mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Updates through 1/2/22: adds capacity to link rooms, update options and text
Updates from recent weeks -- this is under 'Main Menu' but includes updates that allow for moving between rooms.
This commit is contained in:
parent
2d2e65d8ae
commit
7b1c70552c
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source_md5="266f789a4e895911161321092c2c2429"
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dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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extends Node
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var current_locale = null
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var current_opt1 = null
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var current_opt2 = null
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var current_opt3 = null
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#Allows us to pass in the starting location
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func initialize(starting_locale) -> String:
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current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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return change_room(starting_locale)
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#Function that loads response from the option string chosen
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func process_command(option: String) -> String:
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var optionArr = option.split(" ", false)
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if optionArr.size() < 2:
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return "Error: no valid command in option!"
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if(optionArr[0] == "Go"):
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return go(optionArr[1])
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else:
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return "Nothing happens! Command word was: " + optionArr[0]
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func go(destination: String) -> String:
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if current_locale.exits.keys().has(destination):
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var change_response = change_room(current_locale.exits[destination])
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return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
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else:
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return "That is not a valid place to go!"
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#DKM TEMP: string outputter
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func optionResponse(optInt: int) -> String:
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if(optInt == 1):
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return "First option leads you down a hallway!"
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if(optInt == 2):
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return "Second option drops you in a pit!"
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else:
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return "Third option leads you to a hallway full of great food!"
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#Helper:
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func change_room(new_room: Locale) -> String:
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current_locale = new_room
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current_opt1.text = new_room.option1
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current_opt2.text = new_room.option2
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current_opt3.text = new_room.option3
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var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
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var strings = PoolStringArray([
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"You are now in: " + new_room.locale_name + ". " +
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new_room.locale_description,
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"Exits: " + exit_string
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]).join("\n")
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return strings;
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[gd_scene format=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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extends Control
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#Abstract class we instance when wanted in game as child of HistoryReference
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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#Limit the length of our history:
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var max_scroll_length := 0
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onready var command_processor = $CommandProcessor
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onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
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onready var scroll = $Background/MarginContainer/Rows/GameInfo/ScrollContainer
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onready var scrollbar = scroll.get_v_scrollbar()
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onready var locale_manager = $LocaleManager
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#Ensure that the latest added input is in focus on scroll
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func _ready() -> void:
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scrollbar.connect("changed", self, "handle_scrollbar_changed")
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max_scroll_length = scrollbar.max_value
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create_response("The game has begun! You can select from the available options below.")
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var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
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create_response(starting_locale_response)
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func handle_scrollbar_changed():
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if max_scroll_length != scrollbar.max_value:
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max_scroll_length = scrollbar.max_value
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scroll.scroll_vertical = max_scroll_length
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#Below temporarily takes user selection and appends it to responses; adding new isntances
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# of our input row with an input and response pair for each
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func handleUserInput(user_choice: String) -> void:
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var input_response = InputResponse.instance()
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var inputText = "User selected: " + user_choice
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var response = command_processor.process_command(user_choice)
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input_response.set_text(inputText, response)
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add_response_to_game(input_response)
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func create_response(response_text: String):
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var response = TextOutput.instance()
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response.text = response_text
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add_response_to_game(response)
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func add_response_to_game(response: Control):
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history_rows.add_child(response)
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func _on_option1_button_down() -> void:
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var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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handleUserInput(option1.get_text())
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func _on_option2_button_down() -> void:
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var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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handleUserInput(option2.get_text())
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func _on_option3_button_down() -> void:
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var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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handleUserInput(option3.get_text())
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Game.gd" type="Script" id=2]
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[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=3]
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[ext_resource path="res://CommandProcessor.gd" type="Script" id=4]
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[ext_resource path="res://Locale.tscn" type="PackedScene" id=5]
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[ext_resource path="res://LocaleManager.gd" type="Script" id=6]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
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[sub_resource type="StyleBoxFlat" id=2]
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bg_color = Color( 0.243137, 0.235294, 0.235294, 1 )
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[sub_resource type="StyleBoxFlat" id=3]
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bg_color = Color( 0.286275, 0.286275, 0.286275, 1 )
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[node name="Game" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CommandProcessor" type="Node" parent="."]
