extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var isPaused = false var wantsNewGame = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func CreateNewGame(): print("Create World Object to save") func _wantsNewGame(): if wantsNewGame == true: print("Yes") if wantsNewGame == false: print("No") return wantsNewGame # Make this function return a boolean. func _isPaused(): if isPaused == true: print("Unpaused") if isPaused == false: print("Paused") return isPaused # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass