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Created a basic Lobby system, to further test networking features
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@ -4,6 +4,8 @@ var network = NetworkedMultiplayerENet.new()
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var port = 8080
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var max_players = 4
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var players = {}
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func _ready():
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start_server()
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@ -21,3 +23,7 @@ func _player_connected(player_id):
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func _player_disconnected(player_id):
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print("Player: " + str(player_id) + " Disconnected")
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remote func send_player_info(id, player_data):
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players[id] = player_data
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rset("players", players)
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rpc("update_waiting_room")
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