bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.timeline@1.3.4/Documentation~/trk_dup.md

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2021-02-03 03:59:14 +00:00
# Duplicating tracks
Duplicating a track copies its clips, blends, and Inspector properties. If the duplicated track is bound to a GameObject, the binding is reset to **None**.
![Track binding for a duplicated track is reset to **None**](images/timeline_track_duplicate.png)
_Track binding for a duplicated track is reset to **None**_
There are many ways to duplicate tracks:
* Select a track. Right-click an empty area in the Track list and select **Duplicate** from the context menu.
* Select a track. Hold Command/Control and press D.
* Select a track. Hold Command/Control and press C, for copy, then press V, for paste.
* Right-click a track and either select **Duplicate** from the context menu or hold Command/Control and press D.