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script = ExtResource( 4 )
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[node name="LocaleManager" type="Node" parent="."]
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script = ExtResource( 6 )
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[node name="HouseLocale" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 41.38
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margin_top = -513.913
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margin_right = 291.381
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margin_bottom = -313.913
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locale_name = "a house."
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locale_description = "The house has no windows, but is illuminated by an odd-looking lamp. There is a staircase descending, and a door made of stone. "
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option1 = "Go east"
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option2 = "Try to open stone door?"
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option3 = "Descend the stair in the floor?"
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[node name="HouseOutside" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 509.38
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margin_top = -512.913
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margin_right = 759.381
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margin_bottom = -312.913
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locale_name = "outside a house"
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locale_description = "You are standing outside a house."
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option1 = "Go west"
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option2 = "Try to open stone door?"
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option3 = "Descend the stair in the floor?"
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[node name="Background" type="PanelContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_styles/panel = SubResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="Background"]
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margin_right = 1024.0
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margin_bottom = 600.0
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custom_constants/margin_right = 20
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custom_constants/margin_top = 10
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custom_constants/margin_left = 20
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custom_constants/margin_bottom = 20
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[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
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margin_left = 20.0
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margin_top = 10.0
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margin_right = 1004.0
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margin_bottom = 580.0
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custom_constants/separation = 10
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[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
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margin_right = 984.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 0, 40 )
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[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
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margin_right = 82.0
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margin_bottom = 30.0
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text = "Menu"
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
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margin_top = 50.0
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margin_right = 984.0
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margin_bottom = 436.0
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size_flags_vertical = 3
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custom_styles/panel = SubResource( 2 )
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[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/GameInfo"]
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margin_right = 984.0
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margin_bottom = 386.0
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scroll_horizontal_enabled = false
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[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo/ScrollContainer"]
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margin_right = 984.0
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margin_bottom = 386.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 20
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[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
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margin_top = 446.0
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margin_right = 984.0
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margin_bottom = 570.0
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rect_min_size = Vector2( 0, 120 )
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custom_styles/panel = SubResource( 3 )
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[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
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margin_right = 984.0
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margin_bottom = 124.0
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custom_constants/separation = 5
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[node name="option1" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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margin_right = 984.0
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margin_bottom = 38.0
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custom_fonts/font = ExtResource( 3 )
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text = "Option 1"
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[node name="option2" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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margin_top = 43.0
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margin_right = 984.0
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margin_bottom = 81.0
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focus_mode = 2
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custom_fonts/font = ExtResource( 3 )
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text = "Option 2"
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[node name="option3" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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margin_top = 86.0
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margin_right = 984.0
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margin_bottom = 124.0
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focus_mode = 2
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custom_fonts/font = ExtResource( 3 )
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text = "Option 3"
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]
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extends PanelContainer
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#Allows Godot to handle autocomplete and 'register' class
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class_name Locale
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export (String) var locale_name = "Location Name"
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export (String) var locale_description = "This is the description of the location."
