2021-09-26 18:55:48 +00:00
|
|
|
extends Node2D
|
|
|
|
|
|
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
|
|
# var a = 2
|
|
|
|
# var b = "text"
|
|
|
|
var isPaused = false
|
2022-01-02 19:56:55 +00:00
|
|
|
var wantsNewGame = false
|
2021-09-26 18:55:48 +00:00
|
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
|
|
func _ready():
|
|
|
|
pass # Replace with function body.
|
|
|
|
|
2022-01-02 19:56:55 +00:00
|
|
|
|
|
|
|
func CreateNewGame():
|
|
|
|
print("Create World Object to save")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _wantsNewGame():
|
|
|
|
if wantsNewGame == true:
|
|
|
|
print("Yes")
|
|
|
|
if wantsNewGame == false:
|
|
|
|
print("No")
|
|
|
|
return wantsNewGame
|
|
|
|
|
2021-09-26 18:55:48 +00:00
|
|
|
# Make this function return a boolean.
|
|
|
|
func _isPaused():
|
|
|
|
if isPaused == true:
|
|
|
|
print("Unpaused")
|
|
|
|
if isPaused == false:
|
|
|
|
print("Paused")
|
|
|
|
return isPaused
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
|
|
#func _process(delta):
|
|
|
|
# pass
|