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10860a0b71
Adds new game start.
81 lines
3.2 KiB
GDScript
81 lines
3.2 KiB
GDScript
#GAME:
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# Controls output space, loading descriptions and options for each locale and
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# appending to the history array.
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extends Control
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onready var history_source = get_node("/root/History").historyScreensSingleton
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#Abstract class we instance when wanted in game as child of HistoryReference
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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onready var command_processor = $CommandProcessor
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onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
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onready var history_rows = $Background/MarginContainer/Rows/GameInfo/HistoryRows
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onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page
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onready var locale_manager = $LocaleManager
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onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
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onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
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onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
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func _ready() -> void:
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history_pager.hide()
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history_rows.hide()
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current_text.show()
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option_one.show()
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option_two.show()
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option_three.show()
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var opening_text = "The game has begun! You can select from the available options below. "
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#create_response("The game has begun! You can select from the available options below.")
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var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
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create_response(opening_text + " " + starting_locale_response)
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#Below temporarily takes user selection and appends it to responses; adding new instances
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# of our input row with an input and response pair for each
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func handleUserInput(user_choice: String) -> void:
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var input_response = InputResponse.instance()
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var inputText = "User selected: " + user_choice
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var response = command_processor.process_command(user_choice)
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input_response.set_text(inputText, response)
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add_response_to_game(input_response)
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#Handles input text
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func create_response(response_text: String):
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var response = TextOutput.instance()
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response.text = response_text
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add_response_to_game(response)
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#Copies the response output to add to both current game output, and the
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# history array.
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func add_response_to_game(response: Control):
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var response_history = response.duplicate()
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#DKM TEMP: stopped here, trying to add page number to history text
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#var history_page_number = HISTORY_SOURCE.output_history_array.size() + 1
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#var history_string = "Page " + str(history_page_number) + "; "
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if(history_source.output_history_array != null):
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history_source.output_history_array.append(response_history)
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if(current_text.get_child_count() > 0):
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current_text.remove_child(current_text.get_child(0))
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current_text.add_child(response)
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func _on_option1_button_down() -> void:
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var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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handleUserInput(option1.get_text())
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func _on_option2_button_down() -> void:
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var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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handleUserInput(option2.get_text())
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func _on_option3_button_down() -> void:
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var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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handleUserInput(option3.get_text())
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