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#DKM TEMP: assuming this gets set here
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export (String) var option1 = "Option 1"
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export (String) var option2 = "Option 2"
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export (String) var option3 = "Option 3"
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var exits: Dictionary = {}
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#DKM TEMP: right now connects both directions, but can make an alt func that c
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# connects just one way for example (for one-way-doors)
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# currently not in use, but the override defaults false but if passed can let
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# you apply custom direction
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func connect_exit(direction: String, locale: Locale, override_direction: bool = false):
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if(!override_direction):
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match direction:
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"west":
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exits[direction] = locale
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locale.exits["east"] = self
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"east":
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exits[direction] = locale
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locale.exits["west"] = self
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"north":
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exits[direction] = locale
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locale.exits["south"] = self
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"south":
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exits[direction] = locale
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locale.exits["north"] = self
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_:
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printerr("Tried to connect invalid direction: %s", direction)
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else:
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exits[direction] = locale
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
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[ext_resource path="res://assets/base_dynamicfont_16.tres" type="DynamicFont" id=2]
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[ext_resource path="res://Locale.gd" type="Script" id=3]
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[node name="Locale" type="PanelContainer"]
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margin_right = 250.001
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margin_bottom = 200.0
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rect_min_size = Vector2( 250, 200 )
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MarginContainer" type="MarginContainer" parent="."]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 243.001
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margin_bottom = 193.0
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[node name="Rows" type="VBoxContainer" parent="MarginContainer"]
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margin_right = 236.0
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margin_bottom = 186.0
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[node name="LocaleName" type="Label" parent="MarginContainer/Rows"]
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margin_right = 236.0
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margin_bottom = 38.0
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custom_fonts/font = ExtResource( 1 )
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text = "Locale Name"
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align = 1
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[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"]
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margin_top = 42.0
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margin_right = 236.0
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margin_bottom = 97.0
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custom_fonts/font = ExtResource( 2 )
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text = "This is the description text for the locale. "
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autowrap = true
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extends Node
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func _ready() -> void:
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$HouseLocale.connect_exit("east", $HouseOutside)
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[gd_scene load_steps=3 format=2]
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||||
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||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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||||
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||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
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||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
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||||
anchor_left = 0.0
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||||
anchor_right = 1.0
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||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
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||||
margin_top = 0.0
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||||
margin_right = 0.0
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||||
margin_bottom = 0.0
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||||
text = "Add Character (temp)"
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||||
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||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
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||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
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[gd_scene load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
text = "Load game (temp)"
