New Game - Doug

Adds new game start.
This commit is contained in:
MacDugRPG 2022-02-27 15:27:22 -05:00
parent 6d7009893c
commit 10860a0b71
79 changed files with 1574 additions and 0 deletions

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[gd_scene format=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

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****************************
README.TXT:
****************************
Author: Doug McCord
Date: 27-Feb-2022
****************************
Intro notes:
This menu was stripped down from the bigger game and settings testing
I was doing -- so there's a decent chance yet of something broken --
please let me know if you encounter anything that's not linking up as
desired. Currently there are temp destinations loaded for each of the
menu options -- these are saved as scenes in the screens folder.
Currently almost all the buttons are instances of the same source
button object -- linked to their destination using the 'Next Scene Path'
available in the inspector.
****************************
Project file structure:
Surface Layer:
Default Godot files remain at this level
_toArchive:
Directory to serve as reference-only; precursor to trash
assets:
Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in
the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
should be made in those theme files to assure propagation throughout.
gamePlay:
Scenes and scripts specific to the gameplay section
globalScripts:
For project-wide use, or scripts that are not either:
A. attached to a template scene, intended to go with all instances of that, or
B. unique, scene-specific scripts.
screens:
Planned to include both .tscn scene files and their associated scripts.
userInterface: (note misnomer for text-based game)
Re-useable UI elements and their scripts, such as change-scene, input-response

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=3 format=2]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0, 0, 0, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 1, 1, 1, 1 )
[resource]
default_font = ExtResource( 1 )
Button/colors/font_color = Color( 1, 1, 1, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = null
Button/styles/disabled = null
Button/styles/focus = null
Button/styles/hover = null
Button/styles/normal = SubResource( 1 )
Button/styles/pressed = null

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[gd_resource type="Theme" load_steps=3 format=2]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0, 0, 0, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 1, 1, 1, 1 )
[resource]
default_font = ExtResource( 1 )
Button/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = null
Button/styles/disabled = null
Button/styles/focus = null
Button/styles/hover = null
Button/styles/normal = SubResource( 1 )
Button/styles/pressed = null

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 42
font_data = ExtResource( 1 )

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[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
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[gd_resource type="StyleBoxFlat" format=2]
[resource]
bg_color = Color( 0, 0, 0, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1

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[gd_resource type="StyleBoxFlat" format=2]
[resource]
bg_color = Color( 1, 1, 1, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0, 0, 0, 1 )

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[gd_resource type="Theme" load_steps=3 format=2]
[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
[resource]
Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = ExtResource( 2 )
Button/styles/disabled = null
Button/styles/focus = null
Button/styles/hover = null
Button/styles/normal = ExtResource( 1 )
Button/styles/pressed = null
Label/colors/font_color = Color( 1, 1, 1, 1 )
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
Label/constants/line_spacing = 3
Label/constants/shadow_as_outline = 0
Label/constants/shadow_offset_x = 1
Label/constants/shadow_offset_y = 1
Label/fonts/font = null
Label/styles/normal = null
Panel/styles/panel = ExtResource( 1 )
VBoxContainer/constants/separation = 4

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[gd_resource type="Theme" load_steps=3 format=2]
[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
[resource]
Button/colors/font_color = Color( 0, 0, 0, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = ExtResource( 2 )
Button/styles/disabled = null
Button/styles/focus = null
Button/styles/hover = null
Button/styles/normal = ExtResource( 1 )
Button/styles/pressed = null
Label/colors/font_color = Color( 0, 0, 0, 1 )
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
Label/constants/line_spacing = 3
Label/constants/shadow_as_outline = 0
Label/constants/shadow_offset_x = 1
Label/constants/shadow_offset_y = 1
Label/fonts/font = null
Label/styles/normal = null
Panel/styles/panel = ExtResource( 1 )
VBoxContainer/constants/separation = 4

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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#BUT_HISTORY:
# Unique script attached to the But_History to hide/show history versus
# current game page.
tool
extends Button
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
var is_history = false
func _on_But_History_button_up():
var history_pager_button = get_node("../../ItemList/But_History_Page")
var history_rows_node = get_node("../../GameInfo/HistoryRows")
var current_text_node = get_node("../../GameInfo/CurrentText")
var option_one = get_node("../../InputArea/VBoxContainer/option1")
var option_two = get_node("../../InputArea/VBoxContainer/option2")
var option_three = get_node("../../InputArea/VBoxContainer/option3")
if(!is_history):
if(game_history_array != null):
history_rows_node.add_child(game_history_array[0])
history_pager_button.show()
history_rows_node.show()
current_text_node.hide()
option_one.hide()
option_two.hide()
option_three.hide()
is_history = true
else:
history_pager_button.hide()
history_rows_node.hide()
current_text_node.show()
option_one.show()
option_two.show()
option_three.show()
is_history = false

