; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node", "class": "Date", "language": "GDScript", "path": "res://Date.gd" }, { "base": "Node", "class": "Die", "language": "GDScript", "path": "res://Die.gd" }, { "base": "Resource", "class": "SaveGame", "language": "GDScript", "path": "res://SaveSystem/GameSave.gd" }, { "base": "Node", "class": "WorldObject", "language": "GDScript", "path": "res://SaveSystem/SceneObject.gd" } ] _global_script_class_icons={ "Date": "", "Die": "", "SaveGame": "", "WorldObject": "" } [application] config/name="Godot Ui" run/main_scene="res://GUI.tscn" config/icon="res://icon.png" config/Version="0.001" [config] description="" [global] description="" [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://default_env.tres"