|
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||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
|
||||
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
|
||||
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=9]
|
||||
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="background_demo" type="TextureRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
texture = ExtResource( 7 )
|
||||
expand = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 5 )]
|
||||
margin_top = 51.8676
|
||||
margin_bottom = 117.868
|
||||
theme = ExtResource( 9 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
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||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 48.0
|
||||
next_scene_path = "res://Game.tscn"
|
||||
|
||||
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 52.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 100.0
|
||||
text = "Load Game"
|
||||
next_scene_path = "res://Game.tscn"
|
||||
|
||||
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 104.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 152.0
|
||||
text = "Multiplayer"
|
||||
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 156.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 204.0
|
||||
text = "Add Character"
|
||||
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
|
||||
|
||||
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 208.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 256.0
|
||||
text = "Settings"
|
||||
next_scene_path = "res://Screens/Settings.tscn"
|
||||
|
||||
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
|
||||
margin_top = 260.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -165.0
|
||||
margin_top = -38.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
|
||||
text = "Start new game (temp)"
|
@ -0,0 +1,130 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
|
||||
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
|
||||
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
|
||||
[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
|
||||
[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
|
||||
|
||||
[node name="SettingsScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 3 )
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="background_demo" type="TextureRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
texture = ExtResource( 2 )
|
||||
expand = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 0.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 296.0
|
||||
margin_bottom = 135.0
|
||||
theme = ExtResource( 4 )
|
||||
text = " Player Settings
|
||||
"
|
||||
|
||||
[node name="Hbox_buttons" type="HBoxContainer" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -426.0
|
||||
margin_top = -67.0
|
||||
grow_vertical = 0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
alignment = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
|
||||
margin_right = 164.0
|
||||
margin_bottom = 67.0
|
||||
text = "Save Settings"
|
||||
script = ExtResource( 8 )
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
|
||||
margin_left = 168.0
|
||||
margin_right = 426.0
|
||||
margin_bottom = 67.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = "Close Without Saving"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_top = -187.879
|
||||
margin_right = 605.0
|
||||
margin_bottom = -115.879
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_right = 605.0
|
||||
margin_bottom = 48.0
|
||||
|
||||
[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_top = 5.0
|
||||
margin_right = 175.0
|
||||
margin_bottom = 43.0
|
||||
size_flags_horizontal = 2
|
||||
text = "Display Name: "
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 304.0
|
||||
margin_right = 605.0
|
||||
margin_bottom = 48.0
|
||||
size_flags_horizontal = 3
|
||||
custom_fonts/font = ExtResource( 7 )
|
||||
max_length = 48
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_top = 52.0
|
||||
margin_right = 605.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
|
||||
margin_top = 5.0
|
||||
margin_right = 300.0
|
||||
margin_bottom = 43.0
|
||||
size_flags_horizontal = 3
|
||||
text = "Risk Factor Threshold: "
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
|
||||
margin_left = 304.0
|
||||
margin_right = 605.0
|
||||
margin_bottom = 48.0
|
||||
size_flags_horizontal = 3
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
extends Control
|
||||
|
||||
onready var psCurrentSettings = get_node("/root/PlayerSettings")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
|
||||
var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
|
||||
inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
|
||||
inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor
|
||||
|
||||
|
@ -0,0 +1,7 @@
|
||||
extends LineEdit
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
grab_focus()
|
||||
|
@ -0,0 +1,15 @@
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
|
||||
func _on_But_NewGame_button_up():
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_ChangeScene" type="Button"]
|
||||
margin_right = 130.0
|
||||
margin_bottom = 24.0
|
||||
size_flags_vertical = 3
|
||||
text = "New Game"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
|
@ -0,0 +1,6 @@
|
||||
extends Button
|
||||
|
||||
|
||||
|
||||
func _on_But_Quit_button_up():
|
||||
get_tree().quit()
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_Quit" type="Button"]
|
||||
margin_top = 240.0
|
||||
margin_right = 179.0
|
||||
margin_bottom = 284.0
|
||||
text = "Quit"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]
|
@ -0,0 +1,64 @@
|
||||
#Script for settings save button
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
#Button response: save settings and move on.
|
||||
func _on_But_NewGame_button_up():
|
||||
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
|
||||
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
|
||||
_saveSettings(inputName.text, inputRisk.text)
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
#HELPER FUNCTIONS:
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
||||
|
||||
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
var player_settings = get_node("/root/PlayerSettings")
|
||||
player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
#Temp:
|
||||
var temp_manual_JSON = {
|
||||
"playerSettingsTemplate": {
|
||||
