mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
New Game Updates:
Creates a player character singleton (currently just a string), that's updated on load or create character, and displayed in the character pane during the game.
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2db3306682
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38c9a422b6
@ -6,3 +6,4 @@ border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color( 0, 0, 0, 1 )
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@ -6,4 +6,4 @@ border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color( 0, 0, 0, 1 )
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border_color = Color( 1, 1, 1, 1 )
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@ -1,8 +1,9 @@
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[gd_resource type="Theme" load_steps=4 format=2]
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[gd_resource type="Theme" load_steps=5 format=2]
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[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
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[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3]
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[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4]
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[resource]
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Button/colors/font_color = Color( 1, 1, 1, 1 )
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@ -37,7 +38,7 @@ Label/constants/line_spacing = 3
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Label/constants/shadow_as_outline = 0
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Label/constants/shadow_offset_x = 1
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Label/constants/shadow_offset_y = 1
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Label/fonts/font = null
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Label/fonts/font = ExtResource( 3 )
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Label/styles/normal = ExtResource( 1 )
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LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 )
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LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 )
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@ -92,7 +93,7 @@ TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 )
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TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 )
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TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 )
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TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
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TextEdit/colors/font_color_readonly = Color( 0.88, 0.88, 0.88, 0.5 )
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TextEdit/colors/font_color_readonly = Color( 0.933333, 0.933333, 0.933333, 0.501961 )
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TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
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TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 )
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TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 )
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@ -107,7 +108,7 @@ TextEdit/constants/completion_lines = 7
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TextEdit/constants/completion_max_width = 50
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TextEdit/constants/completion_scroll_width = 3
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TextEdit/constants/line_spacing = 4
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TextEdit/fonts/font = ExtResource( 3 )
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TextEdit/fonts/font = ExtResource( 4 )
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TextEdit/icons/fold = null
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TextEdit/icons/folded = null
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TextEdit/icons/space = null
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@ -115,5 +116,5 @@ TextEdit/icons/tab = null
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TextEdit/styles/completion = null
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TextEdit/styles/focus = null
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TextEdit/styles/normal = ExtResource( 1 )
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TextEdit/styles/read_only = null
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TextEdit/styles/read_only = ExtResource( 1 )
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VBoxContainer/constants/separation = 4
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@ -1,8 +1,9 @@
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[gd_resource type="Theme" load_steps=4 format=2]
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[gd_resource type="Theme" load_steps=5 format=2]
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[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
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[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3]
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[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4]
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[resource]
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Button/colors/font_color = Color( 0, 0, 0, 1 )
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@ -37,7 +38,7 @@ Label/constants/line_spacing = 3
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Label/constants/shadow_as_outline = 0
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Label/constants/shadow_offset_x = 1
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Label/constants/shadow_offset_y = 1
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Label/fonts/font = null
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Label/fonts/font = ExtResource( 3 )
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Label/styles/normal = ExtResource( 1 )
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LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 )
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LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 )
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@ -92,7 +93,7 @@ TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 )
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TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 )
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TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 )
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TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
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TextEdit/colors/font_color_readonly = Color( 0.88, 0.88, 0.88, 0.5 )
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TextEdit/colors/font_color_readonly = Color( 0.0588235, 0.0588235, 0.0588235, 0.501961 )
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TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
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TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 )
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TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 )
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@ -107,13 +108,13 @@ TextEdit/constants/completion_lines = 7
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TextEdit/constants/completion_max_width = 50
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TextEdit/constants/completion_scroll_width = 3
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TextEdit/constants/line_spacing = 4
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TextEdit/fonts/font = ExtResource( 3 )
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TextEdit/fonts/font = ExtResource( 4 )
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TextEdit/icons/fold = null
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TextEdit/icons/folded = null
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TextEdit/icons/space = null
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TextEdit/icons/tab = null
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TextEdit/styles/completion = null
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TextEdit/styles/focus = null
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TextEdit/styles/completion = ExtResource( 1 )
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TextEdit/styles/focus = ExtResource( 1 )
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TextEdit/styles/normal = ExtResource( 1 )
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TextEdit/styles/read_only = null
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TextEdit/styles/read_only = ExtResource( 1 )
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VBoxContainer/constants/separation = 4
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@ -19,6 +19,9 @@ onready var locale_manager = $LocaleManager
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onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
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onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
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onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
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onready var pc = get_node("/root/PlayerCharacter")
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onready var charSheet = $Con_charSheet/MarginContainer/VBoxContainer/CharacterSheet
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#DKM TEMP: this is just a temp file solution for grabbing map/module, will be replaced with DB
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# or desired load approach
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@ -36,6 +39,9 @@ func _ready() -> void:
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option_two.show()
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option_three.show()
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#Load character sheet:
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charSheet.text = pc.playerCharacterSingleton.pcText
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var opening_text = "The game has begun! You can select from the available options below. "
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#create_response("The game has begun! You can select from the available options below.")
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@ -116,7 +116,7 @@ margin_bottom = 40.0
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rect_min_size = Vector2( 0, 40 )
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[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
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margin_right = 82.0
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margin_right = 135.0
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margin_bottom = 30.0
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theme = ExtResource( 10 )
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text = "More Options"
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@ -251,6 +251,7 @@ margin_right = 292.0
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margin_bottom = 404.0
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size_flags_vertical = 3
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readonly = true
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wrap_enabled = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -0,0 +1,11 @@
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#PLAYER CHARACTER:
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# Unique handler script for root PC singleton. May be adapted for
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# player loading and saving functionality
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extends Node
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var playerCharacterSingleton
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func _ready() -> void:
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playerCharacterSingleton = playerCharacterTemplate.new()
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@ -0,0 +1,8 @@
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#PLAYER CHARACTER TEMPLATE:
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# Template for holding loaded/current character
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extends Resource
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class_name playerCharacterTemplate
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var pcText = ""
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@ -18,10 +18,16 @@ _global_script_classes=[ {
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"class": "Locale",
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"language": "GDScript",
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"path": "res://userInterface/Locale.gd"
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}, {
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"base": "Resource",
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"class": "playerCharacterTemplate",
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"language": "GDScript",
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"path": "res://globalScripts/playerCharacterTemplate.gd"
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} ]
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_global_script_class_icons={
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"HistoryScreensTemplateSingleton": "",
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"Locale": ""
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"Locale": "",
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"playerCharacterTemplate": ""
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}
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[application]
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@ -33,6 +39,7 @@ config/icon="res://icon.png"
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[autoload]
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History="*res://globalScripts/history.gd"
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PlayerCharacter="*res://globalScripts/PlayerCharacter.gd"
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[physics]
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@ -14,6 +14,8 @@ func _on_But_SaveChar_pressed() -> void:
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#DKM TEMP: just text for now from text edit
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func _on_FileDialog_file_selected(path: String) -> void:
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var pc = get_node("/root/PlayerCharacter")
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var newCharFile = File.new()
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newCharFile.open(path, 2)
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newCharFile.store_string($TextEdit.text)
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pc.playerCharacterSingleton.pcText = $TextEdit.text
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@ -17,4 +17,6 @@ func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void:
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print(path)
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var charFile = File.new()
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charFile.open(path, 1)
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$TextEdit.text = charFile.get_as_text()
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var pc = get_node("/root/PlayerCharacter")
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pc.playerCharacterSingleton.pcText = charFile.get_as_text()
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$TextEdit.text = pc.playerCharacterSingleton.pcText
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