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#BUT_HISTORY_PAGE:
# Unique paging script for showing next page in the history game's history
# array.
tool
extends Button
var current_page = 0
func _on_But_History_Page_button_up():
var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
var history_rows_node = get_node("../../GameInfo/HistoryRows")
if(current_page < game_history_array.size()-1):
current_page += 1
else:
current_page = 0
history_rows_node.remove_child(history_rows_node.get_child(0))
history_rows_node.add_child(game_history_array[current_page])

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#COMMAND PROCESSOR:
# Handles player input, including navigation on the map
extends Node
var current_locale = null
var current_opt1 = null
var current_opt2 = null
var current_opt3 = null
#Allows us to pass in the starting location
func initialize(starting_locale) -> String:
current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
current_opt1.grab_focus()
return change_room(starting_locale)
#DKM TEMP: this must load from files written by toolset
#Function that loads response from the option string chosen
func process_command(option: String) -> String:
var optCmd_Action = option.split(": ", false)
if (optCmd_Action.size() < 2):
return "Error: no valid command and action in option!"
match optCmd_Action[0]:
"Go":
return go(optCmd_Action[1])
"Wait":
return "You rest a bit. Now what?"
"Talk":
return talk(optCmd_Action[1])
"Examine":
return examine(optCmd_Action[1])
"Scream":
return "You yell :'" + optCmd_Action[1].to_upper() +"'!!"
_:
return "Nothing happens! Command word was: " + optCmd_Action[0]
func go(action: String) -> String:
var destination = action.split(" ", false)[0]
if current_locale.exits.keys().has(destination):
var change_response = change_room(current_locale.exits[destination])
return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
else:
return "That is not a valid place to go!"
#DKM TEMP: do an examination dictionary lookup here?
func examine(action: String) -> String:
return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]"
#DKM TEMP: dialog entry needed -- temp
func talk(action: String) -> String:
var target = action.split("to ", false)[0].to_upper()
return target + " has little to say! [Dialog forthcoming]"
#Helper:
func change_room(new_room: Locale) -> String:
current_locale = new_room
current_opt1.text = new_room.option1
current_opt2.text = new_room.option2
current_opt3.text = new_room.option3
var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
var strings = PoolStringArray([
"You are now in: " + new_room.locale_name + ". " +
new_room.locale_description,
"Exits: " + exit_string
]).join("\n")
return strings;

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#GAME:
# Controls output space, loading descriptions and options for each locale and
# appending to the history array.
extends Control
onready var history_source = get_node("/root/History").historyScreensSingleton
#Abstract class we instance when wanted in game as child of HistoryReference
const TextOutput = preload("res://UserInterface/Response.tscn")
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
onready var command_processor = $CommandProcessor
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/HistoryRows
onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page
onready var locale_manager = $LocaleManager
onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
func _ready() -> void:
history_pager.hide()
history_rows.hide()
current_text.show()
option_one.show()
option_two.show()
option_three.show()
var opening_text = "The game has begun! You can select from the available options below. "
#create_response("The game has begun! You can select from the available options below.")
var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
create_response(opening_text + " " + starting_locale_response)
#Below temporarily takes user selection and appends it to responses; adding new instances
# of our input row with an input and response pair for each
func handleUserInput(user_choice: String) -> void:
var input_response = InputResponse.instance()
var inputText = "User selected: " + user_choice
var response = command_processor.process_command(user_choice)
input_response.set_text(inputText, response)
add_response_to_game(input_response)
#Handles input text
func create_response(response_text: String):
var response = TextOutput.instance()
response.text = response_text
add_response_to_game(response)
#Copies the response output to add to both current game output, and the
# history array.
func add_response_to_game(response: Control):
var response_history = response.duplicate()
#DKM TEMP: stopped here, trying to add page number to history text
#var history_page_number = HISTORY_SOURCE.output_history_array.size() + 1
#var history_string = "Page " + str(history_page_number) + "; "
if(history_source.output_history_array != null):
history_source.output_history_array.append(response_history)
if(current_text.get_child_count() > 0):
current_text.remove_child(current_text.get_child(0))
current_text.add_child(response)
func _on_option1_button_down() -> void:
var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
handleUserInput(option1.get_text())
func _on_option2_button_down() -> void:
var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
handleUserInput(option2.get_text())
func _on_option3_button_down() -> void:
var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
handleUserInput(option3.get_text())

