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New Game - Doug
Adds new game start.
This commit is contained in:
@ -0,0 +1,39 @@
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#BUT_HISTORY:
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# Unique script attached to the But_History to hide/show history versus
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# current game page.
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tool
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extends Button
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onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
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var is_history = false
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func _on_But_History_button_up():
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var history_pager_button = get_node("../../ItemList/But_History_Page")
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var history_rows_node = get_node("../../GameInfo/HistoryRows")
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var current_text_node = get_node("../../GameInfo/CurrentText")
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var option_one = get_node("../../InputArea/VBoxContainer/option1")
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var option_two = get_node("../../InputArea/VBoxContainer/option2")
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var option_three = get_node("../../InputArea/VBoxContainer/option3")
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if(!is_history):
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if(game_history_array != null):
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history_rows_node.add_child(game_history_array[0])
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history_pager_button.show()
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history_rows_node.show()
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current_text_node.hide()
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option_one.hide()
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option_two.hide()
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option_three.hide()
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is_history = true
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else:
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history_pager_button.hide()
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history_rows_node.hide()
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current_text_node.show()
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option_one.show()
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option_two.show()
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option_three.show()
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is_history = false
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@ -0,0 +1,21 @@
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#BUT_HISTORY_PAGE:
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# Unique paging script for showing next page in the history game's history
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# array.
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tool
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extends Button
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var current_page = 0
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func _on_But_History_Page_button_up():
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var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
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var history_rows_node = get_node("../../GameInfo/HistoryRows")
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if(current_page < game_history_array.size()-1):
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current_page += 1
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else:
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current_page = 0
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history_rows_node.remove_child(history_rows_node.get_child(0))
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history_rows_node.add_child(game_history_array[current_page])
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@ -0,0 +1,72 @@
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#COMMAND PROCESSOR:
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# Handles player input, including navigation on the map
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extends Node
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var current_locale = null
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var current_opt1 = null
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var current_opt2 = null
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var current_opt3 = null
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#Allows us to pass in the starting location
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func initialize(starting_locale) -> String:
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current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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current_opt1.grab_focus()
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return change_room(starting_locale)
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#DKM TEMP: this must load from files written by toolset
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#Function that loads response from the option string chosen
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func process_command(option: String) -> String:
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var optCmd_Action = option.split(": ", false)
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if (optCmd_Action.size() < 2):
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return "Error: no valid command and action in option!"
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match optCmd_Action[0]:
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"Go":
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return go(optCmd_Action[1])
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"Wait":
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return "You rest a bit. Now what?"
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"Talk":
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return talk(optCmd_Action[1])
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"Examine":
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return examine(optCmd_Action[1])
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"Scream":
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return "You yell :'" + optCmd_Action[1].to_upper() +"'!!"
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_:
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return "Nothing happens! Command word was: " + optCmd_Action[0]
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func go(action: String) -> String:
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var destination = action.split(" ", false)[0]
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if current_locale.exits.keys().has(destination):
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var change_response = change_room(current_locale.exits[destination])
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return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
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else:
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return "That is not a valid place to go!"
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#DKM TEMP: do an examination dictionary lookup here?
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func examine(action: String) -> String:
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return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]"
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#DKM TEMP: dialog entry needed -- temp
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func talk(action: String) -> String:
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var target = action.split("to ", false)[0].to_upper()
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return target + " has little to say! [Dialog forthcoming]"
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#Helper:
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func change_room(new_room: Locale) -> String:
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current_locale = new_room
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current_opt1.text = new_room.option1
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current_opt2.text = new_room.option2
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current_opt3.text = new_room.option3
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var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
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var strings = PoolStringArray([
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"You are now in: " + new_room.locale_name + ". " +
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new_room.locale_description,
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"Exits: " + exit_string
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]).join("\n")
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return strings;
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80
Godot/NewGame/Doug/bcirpg_newGame_20220227A/gamePlay/Game.gd
Normal file
80
Godot/NewGame/Doug/bcirpg_newGame_20220227A/gamePlay/Game.gd
Normal file
@ -0,0 +1,80 @@
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#GAME:
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# Controls output space, loading descriptions and options for each locale and
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# appending to the history array.