"inputName": inputSettings,
|
||||
"riskFactor": riskFactor
|
||||
}
|
||||
}
|
||||
|
||||
#Save to file (JSON for now)
|
||||
var settings_file = "user://testPlayerSettings.sav"
|
||||
var file = File.new()
|
||||
if file.open(settings_file, File.WRITE) != 0:
|
||||
print("Cannot write temporary file to: " + settings_file)
|
||||
else:
|
||||
file.store_line(to_json(temp_manual_JSON))
|
||||
file.close()
|
||||
|
||||
|
||||
#****This save Settings functions as designed; but modified to work with alternate approach of loading
|
||||
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
#Debugging:
|
||||
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
|
||||
# var player_settings = get_node("/root/PlayerSettings")
|
||||
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
|
||||
#Save to file (for now)
|
||||
# if settings_save_file_name == "":
|
||||
# settings_save_file_name = "settings.save"
|
||||
# var settings_file = "user://" + settings_save_file_name
|
||||
# var file = File.new()
|
||||
# file.open(settings_file, File.WRITE)
|
||||
# file.store_var(player_settings.playerSettingsSingleton.inputName)
|
||||
#DKM TEMP: To save object; removed for testing
|
||||
#file.store_var(player_settings.playerSettingsSingleton, true)
|
||||
# file.close()
|
||||
|
||||
|
||||
|
@ -0,0 +1,5 @@
|
||||
extends VBoxContainer
|
||||
|
||||
func set_text(input: String, response: String):
|
||||
$InputHistory.text = input
|
||||
$Response.text = response
|
@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicfont_16.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3]
|
||||
|
||||
[node name="InputResponse" type="VBoxContainer"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="InputHistory" type="Label" parent="."]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 26.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
custom_colors/font_color = Color( 0.686275, 0.658824, 0.658824, 1 )
|
||||
text = " > This is what user selected"
|
||||
autowrap = true
|
||||
|
||||
[node name="Response" parent="." instance=ExtResource( 2 )]
|
@ -0,0 +1,14 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
|
||||
|
||||
[node name="Response" type="Label"]
|
||||
margin_top = 30.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Game text continues here... "
|
||||
autowrap = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
|
||||
|
||||
[node name="Title" type="Label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -110.5
|
||||
margin_top = 114.422
|
||||
margin_right = 110.5
|
||||
margin_bottom = 180.422
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Main Menu"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_AddChar" type="Button"]
|
||||
margin_top = 85.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 109.0
|
||||
size_flags_vertical = 3
|
||||
text = "Add Character"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_LoadGame" type="Button"]
|
||||
margin_top = 28.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 52.0
|
||||
size_flags_vertical = 3
|
||||
text = "Load Game"
|
@ -0,0 +1,11 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_Multiplayer" type="Button"]
|
||||
margin_top = 56.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 81.0
|
||||
size_flags_vertical = 3
|
||||
text = "Multiplayer"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_Settings" type="Button"]
|
||||
margin_top = 113.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 138.0
|
||||
size_flags_vertical = 3
|
||||
text = "Settings"
|
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/background_demo.png"
|
||||
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 42
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 24
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
font_data = ExtResource( 1 )
|
Binary file not shown.
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
@ -0,0 +1,38 @@
|
||||
#***PLAYER SETTINGS: a singleton to hold settings in-game. Currently for test
|
||||
# purposes, initializes a playerSettingsTemplate class, and attempts to
|
||||
# load in a saved player settings file. This then updates the singleton.
|
||||
|
||||
extends Node
|
||||
|
||||
var settings_file = "user://testPlayerSettings.sav"
|
||||
var playerSettingsSingleton = PlayerSettingsTemplate.new()
|
||||
|
||||
func _ready() -> void:
|
||||
load_settings_file()
|
||||
|
||||
#Using JSON:
|
||||
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
|
||||
# are saved and loaded correctly.
|
||||
func load_settings_file():
|
||||
var file = File.new()
|
||||
file.open(settings_file, file.READ)
|
||||
var text = file.get_as_text()
|
||||
var parsedText = parse_json(text)
|
||||
if(parsedText != null):
|
||||
print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
|
||||
playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
|
||||
playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
|
||||
else:
|
||||
print("No previously existing player settings file found")
|
||||
|
||||
#DKM TEMP:
|
||||
#****THIS LOADS a string successfully, but not objects
|
||||
#func _loadSettings() -> void:
|
||||
#DKM TEMP: we cannot hard code this here and allow user access on But_SaveS UI
|
||||
# var settings_file = "user://testSettings"
|
||||
# var file = File.new()
|
||||
# if file.file_exists(settings_file):
|
||||
# file.open(settings_file, File.READ)
|
||||
# playerSettingsSingleton.inputName = file.get_var()
|
||||
# file.close()
|
||||
# print("name found as: " + playerSettingsSingleton.inputName)
|
@ -0,0 +1,5 @@
|
||||
extends Node
|
||||
class_name PlayerSettingsTemplate
|
||||
|
||||
var inputName = "None"
|
||||
var riskFactor = "0"
|
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -0,0 +1,43 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "PanelContainer",
|
||||
"class": "Locale",
|
||||
"language": "GDScript",
|
||||
"path": "res://Locale.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "PlayerSettingsTemplate",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"Locale": "",
|
||||
"PlayerSettingsTemplate": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="RPGR_moduleWork_22_0102A"
|
||||
run/main_scene="res://Screens/MenuScreen.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
PlayerSettings="*res://globalScripts/playerSettings.gd"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
Loading…
Reference in New Issue
Block a user