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[gd_scene load_steps=15 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2]
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
[ext_resource path="res://gamePlay/CommandProcessor.gd" type="Script" id=4]
[ext_resource path="res://userInterface/Locale.tscn" type="PackedScene" id=5]
[ext_resource path="res://gamePlay/LocaleManager.gd" type="Script" id=6]
[ext_resource path="res://userInterface/But_History.gd" type="Script" id=7]
[ext_resource path="res://userInterface/But_History_Page.gd" type="Script" id=8]
[ext_resource path="res://_toArchive/ui_theme.tres" type="Theme" id=9]
[ext_resource path="res://_toArchive/ui_gameplay_theme.tres" type="Theme" id=10]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=11]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.243137, 0.235294, 0.235294, 1 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.286275, 0.286275, 0.286275, 1 )
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 3 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CommandProcessor" type="Node" parent="."]
script = ExtResource( 4 )
[node name="LocaleManager" type="Node" parent="."]
script = ExtResource( 6 )
[node name="Loc_Boat" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 41.38
margin_top = -513.913
margin_right = 291.381
margin_bottom = -313.913
locale_name = "the boat"
locale_description = "You have been shipwrecked."
option1 = "Go: east off the boat"
option2 = "Examine: this boat"
option3 = "Wait: a while"
[node name="Loc_Shore" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 509.38
margin_top = -512.913
margin_right = 759.381
margin_bottom = -312.913
locale_name = "the beach outside the wrecked ship"
locale_description = "You are standing on a white sand beach beside the crashing waves. You can go west, back onto the boat, or go north into the woods."
option1 = "Go: west to boat"
option2 = "Go: north to woods"
option3 = "Talk: to yourself"
[node name="Loc_WoodsA1" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 510.439
margin_top = -806.384
margin_right = 760.44
margin_bottom = -606.384
locale_name = "the island woods"
option1 = "Go: south back to the beach"
option2 = "Go: north deeper in"
[node name="Loc_WoodsA2" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 509.439
margin_top = -1083.38
margin_right = 759.44
margin_bottom = -883.384
locale_name = "deeper into the woods"
locale_description = "The woods are very thick. You feel like someone -- or something, may be watching you."
option1 = "Go: south back in the direction of the beach"
option2 = "Go: east into the thicket"
[node name="Loc_WoodsA3" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 882.439
margin_top = -1084.38
margin_right = 1132.44
margin_bottom = -884.38
locale_name = "a clearing"
option1 = "Go: north after the creature"
option2 = "Go: west back into the thicket"
option3 = "Listen: to the sounds"
[node name="Loc_WoodsA4" parent="LocaleManager" instance=ExtResource( 5 )]
margin_left = 878.439
margin_top = -1361.38
margin_right = 1128.44
margin_bottom = -1161.38
locale_name = "a cliff top"
option1 = "Go: south back to the clearing "
[node name="Background" type="PanelContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="Background"]
margin_right = 1024.0
margin_bottom = 600.0
custom_constants/margin_right = 20
custom_constants/margin_top = 10
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
margin_left = 20.0
margin_top = 10.0
margin_right = 1004.0
margin_bottom = 580.0
custom_constants/separation = 10
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
margin_right = 984.0
margin_bottom = 40.0
rect_min_size = Vector2( 0, 40 )
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
margin_right = 82.0
margin_bottom = 30.0
theme = ExtResource( 10 )
text = "Menu"
next_scene_path = "res://Screens/MenuScreen.tscn"
[node name="But_History" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
margin_left = 96.0
margin_right = 167.0
margin_bottom = 33.0
theme = ExtResource( 10 )
text = "Toggle History"
script = ExtResource( 7 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_History_Page" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -103.0
margin_bottom = 33.0
theme = ExtResource( 10 )
text = "Next Page"
script = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 50.0
margin_right = 984.0
margin_bottom = 440.0
size_flags_vertical = 3
theme = ExtResource( 9 )
custom_styles/panel = SubResource( 2 )
[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
margin_right = 984.0
margin_bottom = 390.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme = ExtResource( 9 )
custom_constants/separation = 20
[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
margin_right = 984.0
margin_bottom = 390.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 450.0
margin_right = 984.0
margin_bottom = 570.0
rect_min_size = Vector2( 0, 120 )
custom_styles/panel = SubResource( 3 )
[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
margin_right = 984.0
margin_bottom = 120.0
theme = ExtResource( 9 )
custom_constants/separation = 5
[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_right = 984.0
margin_bottom = 36.0
theme = ExtResource( 9 )
custom_fonts/font = ExtResource( 11 )
text = "Option 1"
align = 0
[node name="option2" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 41.0
margin_right = 984.0
margin_bottom = 77.0
theme = ExtResource( 9 )
custom_fonts/font = ExtResource( 11 )
text = "Option 2"
align = 0
[node name="option3" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
margin_top = 82.0
margin_right = 984.0
margin_bottom = 118.0
theme = ExtResource( 9 )
custom_fonts/font = ExtResource( 11 )
text = "Option 3"
align = 0
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History" to="Background/MarginContainer/Rows/ItemList/But_History" method="_on_But_History_button_up"]
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History_Page" to="Background/MarginContainer/Rows/ItemList/But_History_Page" method="_on_But_History_Page_button_up"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]