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extends Control
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onready var history_source = get_node("/root/History").historyScreensSingleton
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#Abstract class we instance when wanted in game as child of HistoryReference
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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onready var command_processor = $CommandProcessor
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onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
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onready var history_rows = $Background/MarginContainer/Rows/GameInfo/HistoryRows
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onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page
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onready var locale_manager = $LocaleManager
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onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
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onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
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onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
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func _ready() -> void:
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history_pager.hide()
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history_rows.hide()
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current_text.show()
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option_one.show()
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option_two.show()
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option_three.show()
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var opening_text = "The game has begun! You can select from the available options below. "
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#create_response("The game has begun! You can select from the available options below.")
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var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
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create_response(opening_text + " " + starting_locale_response)
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#Below temporarily takes user selection and appends it to responses; adding new instances
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# of our input row with an input and response pair for each
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func handleUserInput(user_choice: String) -> void:
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var input_response = InputResponse.instance()
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var inputText = "User selected: " + user_choice
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var response = command_processor.process_command(user_choice)
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input_response.set_text(inputText, response)
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add_response_to_game(input_response)
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#Handles input text
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func create_response(response_text: String):
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var response = TextOutput.instance()
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response.text = response_text
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add_response_to_game(response)
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#Copies the response output to add to both current game output, and the
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# history array.
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func add_response_to_game(response: Control):
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var response_history = response.duplicate()
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#DKM TEMP: stopped here, trying to add page number to history text
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#var history_page_number = HISTORY_SOURCE.output_history_array.size() + 1
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#var history_string = "Page " + str(history_page_number) + "; "
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if(history_source.output_history_array != null):
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history_source.output_history_array.append(response_history)
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if(current_text.get_child_count() > 0):
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current_text.remove_child(current_text.get_child(0))
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current_text.add_child(response)
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func _on_option1_button_down() -> void:
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var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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handleUserInput(option1.get_text())
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func _on_option2_button_down() -> void:
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var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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handleUserInput(option2.get_text())
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func _on_option3_button_down() -> void:
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var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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handleUserInput(option3.get_text())
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222
Godot/NewGame/Doug/bcirpg_newGame_20220227A/gamePlay/Game.tscn
Normal file
222
Godot/NewGame/Doug/bcirpg_newGame_20220227A/gamePlay/Game.tscn
Normal file
@ -0,0 +1,222 @@
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2]
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[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
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[ext_resource path="res://gamePlay/CommandProcessor.gd" type="Script" id=4]
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[ext_resource path="res://userInterface/Locale.tscn" type="PackedScene" id=5]
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[ext_resource path="res://gamePlay/LocaleManager.gd" type="Script" id=6]
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[ext_resource path="res://userInterface/But_History.gd" type="Script" id=7]
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[ext_resource path="res://userInterface/But_History_Page.gd" type="Script" id=8]
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||||
[ext_resource path="res://_toArchive/ui_theme.tres" type="Theme" id=9]
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||||
[ext_resource path="res://_toArchive/ui_gameplay_theme.tres" type="Theme" id=10]
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||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=11]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
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||||
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[sub_resource type="StyleBoxFlat" id=2]
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bg_color = Color( 0.243137, 0.235294, 0.235294, 1 )
|
||||
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||||
[sub_resource type="StyleBoxFlat" id=3]
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bg_color = Color( 0.286275, 0.286275, 0.286275, 1 )
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[node name="Game" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 3 )
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script = ExtResource( 2 )
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__meta__ = {
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||||
"_edit_use_anchors_": false
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}
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[node name="CommandProcessor" type="Node" parent="."]
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script = ExtResource( 4 )
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|
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[node name="LocaleManager" type="Node" parent="."]
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script = ExtResource( 6 )
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[node name="Loc_Boat" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 41.38
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margin_top = -513.913
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margin_right = 291.381
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margin_bottom = -313.913
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locale_name = "the boat"
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locale_description = "You have been shipwrecked."
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option1 = "Go: east off the boat"
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option2 = "Examine: this boat"
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option3 = "Wait: a while"
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||||
|
||||
[node name="Loc_Shore" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 509.38
|
||||
margin_top = -512.913
|
||||
margin_right = 759.381
|
||||
margin_bottom = -312.913
|
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locale_name = "the beach outside the wrecked ship"
|
||||
locale_description = "You are standing on a white sand beach beside the crashing waves. You can go west, back onto the boat, or go north into the woods."
