2021-09-26 18:55:48 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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2021-10-03 19:00:39 +00:00
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_global_script_classes=[ {
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"base": "Node",
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"class": "Date",
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"language": "GDScript",
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"path": "res://Date.gd"
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}, {
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"base": "Node",
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"class": "Die",
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"language": "GDScript",
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"path": "res://Die.gd"
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}, {
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"base": "Resource",
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"class": "SaveGame",
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"language": "GDScript",
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"path": "res://SaveSystem/GameSave.gd"
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}, {
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"base": "Node",
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"class": "WorldObject",
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"language": "GDScript",
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"path": "res://SaveSystem/SceneObject.gd"
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} ]
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_global_script_class_icons={
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"Date": "",
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"Die": "",
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"SaveGame": "",
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"WorldObject": ""
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}
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[application]
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config/name="Godot Ui"
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run/main_scene="res://GUI.tscn"
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config/icon="res://icon.png"
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2021-10-03 19:00:39 +00:00
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config/Version="0.001"
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[config]
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description=""
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[global]
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description=""
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2021-09-26 18:55:48 +00:00
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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