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#LOCALE MANAGER:
# Temporary script holds connections between map items, using the two-way
# connect_exit script available on Location class to wire up map.
extends Node
#DKM TEMP: must load from toolset
func _ready() -> void:
$Loc_Boat.connect_exit("east", $Loc_Shore)
$Loc_Shore.connect_exit("north", $Loc_WoodsA1)
$Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2)
$Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3)
$Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4)

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#HISTORY:
# Unique handler script for root history singleton. May be adapted for
# history loading and saving functionality
extends Node
#DKM TEMP: not a cfg?
var history_file = "user://history.tres"
var historyScreensSingleton
var testing = false
func _ready() -> void:
if(testing):
historyScreensSingleton = load_history_file()
if (historyScreensSingleton == null):
historyScreensSingleton = HistoryScreensTemplateSingleton.new()
#DKM temp:
print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size()))
#DKM TEMP: tres format:
func load_history_file() -> HistoryScreensTemplateSingleton:
if ResourceLoader.exists(history_file):
var history = ResourceLoader.load(history_file)
if history is HistoryScreensTemplateSingleton:
return history
else: return null
else:
return null

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#PLAYERSETTINGSTEMPLATE:
# Class for holding history screens
extends Resource
class_name HistoryScreensTemplateSingleton
var output_history_array = Array()

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "HistoryScreensTemplateSingleton",
"language": "GDScript",
"path": "res://globalScripts/historyScreensTemplate.gd"
}, {
"base": "PanelContainer",
"class": "Locale",
"language": "GDScript",
"path": "res://userInterface/Locale.gd"
} ]
_global_script_class_icons={
"HistoryScreensTemplateSingleton": "",
"Locale": ""
}
[application]
config/name="BCIRPGR_newGame"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
History="*res://globalScripts/history.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Add Character (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Multiplayer (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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#MENUSCREEN:
# Script purely to grab focus for tabbing control
extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$VBoxContainer/But_NewGame.grab_focus()

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
[node name="MenuScreen" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 6 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Background" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 5 )]
margin_top = 51.8676
margin_bottom = 117.868
theme = null
custom_fonts/font = ExtResource( 3 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -119.0
margin_top = -152.0
margin_right = 119.0
margin_bottom = 152.0
rect_scale = Vector2( 1.04675, 1.07389 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_right = 238.0
margin_bottom = 49.0
next_scene_path = "res://gamePlay/Game.tscn"
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 53.0
margin_right = 238.0
margin_bottom = 103.0
text = "Load Game"
next_scene_path = "res://screens/LoadGame_temp.tscn"
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 107.0
margin_right = 238.0
margin_bottom = 156.0
text = "Multiplayer"
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 160.0
margin_right = 238.0
margin_bottom = 210.0
text = "Add Character"
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
margin_top = 214.0
margin_right = 238.0
margin_bottom = 263.0
text = "Settings"
next_scene_path = "res://Screens/Settings_temp.tscn"
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
margin_top = 267.0
margin_right = 238.0
margin_bottom = 303.0
[node name="Version" type="Label" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -177.0
margin_top = -44.0
margin_right = -5.0
margin_bottom = -6.0
text = "Version: 0.0.0"
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Multiplayer (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Multiplayer (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" parent="." instance=ExtResource( 1 )]
anchor_left = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.0
margin_top = 0.0
margin_right = 0.0
margin_bottom = 0.0
text = "Multiplayer (temp)"
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
text = "Temp: back to menu"
next_scene_path = "res://Screens/MenuScreen.tscn"

