Created a basic Lobby system, to further test networking features

This commit is contained in:
PersonGuyGit
2023-07-23 12:55:33 -06:00
parent bd6acd0611
commit 80787c9f2a
8 changed files with 214 additions and 10 deletions

View File

@ -0,0 +1,29 @@
extends Node
const save_file = "user://save_file.json"
var save_data = {}
# Called when the node enters the scene tree for the first time.
func _ready():
save_data = get_data()
func get_data():
var file = File.new()
if not file.file_exists(save_file):
save_data = {"player_name": "Unnamed"}
save_game()
file.open(save_file, File.READ)
var content = file.get_as_text()
var data = parse_json(content)
save_data = data
file.close()
return(data)
func save_game():
var save_game = File.new()
save_game.open(save_file, File.WRITE)
save_game.store_line(to_json(save_data))