else:
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# parser.read()
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# #Skip encoding:
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# parser.skip_section()
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# print(parser.get_node_name())
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#DKM TEMP: printer; probably don't need the strip_edges, was looking to remove white space.
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# Looks like it reads the closing tags, too, which is a bummer.
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#DKM TEMP: Test print output brute force
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# while true:
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# if parser.read() != OK:
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# print("Parser read not okay!")
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# return
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# else:
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# var px = parser.get_node_name()
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# px.strip_edges(true,true)
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# if(!px.empty()):
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# print("Node Named: " + px)
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# px = parser.get_node_data()
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# px.strip_edges(true,true)
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# if(!px.empty()):
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# print("Data: " + px)
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while parser.read() == OK:
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if parser.get_node_type() == XMLParser.NODE_ELEMENT:
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var node_name = parser.get_node_name()
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if node_name.strip_edges(true,true).to_upper() == "LOCATION":
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if nodeArray_XML.size() <= i:
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print("Adding new node to array")
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var newNode = Locale.new()
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nodeArray_XML.append(newNode)
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while parser.read() == OK:
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if parser.get_node_type() == XMLParser.NODE_ELEMENT:
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if parser.get_node_name().strip_edges(true,true).to_upper() == "LOCATION":
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break
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var child_node_name = parser.get_node_name()
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#DKM TEMP: we need to switch/match all this, but still wrapping head around this parsing
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print(child_node_name.strip_edges(true,true).to_upper())
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if child_node_name.strip_edges(true,true).to_upper() == "ID":
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parser.read()
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var id_node_data = parser.get_node_data()
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print("TEMP: ID found, named: " + str(id_node_data))
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xml_data[id_node_data] = {}
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var child_node_name = parser.get_node_name().strip_edges(true,true).to_upper()
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if "OPTION_LABELS" in child_node_name:
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child_node_name = "OPTION_LABELS"
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elif "OPTION_GOTOS" in child_node_name:
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child_node_name = "OPTION_GOTOS"
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match child_node_name:
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"ID":
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parser.read()
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var id_node_data = parser.get_node_data()
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print("Found Id named: " + id_node_data + "; at i: " + str(i))
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if(i < nodeArray_XML.size()):
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nodeArray_XML[i].locale_name = id_node_data.strip_edges(true,true)
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"ACTION":
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parser.read()
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var action_node_data = parser.get_node_data()
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if(i < nodeArray_XML.size()):
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nodeArray_XML[i].locale_action = action_node_data.strip_edges(true,true)
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"TEXT":
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parser.read()
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var descr_node_data = parser.get_node_data()
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if(i < nodeArray_XML.size()):
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nodeArray_XML[i].locale_description = descr_node_data.strip_edges(true,true)
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#"OPTION_LABELS":
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#Break on ending tag for current location, increasing count
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elif parser.get_node_name().strip_edges(true,true).to_upper() == "LOCATION" && parser.get_node_type() == XMLParser.NODE_ELEMENT_END:
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#DKM_TEMP:
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print("Found location break at i: " + str(i))
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i = i+1
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break
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return nodeArray_XML
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# xml_data[node_name] = {}
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# for i in range(parser.get_attribute_count()):
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# var key = parser.get_attribute_name(i)
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# var value = parser.get_attribute_value(i)
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# xml_data[node_name][key] = value
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func runXML_NodeBuilder(module_file_path:String)->Array:
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var nodeArray_XML = loadXMLDemo(module_file_path_xml)
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create_response(nodeArray_XML[0].locale_description)
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#DKM TEMP: another that needs to be broken out when ready:
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clear_prior_options()
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var i = 0
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for option in nodeArray_XML[0].options_array:
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var destArr = nodeArray_XML[0].destinations_array
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create_option(option, destArr[i])
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i = i+1
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#options_container.get_child(0).grab_focus()
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return nodeArray_XML
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func runJSON_NodeBuilder(module_file_path:String)->Array:
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var nodeArray_JSON
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var moduleDict = loadJSONToDict(module_file_path)
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#DKM TEMP: this needs to be refactored to reposition this initialization
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var i = 0
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#print("Looking for JSON at: " + module_file_path)
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#print("Json returned as: " + str(moduleDict))
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var initialNode = Locale.new()
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nodeArray_JSON = [initialNode]
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for moduleNode in moduleDict.values():
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if nodeArray_JSON.size() <= i:
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var newNode = Locale.new()
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nodeArray_JSON.append(newNode)
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nodeArray_JSON[i].locale_name = moduleNode.get("Id")
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nodeArray_JSON[i].locale_description = moduleNode.get("Text")
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nodeArray_JSON[i].locale_action = moduleNode.get("Action")
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var actionParameters = moduleNode.get("A_Params")
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for p in actionParameters:
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nodeArray_JSON[i].locale_action_params.append(p)
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var nodeOptions = moduleNode.get("Option_Labels")
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for option in nodeOptions:
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nodeArray_JSON[i].options_array.append(option)
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#print("For #" + str(i) + ": appended option of: " + str(option))
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var nodeDestinations = moduleNode.get("Option_GoTos")
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for dest in nodeDestinations:
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nodeArray_JSON[i].destinations_array.append(dest)
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#print("For #" + str(i) + ": appended go to destination of: " + str(dest))
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#print("Node array name for #" + str(i) + ": " + nodeArray[i].locale_name)
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i = i+1
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create_response(nodeArray_JSON[0].locale_description)
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#DKM TEMP: another that needs to be broken out when ready:
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clear_prior_options()
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i = 0
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for option in nodeArray_JSON[0].options_array:
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var destArr = nodeArray_JSON[0].destinations_array
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create_option(option, destArr[i])
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i = i+1
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options_container.get_child(0).grab_focus()
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#DKM TEMP: test dictionary output:
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# print("TEST: printing XML dictionary values: ")
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# for val in xml_data.values():
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# print(val)
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return nodeArray_JSON
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#Handles input text
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