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extends Button
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
var tempToggle = 0
func _on_Button_button_up():
var controlNode = get_node("../../")
print(controlNode.name)
if(tempToggle == 0):
controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
tempToggle = 1
else:
controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
tempToggle = 0

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extends Control
#GRAB FOCUS: simple script for temp files to grab focus
func _ready() -> void:
$Title/But_ChangeScene.grab_focus()

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#BUT_CHANGESCENE:
# Generic template script allowing GUI linking of scenes by button press.
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
var tempToggle = 0
func _on_But_NewGame_button_up():
get_tree().change_scene(next_scene_path)
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
[node name="But_ChangeScene" type="Button"]
margin_right = 130.0
margin_bottom = 24.0
size_flags_vertical = 3
text = "New Game"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]

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#BUT_HISTORY:
# Unique script attached to the But_History to hide/show history versus
# current game page.
tool
extends Button
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
var is_history = false
func _on_But_History_button_up():
var history_pager_button = get_node("../../ItemList/But_History_Page")
var history_rows_node = get_node("../../GameInfo/HistoryRows")
var current_text_node = get_node("../../GameInfo/CurrentText")
var option_one = get_node("../../InputArea/VBoxContainer/option1")
var option_two = get_node("../../InputArea/VBoxContainer/option2")
var option_three = get_node("../../InputArea/VBoxContainer/option3")
if(!is_history):
if(game_history_array != null):
history_rows_node.add_child(game_history_array[0])
history_pager_button.show()
history_rows_node.show()
current_text_node.hide()
option_one.hide()
option_two.hide()
option_three.hide()
is_history = true
else:
history_pager_button.hide()
history_rows_node.hide()
current_text_node.show()
option_one.show()
option_two.show()
option_three.show()
is_history = false

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#BUT_HISTORY_PAGE:
# Unique paging script for showing next page in the history game's history
# array.
tool
extends Button
var current_page = 0
func _on_But_History_Page_button_up():
var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
var history_rows_node = get_node("../../GameInfo/HistoryRows")
if(current_page < game_history_array.size()-1):
current_page += 1
else:
current_page = 0
history_rows_node.remove_child(history_rows_node.get_child(0))
history_rows_node.add_child(game_history_array[current_page])

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#BUT_QUIT:
# Unique script for ending a game. Will additionally perform or call needed
# shut down and close-out functionality.
extends Button
var history_JSON = "user://history.json"
#DKM TEMP: save history is only here temporarily -- needs to move upstream.
func _on_But_Quit_button_up():
get_tree().quit()
#JSON: requires dictionaries:
#func _saveHistory_JSON() -> void:
# var history_screens_arr = get_node("/root/History").historyScreensSingleton.output_history_array
# var file = File.new()
# file.open(history_JSON, File.WRITE)
# file.store_string(to_json(history_screens_arr))
#
# file.close()
# # #DKM TEMP:
# print("Saved history array size should be: " + str(history_screens_arr.size()))
#DKM TEMP:
#tres file:
#func _saveHistory() -> void:
# var history_screens = get_node("/root/History").historyScreensSingleton
# assert(ResourceSaver.save("user://history.tres", history_screens)==OK)
# #DKM TEMP:
# print("Saved history array size: " + str(history_screens.output_history_array.size()))

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
[node name="But_Quit" type="Button"]
margin_top = 240.0
margin_right = 179.0
margin_bottom = 284.0
text = "Quit"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]