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option1 = "Go: west to boat"
|
||||
option2 = "Go: north to woods"
|
||||
option3 = "Talk: to yourself"
|
||||
|
||||
[node name="Loc_WoodsA1" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 510.439
|
||||
margin_top = -806.384
|
||||
margin_right = 760.44
|
||||
margin_bottom = -606.384
|
||||
locale_name = "the island woods"
|
||||
option1 = "Go: south back to the beach"
|
||||
option2 = "Go: north deeper in"
|
||||
|
||||
[node name="Loc_WoodsA2" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 509.439
|
||||
margin_top = -1083.38
|
||||
margin_right = 759.44
|
||||
margin_bottom = -883.384
|
||||
locale_name = "deeper into the woods"
|
||||
locale_description = "The woods are very thick. You feel like someone -- or something, may be watching you."
|
||||
option1 = "Go: south back in the direction of the beach"
|
||||
option2 = "Go: east into the thicket"
|
||||
|
||||
[node name="Loc_WoodsA3" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 882.439
|
||||
margin_top = -1084.38
|
||||
margin_right = 1132.44
|
||||
margin_bottom = -884.38
|
||||
locale_name = "a clearing"
|
||||
option1 = "Go: north after the creature"
|
||||
option2 = "Go: west back into the thicket"
|
||||
option3 = "Listen: to the sounds"
|
||||
|
||||
[node name="Loc_WoodsA4" parent="LocaleManager" instance=ExtResource( 5 )]
|
||||
margin_left = 878.439
|
||||
margin_top = -1361.38
|
||||
margin_right = 1128.44
|
||||
margin_bottom = -1161.38
|
||||
locale_name = "a cliff top"
|
||||
option1 = "Go: south back to the clearing "
|
||||
|
||||
[node name="Background" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Background"]
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 600.0
|
||||
custom_constants/margin_right = 20
|
||||
custom_constants/margin_top = 10
|
||||
custom_constants/margin_left = 20
|
||||
custom_constants/margin_bottom = 20
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 1004.0
|
||||
margin_bottom = 580.0
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
|
||||
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
|
||||
margin_right = 82.0
|
||||
margin_bottom = 30.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_History" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
margin_left = 96.0
|
||||
margin_right = 167.0
|
||||
margin_bottom = 33.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Toggle History"
|
||||
script = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_History_Page" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -103.0
|
||||
margin_bottom = 33.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Next Page"
|
||||
script = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 50.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 440.0
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 9 )
|
||||
custom_styles/panel = SubResource( 2 )
|
||||
|
||||
[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 390.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 9 )
|
||||
custom_constants/separation = 20
|
||||
|
||||
[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 390.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 20
|
||||
|
||||
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 450.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 570.0
|
||||
rect_min_size = Vector2( 0, 120 )
|
||||
custom_styles/panel = SubResource( 3 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 120.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_constants/separation = 5
|
||||
|
||||
[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 36.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 1"
|
||||
align = 0
|
||||
|
||||
[node name="option2" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_top = 41.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 77.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 2"
|
||||
align = 0
|
||||
|
||||
[node name="option3" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_top = 82.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 118.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 3"
|
||||
align = 0
|
||||
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History" to="Background/MarginContainer/Rows/ItemList/But_History" method="_on_But_History_button_up"]
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History_Page" to="Background/MarginContainer/Rows/ItemList/But_History_Page" method="_on_But_History_Page_button_up"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]
|
@ -0,0 +1,17 @@
|
||||
#LOCALE MANAGER:
|
||||
# Temporary script holds connections between map items, using the two-way
|
||||
# connect_exit script available on Location class to wire up map.
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: must load from toolset
|
||||
func _ready() -> void:
|
||||
$Loc_Boat.connect_exit("east", $Loc_Shore)
|
||||
$Loc_Shore.connect_exit("north", $Loc_WoodsA1)
|
||||
$Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2)
|
||||
$Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3)
|
||||
$Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4)
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user