Created a basic Lobby system, to further test networking features

This commit is contained in:
PersonGuyGit
2023-07-23 12:55:33 -06:00
parent bd6acd0611
commit 80787c9f2a
8 changed files with 214 additions and 10 deletions

View File

@ -4,6 +4,8 @@ var network = NetworkedMultiplayerENet.new()
var port = 8080
var max_players = 4
var players = {}
func _ready():
start_server()
@ -21,3 +23,7 @@ func _player_connected(player_id):
func _player_disconnected(player_id):
print("Player: " + str(player_id) + " Disconnected")
remote func send_player_info(id, player_data):
players[id] = player_data
rset("players", players)
rpc("update_waiting_room")