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#BUT_SAVESETTINGS:
# Unique script for saving settings on player settings scene.
#Tool lets you any code in editor, such as plugins
tool
extends Button
#Creates param usable in the UI; and the params next to export make it string and file browser
export(String, FILE) var next_scene_path: = ""
#Button response: save settings and move on.
func _on_But_NewGame_button_up():
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
_saveSettings(inputName.text, inputRisk.text)
get_tree().change_scene(next_scene_path)
#HELPER FUNCTIONS:
func _get_configuration_warning() -> String:
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
#CONFIG/INI SAVE:
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
var player_settings = get_node("/root/PlayerSettings")
player_settings.playerSettingsSingleton.inputName = inputSettings
player_settings.playerSettingsSingleton.riskFactor = riskFactor
var config = ConfigFile.new()
config.set_value("Temp player","InputSettings", inputSettings)
config.set_value("Temp player","RiskFactor", riskFactor)
config.save("user://settings.cfg")
#JSON SAVE:
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
# var player_settings = get_node("/root/PlayerSettings")
# player_settings.playerSettingsSingleton.inputName = inputSettings
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
# #Temp:
# var temp_manual_JSON = {
# "playerSettingsTemplate": {
# "inputName": inputSettings,
# "riskFactor": riskFactor
# }
# }
#
# #Save to file (JSON for now)
# var settings_file = "user://testPlayerSettings.sav"
# var file = File.new()
# if file.open(settings_file, File.WRITE) != 0:
# print("Cannot write temporary file to: " + settings_file)
# else:
# file.store_line(to_json(temp_manual_JSON))
# file.close()
#****This save Settings functions as designed; but modified to work with alternate approach of loading
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
#Debugging:
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
# var player_settings = get_node("/root/PlayerSettings")
# player_settings.playerSettingsSingleton.inputName = inputSettings
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
#Save to file (for now)
# if settings_save_file_name == "":
# settings_save_file_name = "settings.save"
# var settings_file = "user://" + settings_save_file_name
# var file = File.new()
# file.open(settings_file, File.WRITE)
# file.store_var(player_settings.playerSettingsSingleton.inputName)
#DKM TEMP: To save object; removed for testing
#file.store_var(player_settings.playerSettingsSingleton, true)
# file.close()

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extends VBoxContainer
func set_text(input: String, response: String):
$InputHistory.text = input
$Response.text = response

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2]
[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3]
[node name="InputResponse" type="VBoxContainer"]
margin_right = 984.0
margin_bottom = 68.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="InputHistory" type="Label" parent="."]
margin_right = 984.0
margin_bottom = 23.0
custom_fonts/font = ExtResource( 1 )
custom_colors/font_color = Color( 0.686275, 0.658824, 0.658824, 1 )
text = " > This is what user selected"
autowrap = true
[node name="Response" parent="." instance=ExtResource( 2 )]
margin_top = 27.0
margin_bottom = 61.0

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#LOCALE CLASS:
# Template script for the Locale scene; allows for connecting exits, and also
# maintains a visited bool (currently un-used) and takes additional
# options via the GUI:
# 1. Name
# 2. Description
# 3. The 3 option strings available at the location
#
extends PanelContainer
#Allows Godot to handle autocomplete and 'register' class
class_name Locale
export (String) var locale_name = "Location Name"
export (String) var locale_description = "This is the description of the location."
#DKM TEMP: assuming this gets set here
export (String) var option1 = "Option 1"
export (String) var option2 = "Option 2"
export (String) var option3 = "Option 3"
var visited = false;
var exits: Dictionary = {}
#DKM TEMP: right now connects both directions, but can make an alt func that c
# connects just one way for example (for one-way-doors)
# currently not in use, but the override defaults false but if passed can let
# you apply custom direction
func connect_exit(direction: String, locale: Locale, override_direction: bool = false):
if(!override_direction):
match direction:
"west":
exits[direction] = locale
locale.exits["east"] = self
"east":
exits[direction] = locale
locale.exits["west"] = self
"north":
exits[direction] = locale
locale.exits["south"] = self
"south":
exits[direction] = locale
locale.exits["north"] = self
_:
printerr("Tried to connect invalid direction: %s", direction)
else:
exits[direction] = locale

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://userInterface/Locale.gd" type="Script" id=3]
[node name="Locale" type="PanelContainer"]
margin_right = 250.001
margin_bottom = 200.0
rect_min_size = Vector2( 250, 200 )
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 7.0
margin_top = 7.0
margin_right = 243.001
margin_bottom = 193.0
[node name="Rows" type="VBoxContainer" parent="MarginContainer"]
margin_right = 236.0
margin_bottom = 186.0
[node name="LocaleName" type="Label" parent="MarginContainer/Rows"]
margin_right = 236.0
margin_bottom = 14.0
text = "Locale Name"
align = 1
[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"]
margin_top = 18.0
margin_right = 236.0
margin_bottom = 49.0
text = "This is the description text for the locale. "
autowrap = true

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[gd_scene format=2]
[node name="Response" type="Label"]
margin_top = 30.0
margin_right = 984.0
margin_bottom = 68.0
text = "Game text continues here... "
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=2]
[sub_resource type="Theme" id=1]
default_font = ExtResource( 2 )
[node name="Title" type="Label"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -110.5
margin_top = 114.422
margin_right = 110.5
margin_bottom = 180.422
theme = SubResource( 1 )
custom_fonts/font = ExtResource( 1 )
text = "Main Menu"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}